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WITH CASSETTE 

No.80 January 1992 


770954 867028 




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■- - •>> 


On your stunning Megatape: 
Three superb hill games 
including one Gold Medal! 

HEAVY METAL PARADROID 

2 1 st Century Entertainment 

SPY VS SPY III: 
ARCTIC ANTICS 

Software Business 

RAINBOW 

Mika Kortelainen 


' ... . 






DOUBLE DRAGON III DEMO 
Storm 


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Hey! 

Where’s my unbelievably 
stunning Megatape packed with 
great games? Please Mr 
Newsagent, gimme my 
ZZAP! New Year 
Megatape now! 


















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ZZAP! 64 JANUARY 1 992 • NUMBER 80 



20 BART SIMPSON VS 
THE SPACE MUTANTS 

Bart has no time for Nintendo games as 
he tries to stop an alien invasion! 




RESCUE 

REGULARS 

7 STUFF 

1 1 MEGATAPE INFO 
23 RRAP 
4 1 CORKY'S TIPS 
53 SCORELORD & 

CHARTS 

71 BUDGET BLITZ 

FIRING 

FEATURES • 

28 CORKING 
COMPILATIONS 

Vour post-Christmas hangover is sure 
to be cured by the latest value-added 
packs. 


34 CORKY'S COIN-OPS 

The man-mountain spends a hefty 
pockful of petty cash, testing the 
latest arcade machines. 

36 MASTERS OF CODE 

Everything you ever wanted to know 
about those wacky Code Masters! 

46 IT'S AN EDUCATION 

Helen Reidy plays and learns with the 
latest educational software. 

49 SPACE GUN 

A sneak preview of Ocean’s goriest, 
nastiest coin-op conversion yet. It’s 
brill! 


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It is not by chance that Konix has become one of Europe s 
leading joystick manufacturers. Nor is it surprising that our 
products are taking the U.S. market by storm. All this is 
simply the result of our total dedication to customer 
satisfaction, through innovation and quality. 

The same principles of novel design and rugged 
construction, so successfully established with the 
SpeedKing range, have been uncompromisingly 
applied to the more recently introduced 
Konix Navigator. 

Thanks to its outstanding ergonomic styling, 
the Navigator is a perfect fit for every hand. 

With its natural trigger finger action, the 
Navigator truly achieves the ultimate in fatigue- free 
super-fast precision performance. 

Just like the SpeedKing, the formidable power of 
the Navigator can be used with the most popular 
types of home computer, including all Atari/Atari ST 
models. Commodore 64, 1 28, VIC20 and Amiga, MSX 
computers, Amstrad CPC computers as well as 
Spectrum Plus/Plus 2 and Plus 3. 

Even for the most demanding enthusiasts, you can be 
sure that Konix joysticks will make the performance 
barrier a thing of the past. 




COMPUTER PRODUCTS 


The fastest reaction in the business 


Export Enquiries: Konix Computer Products, Unit 35, Rassau Industrial Estate, 
Ebbw Vale, Gwent, NP3 5SD. 

Distributors: 


Capri Marketing Limited 

9 Dean Street, Marlow, 
Buckinghamshire SL6 3AA 

Centresoft 

Units 2/3, Holford Way, 
Holford, Birmingham B6 7AX 


Columbus 

Unit 2, Wren Nest Road, 
Glossop, Derbyshire SKI 3 8HA 

GEM Distribution Limited 

Lovet Road, The Pinacles, 
Harlow, Essex CM 1 9 5TB 


Lazer Distribution 

Unit 2, Kingsgate Business Units, 
Duchy Road, Heathpark, Honiton, 
Devon EX14 8YD 


Leisuresoft 

Unit 65, Sketty Close, 

Brackmills Industrial Business Park, 
Northampton NN4 OPL 

SDL 

Unit 10, Ruxfey Corner Industrial Estate, 
Sidcup, Kent 




machine? 


. •. ••■■■■. •• 


Commodore rumours continue to 
proliferate with our sister magazine, 

AMIGA COMPUTING, printing news of a 

proposed A300. 

This would boast standard Amiga 
internals, but the keyboard would be 
raHirallv stripped down making it really a 
console. There would still be a disk drive, 
allowing access to current software (so 
long as not too many keys are needed ), 
but it’s hoped there’ll also be plenty o 
cartridge software. The price is rumoured 
to be approx £200-£300, allowing the 
Amiga to compete more effectively wit 

Japanese consoles. 

But for C64 fans the big question is 
whether the A300 is likely to knock out the 
long-rumoured C65 (claimed to have 


NINJA RABBITS GO 
INTERNATIONAL 

Despite somewhat limited gameplay. 
MicroValue's Ninja Rabbits sold absolute 
masses and has led to a sequel in 
surprisingly quick time. International Ninja 
Rabbits is well under way with some 
superb graphics already — as you can 
see — and could well be a real budget 
hit. We hope to have a full review next 


near-Amiga capabilities, bu t co sting £200 
and boasting C64 compatibility). The truth 
of the matter seems to be that 
Commodore’s design labs have ' been 
very busy and at least two machines are 
in prototype form, but whether they re 
ever launched depends on the company s 
evaluation of the marketplace. 

Andrew Ball offered this masterful no 
comment’ comment; ‘With an installed 
base of so many C64s, and over a million 
Amigas in the UK - meaning one in fifty 
people have them — there s an enor ™“ s 
market which we're constantly examini g 

npw wavs to serve.’ 

1992 is certainly going to be interesting 

with Commodore needing some kind ot 
answer to the Mega Drive, Atari revving 
up its own console, various CD-ROM 
units competing and the C64 hopefu y 
getting updating. 


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Those of you who still journey to the local 
newsagent, rather than relying on a super- 
comfy subscription, will undoubtedly have 
noticed an exciting new mag called SEGA 
FORCE. 

This amazing new mag dealing with, uh, 
Nintendo or something like that is being 
edited by ZZAPI’s famous King-Wynne 
editorial team. This promotion is no doubt 
due to their world-famous efficiency, speed 
and attention to deadlines (ho-ho — 
Publisher). Or maybe because they know 
games and are cheap! But to help them 
cope with two wondrous magazines, and 
make up for the loss of Robin Hogg (sob!), 
staff writers have been recruited by the bus 
load. 

The new mega-team may continue to 
handle both mags, or separate to form two 
teams. Maybe you’d like to write in and say 
what you’d like, even vote for which writers 
you’d like most maybe! Whatever happens 
you can be sure ZZAP! continues to 
provide the most accurate, unbiased 
C64 reviews in the UK! 

CLAIRE 'JACQUES 
COUSTEAU ' NiORLEY 

Employed in a vain attempt 
to even up the 
male/female ratio in the 
Sega Force/ZZAP! office, 
Claire is our new staff 
writer (and she’s worth 
ten men any day!). After 
surviving just one day 
at Birmingham Polytechnic (as long as 
that?!), Claire has achieved her life-long 
ambition (at just 20 years and 3 weeks) of 
breaking into the glamorous world of the 
press (hah, disillusioned fool). 

Having lived all around the country she 
currently commutes from Telford ‘the 
roundabout centre of the universe’ in the 
car borrowed from Mr Bean that everyone 
calls ‘Basil’ (the surname isn’t Fawlty, I 
hope). 

She used to work at a garage in 
Ellesmere (where?), and has also done 
time behind the bar at a local nightclub 
(she’s a party animal). 

She likes fast cars, golfers, practising her 
Arnie Schwarzenegger impersonation, 
singing in the bath and drinking Diamond 
White out of the bottle (she’s that ’ard). She 
dislikes canoeing but is very proud of the 
fact that she can do an Eskimo Roll (lucky 
old Eskimo, I say). Her hobbies include 







zzap! 64 JANUARY 1 992 • NUMBIR 80 







DESIGNED BY 
ALIENS, BUILT BY 
THE WELSH AMD 
TESTED BY US! 

STEALTH PRECISION GAMES 
CONTROLLER. 

Ktron £14.99 

While attempting to play with the Ktron 
Stealth, it’s blindingly obvious that the 
designers from the planet Ktron have 
been carried away by space-age 
technology, ignoring the most important 
aspect of design, practicality. 

The Stealth is an intriguing design, a 
joystick turned at right-angles and 
operated sideways by either hand. The 
right handle is microswitched and by 
moving it you get directional control. Left- 
handers aren’t excluded from the fun 
though, because you can hold the right 
handle steady and move the left to get 
directions 


switch the auto- " 

matic fire on and f| 

off you need bionic d 

fingers and short X 

nails.) It proves to | / 

be very hard work A 

to get your sprite to 3 ML ^A 

go in the direction ' ^B BN 

that you intend, as ^B M J 

commands to go ^B A 

left/right and diago- H BJI^ 

direction are very 

hold the stick is 
simply too awkw- I 
ard for precise 
control. In obser 

ving us from their distant planet via 
space probes, Ktron failed to realise 
that we have somewhat larger hands 
then their own. In fact, probably 
designed around their own Martian 
shape, Ktronians appear to have 
unusual four-digit ‘hands’, something 
rather similar to the industrious aliens 
from Total Recall. 

To the alien eye this may be 
aesthetically pleasing, but here on Earth 
we tend to go for a rather more practical 
design with which we can control our 


games with precision. 

Released on the interstellar games 
market this product will probably do very 


well as it’s obviously made for other life 
forms. Perhaps it’s the latest craze to try 
and master games on a difficult and 
frustrating controller, adding a new 
dimension to the game! However, to try 
and cash in on Earth joystick sales I 
think they’ll have to go back to the 
drawing board and rethink the 
practicalities of such an innovative 
design. Earth is not ready for this... yet! 


sort of like moving the base 
of a stick! This is marginally more difficult, 
but truth to tell, however you use the thing 
it’s never easy! 

Ktronians must certainly be very strong 
as to play over a few hours the constant 


twisting, pulling and support of Stealth 
would tire the strongest human. (To 


driving to work, swearing at people in 
Welsh, painting her nails and scuba diving 
(Jacques Cousteau, eat yer heart out!). Her 
favourite games are Creatures and 
Rainbow. 


ALAN 'CAPTAIN PICARD ' 
GREEN 


Alan is one of the latest 
additions to the team (the 
other one is much prettier), 
and is the brains of the 
operation (he rents them out 
to everyone else for 
extortionate fees). A Bachelor of 
the Arts, he has come to the magazine fully 
qualified (many years of experience and 
research in tea making). 

And not only is he in the process of 
revolutionising the entire magazine, but is 
certainly shining a beacon of fashion on the 
office with his designer sportswear (baggy 
Lee T-shirt and flappy ‘MC Hammer’ 
trousers) and a ‘bad’ haircut (in other words 
he’s as bald as Captain Picard). 

He’s often to be seen rolling erratically 
into the office car park in his flash motor (a 
beaten-up Lada), after wild nights in heady 
Wolverhampton (his home town). On arrival 
he’s usually dozy and generally useless, 
having spent all his spare time listening to 
extremely loud music of bizarre nature 
(Bucks Fizz, The Brotherhood Of Man, 
Gilbert O’ Sullivan etc). In fact he is now 
completely deaf (watch out for this one’s 
sound ratings!). 

Alan claims to like toast, sleeping, falling 
out of tall trees, driving very fast and 
boogeying (his greatest ambition is to 
appear on ‘Dance Energy’). On the other 
hand he particularly dislikes boring games, 
his van breaking down, and (like Ian) 
zoos... he can’t get any girlfriends from 


IAN 'STAIN' OSBORNE 

In his short time at ZZAP! 
Towers, Ian has already 
upset several software 
houses. ‘A crap game gets 
a crap mark’, he says, ‘and 
I’m darned if I’m perjuring 
myself just to please 
advertising sales...’ (Don’t let him start that 
again! — Ed.) Fair enough! 

His hobbies are eating Pot Noodles, 
arguing with Ade about the Pet Shop Boys, 
and hiding from US Gold reps. His ambition 


there! (what about the orang-utan we saw 
you with last week, Al?). 

Al’s fave C64 game is the classic Who 
Dares Wins II. 


ADRIAN ' EXTRAORDINARY ' 
PITT 


Adrian originates from the 
darkest depths of 
Wolverhampton. He was 
born in the early Seventies 
when hot pants were ‘in’ and 
you needed a pair of step 
ladders to get into your 
platforms. He’s a fashion victim, a 
Pet Shop Boys fan and wants to live next 
door to Victoria Wood. He hates wasps, 
shell suits and Bobby Davro (‘nothing 
personal, Bob!’). 

His fave Commodore games ever include 
Wizball, Bubble Bobble and Head Over 
Heels. He owns a Porsche 91 1 and can be 
seen each morning racing from Wolvo to 
Ludlow dodging likkle bunny rabbits along 
the B road. (We lied about the Porsche, by 
the way, but he’s read Watership Down, all 
in all, about twenty-seven times! — Ed.) 

Fave C64 game: Wizball. 


is to write a computer adventure game, so 
reviewers can get their own back. 

Fave C64 game: Rick Dangerous. 


PAUL ' HOMELESS ' 
MELLERICK 


Born and bred in Leicester, Paul 
lived there until three days ago, 
when he got this job. His main 
hobby is computers ‘because 
I’m so good at playing games 
on them.’ He also likes music, 
along the lines of Punk and 
Heavy Metal which means he have a very 
lamentable sense of hearing. The rest of the 
time he spends watching TV (nothing 
Australian) and sleeping. His main interest, 
though, is crashing cars — he’s written off 
two: smashed one and reversed with the 
door open into a lamppost! 

Fave C64 game: Great Giana Sisters. 


WHAT'S ALL THE 
FUZZ ABOUT t 

System 3 are currently on a high, 
playing with their fuzzy balls! No, it’s not 
another of their kinky publicity stunts 
(remember Twister: Mother Of Harlots ? !) 
but Fuzzball , a great new Amiga game 
that’s set to ricochet onto your C64 in 
the New Year! 

It’s a 50-level platform/maze romp 
with the spherical hero bouncing and 
boinging around, collecting fruit and 
knocking off fluffies! 

It doesn’t sound all that original but its 
compulsive playability has earned it rave 
reviews from Amiga mags. Watch out for 
the in-depth ZZAP! 64 review, coming 
soon. 





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RAINBOW {lull game) 

SPY VS SPY III (lull gamef 
DOUBLE DRAOON III (dumof 


TRANSFERRING 
TO A DROID 

pH Decide on your target Droid, 
w centre your joystick and hold 

„ down the fire button. Your 
screen representation will 
change colour. Continue to hold 
fire and ram the target. 

To transfer you must gain control of the 
micro-circuit of your target by using your 
Pulsers to set at least 7 of the 12 
rectangles on the central bar to your 
colour. You have a few seconds to move 
your joystick Left or Right to select which 
side of the circuit to use. Your target uses 
the opposite side to fight back. 

Move your Pulsers up and down the 
wires and activate them using the fire 
button. Try to avoid Terminators (No 
Problemo, baby!), Joiners and Colour 
Switchers. Aim instead for Splitters and 
Auto-pulsers. 

Transfer will result in the destruction of 
your current host. If unsuccessful, you 
return to the 001 Influence Device, unless 
you had no host, in which case you lose 
the game. 


CHANGING DECKS 

Find a lift, shown as a coloured circle on 
the deck. Hold fire to select the ship side 
view and then move Up or Down. Press 
fire to leave. 


And you 
thought last 
month's Megatape was 
brill! Take a look at the 
goodies we've got for you this 
month* Not only a great 
Double Dragon demo and 
possibly the best reader's 
game ever, but the hilarious 
Spy Vs Spy III and none other 
than Andy Braybrook's classic 
Gold Medal, Paradroid — one 
of the all-time C64 greats* 


CONSOLE ACCESS 

Find a console and hold fire. Use Up/Down 
to move to an option and press fire to 
select it^|^Hk 

Your robot symbol — Return to game. 
Query robot — Gain access to 

^ Droid Data 

Library 

Deck plan ^^^View entire dec T 

plan 

Side View — View side 

elevation of ship 

DROID DATA LIBRARY k ^ 

There are 24 different Droid types grouped 
into nine classes on the ship and you may 
view data about any that are of lower rank 
than your current host. Use Up or Down to 
view each Droid in sequence. For further 
information on a particular type use Left or 
Right. 


(21st Century Entertainment) 

I t is reported that the Droid crew of a 
galactic space freighter have turned 
against their masters. A droid ‘Influence’ 
Device has been beamed aboard the 
freighter and you have been ordered to use 
it to destroy the mutinous crew. 

With the Influence Device you can shoot 
or ram Droids or transfer temporarily to an 
individual Droid and direct its energy and 
armaments. Occasionally the presence of 
your Influence Device may sufficiently 
disturb groups of Droids to cause them to 
attack one another. 

The power of a Droid is reflected in its 
group serial number. The higher the 
number, the greater the power. The 
Influence Device is numbered 001 
reflecting its very low power. If it is 
destroyed you lose the game. 

WEAPON SYSTEMS 

The Influence Device fires low power twin 
lasers. Lower classes of Droids have no 
additional weapons but the higher classes 
have single or twin high power lasers. Two 
types of Battle Droid are fitted with 
Disrupters which damage all Droids in the 
vicinity when fired. 

To fire without moving fast, enter laser 
mode by firing a shot in any direction and 
keep the button pressed so that you remain 
white. Leave the joystick centred. At the 
required moment, jab the joystick in the 
required direction to fire. 

Similarly you can fire behind you whilst 
running away by pressing the button down 
and quickly jerking the joystick backwards; 
your momentum will keep you moving 
forwards. 


SMALL-SCALE DECK PLANS 

This screen shows the whole of the current 
deck and your position on it. Lifts, consoles 
and energise points are all shown. 

ENERGY STATUS 

Your energy status is shown by your 
rotation speed. When it falls low your 
symbol starts to flash and you should then 
seek to transfer to another Droid. Energy 
loss due to damage can be restored on an 
Energiser shown by flashing lights on the 
deck but your score falls whilst you do so. 




i 3d VIVO 3 W 


MEGATAPE! 




WHmm 








CONVENIENCE KEYS 

During Titles Sequence: 

FI — Colour mode (default) 

F2 — Black and White mode 
F5 — Increase music volume 
F6 — Decrease music volume 


Pause mode is not 
selectable during transfer. 


SPY VS SPY III: 
ARCTIC ANTICS 

(Software Business) 

MISSION OBJECTIVE 

Your mission should you choose to 
accept it, is to locate and launch a 
subterranean intergalactic rocket before 
this year’s worst Arctic blizzard hits. 

In order to launch the rocket, you 
must be in possession of all the 
following: Rocket Entry Punch Card, 
Guidance Gyroscope and Uranium Fuel 
Capsule. Unless you are carrying the 
launch briefcase, you are only able to 
carry one item at a time. Your opponent 
has the same mission. 

To aid you in this mission, you have 
been provided with the all-in one 
multipurpose Arctic trapulator. This 
handy little gadget is complete with a 
computer generated mapping system 
and a few items for building nasty little 
traps for your opponent. Your opposite 
number also has a trapulator. 

GAMES OPTIONS 

When the game has loaded, you are 
presented with a number of options that 
you may alter: 

Number of players (1 or 2) 

Difficulty level 

Computer player intelligence 
Rocket launch site revealed or hidden 
until the end. 

Use the joystick (in Port 2) and fire 
button to pick your options. Select ‘Go’ 
when you have the desired options. 

CONTROLS 

Picture the screen as a three- 
dimensional area where you can go Left 
and Right or In and Out of the screen. 
Moving the figure left and right is 


achieved by moving the joystick left and 
right. When the figure reaches the 
extreme left or right, the screen scrolls in 
that direction. 

Moving the figure in and out of the 
screen is achieved by moving the joystick 
up or down. Along the background and 
foreground areas are gaps. These are 
passageways where you may go to other 
parts of the Arctic. 

Pressing Fire whilst in range of any 
object or mound of snow, lifts the object. 
Items may be hidden by the snow 
mounds and these may be found if 
you’re lucky. 

If you’re not, you may find your 
opponent has placed a booby trap there, 
blowing you to smithereens... 

Other controls include: 

S Music On/Off 

RUN/STOP Pause 

F5 Quit Game 

USING THE TRAPULATOR 

The trapulator allows you to store and 
use various items and tools for 
completing the mission. 

Underneath each player’s screen are a 
number of icons. These represent the 
items that you need in your mission. 
Above the icons are indicators that tell 
you whether you have at least one of that 
item. 

If you find an item, you may pick it up 
by standing over it and pressing Fire. 
Pressing Fire again stores it in the 
trapulator. 

NATURAL HAZARDS 
There are a number of hazards around 
the Arctic. These are: 

Blizzard: This will hit with full force when 
the clock reaches zero. As the blizzard 
gets closer, you’ll find it more difficult to 
move around. 

Thin Ice: Shown as dark patches in the 






BOOBY 

TRAPS 

You may select 
any of these traps; 
providing you have 


zzap! 64 J^lNU AkRk^f 1992 


NUMBER 80 


Shooting/Transferring 

Yellow/Amber/Red 
Deck/Ship clearance 
Transfer failure 


25 x Droid class 
(1 to 8) 

250 (class 9 only) 
5/10/25 points 
per second alert 
500/2,000 points 
bonus 

10 x Droid class 
(1 to 8) 

100 x Droid 
(class 9 only) 




Energise penalty 


5 points per 
second 


©21st Century 
Entertainment Ltd 1991. 
All rights reserved. 


snow. Unwary spies can fall in this. Get 
out by moving in a circular manner. 
Drowning: Spies cannot swim so don’t 
stay in the water too long. 

Deep Snow: Some areas have deeper 
than normal snow. If you don’t use snow 
shoes in these areas your body 
temperature will lower rapidly. 

Hanging Icicles: While not normally 
dangerous, these may be booby-trapped 
by the other spy. 


COMBAT 

In the previous Spy Vs Spy games, 
combat was with swords. However, as 
you are in the Arctic, the quickest way to 
lower your opponent’s body temperature 
is with a good old snowball fight. 

The spies may throw snowballs only 
when both spies are in the same 
quadrant. To throw snowballs you must 

1 . Stand in snow (not ice). 

2. Place your spy facing the direction you 
wish to throw and ensure you are not 
standing over any objects. 

3. Hold Fire down and move in the 
direction of the throw. 

4. Repeat 
step 3 if 
you wish 
to throw 
another. 


ALERT STATUS 

The alert status is shown on most decks 
and is normally green. If you destroy Droids 
quickly the status rises and you score more 
quickly. 


POWER DOWN 

When the last Droid on a deck is eliminated 
the ship’s computer shuts down the deck 
lights and you score bonus points. 


SCORING 

Ramming 


10 x Droid class 
(1 to 8) 

100 (class 9 only) 




After pressing Run/Stop to pause: 

mmmmmmmmmmmmm FI — Colour mode 

F2 — Black and White 
mode 

i F7 — Animation ceases 
F8 — Animation restarts 
Clr/Home — Abandon 
game 

Run/Stop or Fire — 

— Resume game 



I I- O »- i 


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ZZAP ! 64 JANUARY 1 992 • NUMBER 80 



RAINBOW 

(Mika Kortelainen) 

I n Rainbow you form horizontal 
combinations of three or more like- 
coloured squares by manipulating the 
pieces which fall into the box. When you 
get an acceptable combination, it’s 
removed and you again have room to play. 


On the option 
screen you can set a 
couple of details 
affecting the game — 
move up/down to 
select the line and 
press fire to change 
it. You can choose 
either one- or two- 
player mode and 
difficulty level 
(novice, amateur or 
professional). There 


are also 

■ two 

1 9 

hnhhhmmhhs^ different 

playing 
modes to 

choose between: you can collect 
points for as long as your skills 
allow, or you can compete against 
a 100-second time limit. 

HOW TO PLAY 
The game is controlled by 
joystick (port 1 for player one and 
port 2 for player two). Falling 


be moved by pushing the joystick left or 
right and rotated by pressing fire. When 
the block is in position, moving the 
joystick down will drop it. 

The score is affected by the length of 
combination and how rapidly the last 
piece is dropped, therefore it’s useful to 
look at the NEXT block in advance and 
plan the game one move ahead. 

The Rainbow is the highest level 
combination (from left to right, light red, 
red, yellow, green, blue and purple) — as 
well as a score bonus, you are also 


st : ■ » t- 

BOOTH 

l S*: 

00 DTI! 


M liUMS 


m\- ** I 


! BBS 







27 


them in your inventory: Saw, Ice Pick, 
Hammer, Dynamite and Water Bucket. 

To place a trap, simply press Fire 
twice, use up and down to select the 
trap, then press Fire to hold the trap. 
Position your spy where you wish to 
place the trap, hold down Fire and pull 
the joystick forward. The trap 
disappears. Once set, either spy may 
set a trap off. 

TRAPS 

Hole-ln-The-lce Trick: By selecting the 
saw, your spy may cut a hole in the ice. 
Both spies must then avoid that spot. 
Booby-Trapped Icicles: Use the ice 
pick to chip away at a hanging icicle. It’ll 
then fall on the next player to go 
underneath it. 

Ice Water Bucket: Spilling water on the 
ice causes slippery.spots that are sure to 
get in your opponent’s way. 

Dynamite Plunger: Use this to blow 
your opponent up. The sticks of TNT are 
limited but they may be used by any spy. 
The TNT may be 
buried in the snow 
in any desired 



position but remember which ones you 
buried where because only you may 
move a stick of dynamite that you buried 
without it exploding. In order to detonate 
TNT by remote control you must use the 
plunger. However, each spy may only 
use the plunger that matches his colour. 
To use your plunger: 

1 . Find your plunger and store it in your 
trapulator. 

2. Find and bury sticks of TNT. 

3. Watch the movements of your 



opponent. If he gets near the TNT you 
have buried, access the trapulator and 
select the plunger and set it off at the 
right time. 

MAP 

You may, except when both spies are 
on the same screen or you are in 
‘Snowball’ mode, read your map. 
Shown on the map are: 

1 . Flashing area showing where you 
are. 

2. A dotted line showing the last few 
ideas that you visited. 

3. Quadrants containing white squares 
show the location of the three required 
objects and/or the launch briefcase. 

LOSING THE GAME 

You must keep a careful eye on the 
temperature of your spy. If the level of 
the mercury reaches the bottom of the 
thermometer, your spy freezes to death. 
You can raise the body temperature of 
your spy by either avoiding the items 
that lower your temperature 
such as snowballs and walking 
in deep snow, or find and enter 
an igloo that has a fire in it and 
stand by the fire. 

ENDGAME 

The game ends when either 
your spy dies or he leaves the 
Arctic in the escape rocket. 

You may only enter the rocket 
if you have all three items 
required and the launch 
briefcase. To enter the rocket , 
simply walk up to the entrance. 
If any of the items are missing, 
you’ll be persuaded to go and 
find them!!!... 

© Software Business Ltd 1991 . 
All rights reserved. 


MEGATAPE! 




MEGATAPE! 



jilms 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 


TAPE 

CLINIC 


rewarded by the box magically emptying. 

If you get the combination shown under 
the BONUS text, you’ll get a nice surprise: 
extra score, entry to the next level, more 
room in the box or even the Rainbow bonus. 

At every 100 points all the blocks are 
dropped down one line and at every 1 ,000 
points you’ll get to the next level. Score 
enough and you achieve fame on the hi- 
score screen. If you play in two-player 
mode, the winner’s 


l ! 


(Storm) 

, ! he latest episode in probably the most successful beat-’em-up series 
ever. There are even plans to turn it into a movie! 

In this great playable demo (thanks to Storm), you take control of Billy, 
Jimmy or both (with a friend!). Visit the Weapons Shop to spend your 
coins on extra guys, weapons or special moves, before biffing your way 

through the city. 


name will be asked 
first. Name is typed 
on the keyboard 
(maximum ten 
letters). 

That’s it — have 
a nice time with this 
mind-melting brain- 
bother, we think it’s 
the best puzzler 
we’ve seen in 
months and an 
absolutely superb 
two-player game! 

© Mika 

Kortelainen 1991. 


You have a number of nifty moves 
available by pressing the fire button 
with a direction: 


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Fire Punch 

Fire & Left Kick left 

Fire & Right Kick right 

Fire & Up-Left Jump left — jump 

kick if joystick held 
in position 

Fire & Up-Right Jump right — 

jump kick if 
joystick held in 
position 

© The Sales Curve Ltd 1991 . All 
rights reserved. 


Is your 
marvellous 
New Year 
Megatape not 
performing as it 
should? Have 
you checked 
and cleaned 
your tapeheads 
but there’s still 
no go? Well, no 
worries, just 
bung it in a Jiffy 
bag and send it 
to the address 
below for a 
spiffing new 
replacement 
tape: ZZAP! 
Megatape 24 
Returns , Spool 
Duplication, Unit 
30, Deeside 
Industrial Park, 
Clwyd CHS 
2NU. 


COINS 09 


PAUSED 


TIME 178 






A) SPORTING 
CHANCE 


Award yourself 2 points for 
each correct answer. 

1 . Tenth Frame 

2. Peter Shilton’s Handball 
Maradona 

3. Manchester Utd Europe 

4. Hardball 

5. Ferrari Formula One 

6. Graham Gooch’s Test 
Cricket 

7. Barry McGuigan’s World 
Championship Boxing 

8. Emlyn Hughes International 
Soccer 

9. Enduro Racer 

10. Daley Thompson’s 
Olympic Challenge 


released by a different 
software company. 

4. They were all the subject of 
ZZAP! covers. 

5. All wrote a ‘diary of a game’ 
in ZZAP!! 


2. Issue 61 , May 1990. 

3. Issue 66, October 1990. 

4. Issue 65, September 1990. 

5. Issue 14, June 1986. 


backwards) 

1 6. Stormlord 
18. Salamander (anagram) 
19 and 22. Street Fighter 
(groan!) 

21. Rygar (anagram) 


B) FIND THE WORD 

2 pts for each missing word. 

1 . Action 

2. Racer 

3. Star 

4. Rider 

5. Fox 


E) ODD ONE OUT 

5 pts for each odd one 
pointed out. 

1 . X-Out, the others were all 
the subject of legal disputes. 

2. Blade Runner, this wasn’t 
based on a film, but the 
soundtrack instead! 

3. Sly Spy: Secret Agent ; was 
released in C64 bundle — 
none of the others ever saw 
the light of day. 

4. River Raid ; the others were 
written by David Crane. 

5. Ian Rush; the others all 
licensed their names to 
computer games ( Brian Jacks’ 
Superstar Challenge, Jack 
Charlton’s Match Fishing, 
Geoff Capes’ Strongman 
Challenge) 


H) SPOT THE SPRITE 

1 . Blood Money — 2 pts 

2. The Real Ghostbusters — 2 
pts 

3. APB— 2 pts 

4. Draconus — 2 pts 

5. Stormlord — 2 pts 

6. Dynamic Duo — 1 0 pts 

7. Ninja Spirit — 2 pts 

8. Hammerfist (Metalisis’s 
backside!) — 5 pts 

9. Citadel— 2 pts 

7. Thundercats — 2 pts 


C) APPETISING 
ANAGRAMS 

1 . Turrican — 2 pts 

2. Tie Break — 2 pts 

3. Manic Miner — 2pts 

4. Beverly Hills Cop — 5 pts 

5. Psycho Soldier — 10 pts 


D) CONNECTIONS 

5 pts for each correct 
connection. 

1 . All feature simultaneous 
two-player action. 

2. They have all been on the 
ZZAP! Megatape. 

3. Their sequels were 


F) FUZZY FACTS 

3pts for each fact. 

1 . USA and Majorca. 

2. Sandra Boe. 

3. McDonalds (they got bored 
of Burger King). 

4. Dave Birch. 

5. Clyde Radcliffe 
Exterminates All The 
Unfriendly, Repulsive, Earth- 
ridden Slime. 


I) KNOW YOUR 
ZZAPERS 

1 . A Fiat Panda — 2pts. 

2. Robin was caught red- 
handed! — 2pts. 

3. Star Trek — 2pts. 

4. No it’s not Blodwyn but 
Sam Luxford (as mentioned in 
the Vendetta tips in Issue 64!. 
— lOpts for ‘Sam’. 


DOWN 

1 . Mercs (Mercedes) 

2. Ra ( Curse Of) 

3. Ace 

4. Rebel (James Dean film, 

‘Rebel Without A Cause’) 

5. ESWAT (!) mm 

7 and 14 across. Golden Axe 
(guitar = axe!) 

8. Atomino (‘atom in O 
(nothing)’) 

10. Narc (‘ran’ (jogged) back 
= ‘nar’ + C (Roman numeral 
for 100 — century)) 

12. Driller (oh dear!) 

13 and 20. Star Trek (Trekkie 
Stu did this clue, by the way) 

16. Snare 

1 7. Dan Dare (risk = dare, 
desperate character = dan 
(Desperate Dan)) 


J) CRYPTIC 
CROSSWORD 

Award yourself 5 pts for 
each correct answer — 
that’s a total of 100 points if 
you completed the 
crossword! 


G) UNCOVER 
THE COVER 


3pts per cover. 

1. Issue 33, January 1988. 


ACROSS 

6. Revs (flippin’ obvious) 

9. Snowstrike (winter industrial 
dispute, geddit?) 

1 1 . Diamond (I know what you 
were thinking!) 

1 5. (The) Rats (‘star’ spelt 


HOW DO YOU 
RATE? 

0-1 0 — Have you tried 
turning your computer on? 

1 1-49 — Speccy owner. 

50-1 1 9 — Not bad, you’d 
probably have done a lot 
better if it wasn’t for that git 
Phil and his awful crossword. 
120-219 — Pretty good, but 
why not brush up on your 
knowledge with a few ZZAP! 
back issues? 

220-277 — Well done, you’re 
a real ZZAP! expert. 

278 exactly — A perfect 
score. You must be a 
computer genius! 

Over 278 — Isn’t it about time 
you learnt to add up 
properly? 



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©1989 TECMO LTD 


[ .... • *-W ^jAilUUk, *>U*A : - ->■■ 'muam 

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zzap! 64 JANUARY 1 992 • NUMBER 80 


playability is fairly well recreated. The lack 
of multiload hassle is much appreciated, 
especially as the early levels aren’t 
incredibly difficult to complete — they’re 
fairly big, though, meaning reasonably good 
value for money. 


Can't compare 

The main drawback with Toki is simply 
Turricanltls’. The gameplay offers little new 
over that mega-game, can’t compare in 



Ocean, £14.99 
cart only 

espite starring in one of the earliest 
computer games, albeit as a baddie 
in the oddly named Donkey Kong, 
our closest relations haven’t appeared in 
that many computer games. We’ve had 
stacks of llamas, ducks, rats, a few 
elephants and even a couple of ninja 
rabbits, but chimps have been pretty thin on 
a game. It’s a bit surprising: after all, 
chimps can use tools, swing from ropes, 
scratch their heads and generally 
outmanoeuvre Phil any day of the week. 

Toki himself is pretty nimble but, erh, his 
etiquette is just a tad lacking. I mean dealing 
with your enemies by spitting in their eyes 
isn’t nice, now is it? What’s more, when 
your spit’s so acidic it causes them to go up 
in a puff of smoke it’s positively criminal! 

You could say a chimp wouldn’t know 
better, but Toki isn’t really a chimp, well not 
under the skin he isn’t. You see, he used to 
be just a regular sort of guy with a really 
scrumptious girlfriend. But then up popped 
a magician to steal his girlie away after 
smartly transforming him into an ape. 

Monkey nuts 

So literally spitting mad, our friend must 
journey through five levels, each consisting 
of plenty of leaping from platform to 
platform, climbing vines, swimming and yes, 
ioadsa gobbin’ at zillions of hideous villains. 
These include numerous mini-mega- 
baddies, and mega-mega end-level baddies 
— well, relatively mega. There’s also a 
reasonable range of collectable items to 
give the usual range of special features: 
limited invincibility, super flamebreath and 
so on. 

Cartridge power means the arcade’s 



n* Stu says, Toki offers little new 
and the graphics are a little 
blurred — they’re certainly not as slick 
as say, Creatures, and there’s the odd 
glitch on big villains too. BUT it’s cer- 
tainly playable. The arcade layout is 
unpredictable, switching from simple 
horizontal scrolling to vertical, mixing in 
swimming sections and weirdo villains 
every now and then. This makes the 
urge to progress quite high: you never 
know what’s at the end of the next 
screen — nor what bit of villainy the 
baddie sprites are about to 
spring on you! Toki isn’t a 
classic, but its oddball 
theme is appealing, 
playability is good and 
the price not bad. Worth 
a look. 






• Mid-level guardians are numerous, 
tough and quite varied — although the 
graphics could be a little sharper! 



• Weird! Wearing the American football 
helmet gives you a brief period of utter 
invincibility. 

size, and the graphics — well they’re pretty 
varied, but the main sprite is rather splodgy, 
as are a fair few of the villains. Toki is 
colourful, there’s quite a bit to do and the 
arcade playability is preserved, but without 
: ^ga-graphics it’s a bit so-so. 

If you’re a bit tired of this style 
of game Toki won’t amaze 
you, but if you’re a fan of the 
game-style more of the same 
probably won’t go amiss, 
especially at a mere £14.99! 


7— Cpj j 

Two continue-plays and instant access, but limited 
glitz with minimal intro pizzazz and intedevel hype. 

_ GRAPHICS 79% 

Varied and reasonably imaginative, but not as slick 
as they could be. 

UND 74% 

Choice of limited FX or a reasonable soundtrack. 

HOOKABIUTY 83% 

Coin-op addictivity soon sets in. 

LASTABILITY 8 1 % 

A reasonable challenge 


OVERALL 


A fun little conversion. 


lisiisii 





ZZAP! TEST! 







ZZAp! 64 JANUARY 1 992 • NUMBER 80 



^ Domark, 
£10.99 
cassette, 
£14.99 disk 


S pace Invaders may arouse all 
the excitement of a Metro 0.1 
nowadays, and a remixed 
version can’t be that good can it? 


• Stage 1 , you need to wipe out the fleet 
to carry on, don't forget to watch for the 
spaceship, shoot it to drop a weapon. 


# This impressive title screen sets the standard for the game, an excellent 
conversion and well worth buying. 


marks to Domark for a superb 
■ UII conversion of the Taito coin- 
op de luxe remake. It’s true to the original 
Space Invaders in basic gameplay, but 
has a stack of new features and is 
beautifully presented. 

The backdrops are gorgeous, depicting 
various space and planet scenes, while 
the sprites are all well drawn and carefully 
animated. 

It’s also extremely playable, being fast 
and challenging. The simultaneous two- 
player mode adds a new dimension to the 
classic shoot-’em-up, and the other 
features such as special weapons, end-of- 
level guardians and Ga/aga-style beaming 
up of your cattle(!) all help in 
making this a great game. jgttM L 

It just goes to prove the old 
ones are the best, and that 
these classic games can be M 
souped up into quite ^llppF 






■j*. - *> 

?**%». M- 

X. 














• When you collect a special weapon from the pyramid type spaceship, you get a 
variety of different ones, in this case you get four shields, just like the original game. 


players control guns which can move 
left/right across the bottom of the screen, 
trading laser bolts with the descending 

aliens. The guns can’t 
move forward, unlike 
Electra’s Better Dead Than 
Alien remix of the Invaders 
format, but they now have 
a super-weapon — 
activated by pressing down 
on the joystick. 

You collect the spanking 
brand-new hardware by 
shooting a rotating pyramid 
which flies across the top 
of the screen. There’s a 
spectacular smart bomb, 
four laser beams which 
bounce around the screen, 
a hyper laser which knocks 
out a whole row of aliens 
and a vertical laser that 
fires upwards, erasing all 
the aliens in its way. Other 

• As you progress through the stages, the 
moon, with the Earth in the backgroud. Kill 



goodies include extra lives, freeze enemy 
and a collectable which gives you some 
much-needed bases to hide behind! 

Whirligig Xenos 

The game is structured in 12 multiloaded 
levels, each with its own superlative 
backdrop — they really are works of art. 

But there’s no time to ogle — the alien 
attack begins immediately the loading 
finishes. 

There are three Attack Waves in each 
load, with over a dozen different ways of 
attacking, from the standard ‘left/right then 
descend’ march to a swirling, circular ‘polar’ 
attack. 

The alien ships vary substantially and 
some of them expand when hit! All these 
ships are shown in a great little booklet 
which comes with the package, enhancing 
superlative in-game presentation. 

It also contains drawings of the super- 
monsters or Guardians. There are three of 

backdrops change, here you are on the 
those Aliens and save the world. 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 


these described in the book, and very mean 
they look too, but they look even better on 
screen: superbly drawn, quick moving, 
brilliantly animated — and very tough! 
Getting through to these monsters is a real 
graphical treat and they compare to any 
C64 villain we’ve seen, even those in 
Turrican. 

The only problemo is that there’s not 
more of them! When you complete a level 
you either get one of these monsters to 
defeat, or the hilarious Cattle Mutilation 
screen where aliens nip down to carry off 
cattle! You must defend the moo-moos for 
loadsa bonus points, but fortunately you 
can’t die on this bonus screen! 

Unfortunately both end-level scenes are 
multiloaded, which isn’t so bad on disk but 
tape could be a bind. I asked Domark about 
this and they promised a radical new 
system using an automatic sort of 
fastforwarding, on your datasette!, which 
should make things a lot quicker 

Invasion routes 

Should all the variety of alien hardware still 
not be enough for you, hold on to your 
socks because the new restyled Invaders 
also offers you a choice of how to progress 
through the levels. When you begin the 
game you get to choose which of two loads 
to begin with, then whenever you complete 
a level there’s a neat whirling around of the 
map and you’re given a limited choice 
where to go next. 

In short, Super Space Invaders is 
amazing. Space Invaders really has been 
hit by lightning, becoming not only a hugely 
playable update of the original, but also one 
of the slickest C64 games to come along in 
some time. 

A great game in one-player 
mode and even better in 
two-player mode, this is 
simply unmissable. Domark 
have started ’92 in 
astonishingly good style! 



1 14010 


I 14010 


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PRESENTATION 90% 

Brilliant opening sequence, simultaneous two-player 
mode and choice of keyboard or joystick help 
compensate for heavy multiloading. Radical tape 
loading system for improved speed. 

GRAPHICS 92% 

Superlative backdrops, great aliens, brilliant end- 
level guardians. A real treat for your peepers! 

SOUND 62% 

Okay intro tune, the usual blip-blap FX. 

HOOKABIUTY 92% 

C'mon, could there be a game easier to get into? 

LASTABIUTY 88% 

1 2 levels with a choice of routes makes a 
reasonable challenge, and it's so playable you'll 
come back even if you finish it. 


OVERALL 


. A*#*"*’ 

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I 


it 9 


ZZAP! TEST! 











ZZAp! 64 JANUARY 1 992 • NUMBER 80 


• Our hero Bart Pops into the toy shop to have a look at what they have to offer 


purple and knock Bart down if he gets in their 
way, depriving him of vital energy. 

Bart finds spray cans to change purple 
objects to red, but not everything will be 
changed using paint, and so extra brain 
power comes into play. 

Laundry can be used to hide purple things, 
rockets should be shot at the monument and 
the cherry bomb destroys aliens. Bart starts 
off with 10 coins and he can get more by 
finding them and doing things. For every 15 
coins collected, an extra life is awarded, and 
the money is also used to buy things. 

Level Two is the Shopping Mall with hats 
to collect. Some are just lying around, but 
most of them Bart knocks off people’s heads. 
This level is tests your joystick to the limit with 
lots of leaping between moving platforms. 

The aim in Level Three is to collect 
balloons from Krustyland Amusement Park. If 
Bart picks up a sling-shot he can also take 
aim and fire. Sideshow games involve 
bursting balloons, but he pays to take part in 
this. This level also features a devious puzzle 
game called Dizzy Doors, a real mind- 

boggler where activating one door 
turns some the right colour, others 
the wrong one, and you can’t 
continue until it’s completed. 

At the end of the level there’s a 
tricky platform section over organ 
pipes blowing gusts of air. Time your 
leaps to make the most of the wind 
otherwise you’ll never make it. 


Crawling 

curators 


A highly playable arcade adventure. 


• Here’s Bart dude testing out them X-ray specs 


It’s night-time and Bart must collect 
all the exit signs from the Museum 


in Level Four, while avoiding crawling 
mutants. Watch out for exhibits coming to 
life and laser alarm sensors — be careful. 

Level five is set in the Nuclear Power 
Plant where Flomer works. All the Simpson 
family help Bart to return the nuclear rods 
to the reactor. Don’t have a cow man! 

Getting this far isn’t easy though. Level 
one is a real demon with loads of little 
things to do, not all essential, but often 
tricky to work out. Yet even if you’re not into 
the Simpsons, you will have no trouble 
getting involved. Just like his cartoon 
original he is cheeky and rude. If you 
deposit a coin in the telephone box, Bart 
will ask to speak to Jock, when asked Jock 
who? Strap. Mo falls for it everytime — just 
like the cartoon. 

he game itself can be descibed as tricky. 
There’s lots of precise jumping and there 
isn’t much room for mistakes. When you 
start discovering things, making use of 
objects, finding hidden treasures it really 
comes alive. Achieving an objective is 
satisfying because the games producers 
have certainly not made it easy (especially 
some of the platform elements.) 

The backdrop for the game is mediocre 
and it is not easy to see just where Bart can 
jump to. If you like your games packed with 
flashy graphics and quick, brainless action 
The Simpsons will drive you up 
the wall. But if you’ve got a 
bit more intelligence than 
the average editor this 
tough, but extremely 
playable game will keep 
you entertained for ages. 


PRESENTATION 76% 

Good intro loading and levels are big enough to 
make multiloading not too off-putting. 

GRAPHICS 85% 

Colourful and varied. 

SOUND 70% 

Good Simpsons tune while loading, in-game FX 
are reasonable. 

HOOKABIUTY 83% 

First level is packed with things to do, 
immediately intriguing and challenging. 

LASTABIUTY 86% 

Five big levels with lots of tricky task to perform. 
Will send some mad, but many will love it! 


I t’s up to Bart to save the planet from the 
Space Mutants, a bunch of slimy horrors 
taking over the bodies of Springfield 
residents and building a weapon to take over 
the world. 

On each level Bart must perform specific 
tasks. Firstly, he must free his neighbours 
from the mutant parasites. And how do you 
spot the mutants? Dip into Bart’s inventory 
and select the X-ray specs. Springfield is 
overflowing with objects to collect or buy — 
cherry bombs, rockets and wrenches are just 
some of the wares on offer from numerous 
shops. 

To free a person from their mutant 
inhabitant, leap onto their head! The reward 
for this is 200 points and a Proof of Existance 
token. Tokens are important as they light up 
the name of a family member, who’ll help 
Bart in his mission. On Level One freeing six 
mutants liberates Maggie. Secondly, a set 
goal must be achieved, this involves 
collecting or ruining objects the mutants need 
to build their machine. In Level One’s 
Springfield the mutants are after anything 







1 992 • NUMBER 80 



Accolade, £5.99 
cassette, £7.99 
disk 

/ s I’ve never had the opportunity to 
play the ‘classic’ board version, this 
/ review is going to take me flippin’ 
ages as first I’ve got to learn all the rules 
and then attempt to have a reasonable 
game. Cheers Stu! 

Later... 

Much later... 

As expected, the dramatic, bloodthirsty 
packaging and scenario are as misleading 
as a Neighbours endorsement (another ‘fun’ 
assignment from the Ed!). If you’re looking 
for blood, guts and the charge of the Light 
Brigade you’ve got the wrong game. Much 
depends on your imagination in this game of 
squares, memory and guesswork. But like 
chess, once you’ve learnt and understood 
the various rules it proves to be an 
enthralling game. 

The game begins with two armies of 40 
pieces opposing each other on a battlefield 
separated by two lakes. 33 of the pieces are 
ranking members of the army, ranging from 
a Marshall (1) to a weakling Scout (9). To 
attack, move your piece on to your 
opponent’s square and the highest-ranking 
piece will displace the lower. Sounds easy, 
but the computer’s pieces are unidentified 
until engaged in combat — so your initial 
attack must be blind. 

Each side also has six bombs and one 
flag. Obviously I wouldn’t advise you to 
attack a bomb — well, unless you’re an 



ranks with Marshall being 
the smartest (a bit 
unrealistic this!). There are 
plenty of different options to 
explore and eventually 
you’ll feel confident enough 
to undertake a campaign, 
consisting of a series of five 
battles, each more difficult 
than the last. 



of war 


• The inability to see the ranks of your 
opponent’s pieces makes for great 
suspense and cunning strategy. 



If you’re looking for something a bit dif- 
ferent, Stratego is well worth a look, 
j successfully mixing elements of battle- 
| ships and chess. Like them, the deci- 
! sion to ignore strategic realism avoids 
fiddly simulation detail — instead you 
have just the core gameplay which isn’t 
; half-bad. Admittedly the 
graphic quality could be 
clearer, but being in 
charge of lots of people 
who aren’t always hav- 
ing a go is a real plea- 
sure! 

any number of unoccupied squares and a 
Spy can remove a Marshall if it attacks first 
— but having no rank itself, when attacked it 
automatically loses. 

You can win in two ways: either 
moving a piece onto your enemy’s 
flag, or alternatively by trapping the 
enemy so he can’t move any piece 
legitimately. But of course the enemy 
can do this to you too! 



• Different battlefields add variety to a 
superb conversion of the neat board 
game. 

Editor! — because whatever the rank of 
your piece it’s removed from the board. This 
rule cleverly prevents you simply using your 
most powerful pieces to decimate enemy 
ranks at the start — it makes more sense to 
explore with low or mid-rank pieces. 

Some pieces have special powers: 

Miners defuse bombs, Scouts can move 


On ihe firing line 

At the start, the computers army 
occupies the top half of the battlefield 
and your army occupies the bottom. 
Experts will prefer to set out their 
pieces individually, but for beginners 
this is a bit time-consuming as the 
joystick/pointer control is fiddly. 

Thankfully, there are thirteen standard 
setups to choose from, each sounding more 
exciting than the last: ‘Blitzkrieg! Your most 
powerful pieces assemble in the first row; 
several Miners join the forward deployment. 
Well-dispersed Bombs are a smoking black 
invitation to an opponent’s recklessness.’ 
You can also save your own start-up 
positions. 

A big advantage to the game is the five 
skill levels, rising in intelligence through the 


Unsurprisingly for a 
strategy game, the 
graphics are uninspiring 
but owners of dodgy TVs 
should beware: the numbers identifying 
the ranks of your pieces are a little 
indistinct and could send you as short- 
sighted as guess who! However, after a bit 
of fiddling around with my TV I got it 
working fine, but no amount of volume 
twiddling will improve the minimalistic 
sound effects. 

Another disappointment is the lack of a 
two-player game — sadly no chance to 
show up the Ed! But these are minor 
niggles, this is a contest that 
demands your full 
attention, careful 
planning, thorough 
deception and well-timed 
boldness. Well worth a 
look for anyone with 
reasonable intelligence, 


PRESENTATION 80 % 

Very nice loading screen — viewed from a distance. 
Good use of menus. Save game, save preset, undo 
move and replay move options. 

GRAPHICS 5R% 

Primitive 7 square 7 soldiers and unclear ranking 

figures. 

SOUND 57% 

Okay intro tune and a pleasant bomb sound when 
you blow up your opponent. 

HOOKABIUTY 83% 

Easy to get into for this sort of game and soon 
becomes compelling. 

LASTABIUTY 75% 

Plenty of variations on the game, but could become 
a little bit samey once you work out the computer 
player 7 s approach. 


OVERALL 




■ 







A fairly slick 'transcription 7 of a good board 

game. 








JOOOm | 
i -<*k* H 
1000*1 g 

]BF ! 

1 2U0rt H 
G . 8fe«k C 


Learning is now 


even more fun! 


Fun School 3 is everything you - and your chil- 
dren - ever wanted from educational software: 
SIX challenging programs in each pack which fulfil 
the exacting requirements of the National Cur- 
riculum. Plus: Stunning graphics; exciting sounds; 
carefully structured levels so your children can 
have fun and learn at their own pace. And all are 
designed by the winning team which created Fun 
School 2, the biggest-selling educational package 
ever! 


On sale at top dealers nationwide. Selected formats 






Count up to nine to help 
teddy get the honey 


level 3 


Pair the large letters 
at the alphabet fair 


- 


'Fm 








- 






& 








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Tell the time and watch 
the clock come alive! 








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Correct spelling, grammar 
and punctuation mistakes 






er 

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Follow the directions to 
find the buried treasure 


Atari ST • Amiga • PC • Amstrad PCW 

£24.99 

• Spectrum • C64 • Amstrad CPC 
£12.99 (tape) £ 16.99 (disc) 


Format 

Under 5s 

5 to 7s 

Over 7s 

Tape 

Disc 

Tape 

Disc 

Tape 

Disc 

Atari ST 


9490 


9491 


9492 

Amiga 


9921 


9922 


9923 

PC 5.25" 


5891 


5892 


5893 

PC 3.5" 


5894 


5895 


5896 

Amstrad PCW 


5211 


5212 


5213 

Spectrum 

9084 

9085 

9086 

9087 

9088 

9089 

Commodore 64 

9076 

9077 

9078 

9079 

9080 

9081 

Amstrad CPC 

6189 

6190 

6191 

6192 

6193 

6194 


Please supply Fun School 3 for 
the code number(s) circled 

□ Cheque payable to Database Software 

□ Please debit mv Access/Visa card no. 

I I I I 1 I I — L 

Expiry date: 


REF.ZZ 

Signed 


Add €2 per program for Europe & Eire (£5 Overseas). 
Name 


Address 


Send to: Database Direct, FREEPOST, Ellesmere Port, 

South Wirral L65 3EB. Order hotline: 051-357 2961 Postcode 










Your chance to spout forth on the C 64 world 




was that they were asking me 
to make a claim for loss of 



STREET TALK 

Dear Lloyd 

I just want to tell all your 
readers that I’m really not at 
all boring and if you imply it I’ll 
sue. I have many hobbies 
including acting in Coronation 
Street and taking newspapers 
to court. My acting is not at all 
wooden; I feel my personality 
comes over well in the highly 
interesting character, Ken 
Barlow. I also own an 
Amstrad CPC. 

Bloke Who Plays Ken 
Barlow, The Rovers 
Return, Weatherfield. 

I love Coronation Street. My 
favourite bits are the 
scenes in Rita’s Kabin: I 
keep trying to spot ZZAP! 
on her magazine shelves, 
but all I’ve seen so far is 
CRASH! I must say, Bloke 
Who Plays Ken, you’re 
definitely one of my 
favourite characters — after 
the old lady walking down 
the street at the start, that 
is. 

LM 


some solicitors named 
Kidsons Impey arrived in the 
mail, Waffling on about 
Newsfield going down the 
pan. 

I couldn’t believe it at first 
and I couldn’t understand 
99% of the jargon they used. 
What I could make out from 
the 30+ pages of A4 they sent 






ORTIfN 



Boy oh boy, you lot at ZZAP! 
nearly gave me a coronary. 
There I was sitting at home 
when a load of bumph from 


Dear Stuart 

I have just read the review of Rugby — The 
World Cup in the latest issue of ZZAP! and to 
be honest I couldn’t believe what was written. 
Is this the same game that got 90% in 
Commodore Format? How could two reviews 
be so vastly different? Who did the review? 
Does he dislike sport games? 

I strongly feel that the game deserves a lot 
more than 36%. It is a great game on the C64, 
it moves well, it’s fast, and though it doesn’t 
have rucks and mauls it was never intended to. 
That will come with Rugby II. This game was 
never intended to be a technical rugby 
simulation, it’s a game which is easy to play, 
enjoyable, fast and challenging and captures 
the spirit of the World Cup. 

Commodore Format mentions, ‘For a game 
that moves so quickly, the graphics are 
impressively slick.’ Your review sums up with 
the comment, ‘I suggest booting this woefully 
inaccurate simulation into touch.’ 

Other comments throughout the two reviews 
would make you think that two entirely different 
games are being played. 

Could I ask that you have a look at the game 
yourself and let our Head of Marketing know 
your thoughts. Perhaps you might like to print 
this letter? 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 


ONE IS 

MOST 

AMUSED 

Dear Lloyd 

One is overjoyed to see one’s 
favourite C64 mag back on 
sale. Packed with the latest 
news and reviews it really is 
the number one in computer 
entertainment. Please can 
you send me a copy as my 
paltry annual allowance won’t 
cover it? 

Mrs Queen, 
Buckingham Palace, 
London. 

Thank you Ma’am, I’m most 
honoured. I’m one of your 
greatest fans and much 
admire your frequent 
public appearances. 
Especially the Royal 
Variety Performance: the 
way you sang all those 
songs, told dirty jokes and 
danced around in a leotard 
was most entertaining. I 
also enjoyed your wave! 
Sadly I can’t send free 
copies of ZZAP! to 
pampered social parasites. 
LM 


surprise when ZZAP! 79 
plopped onto the welcome 
mat, certainly an early 
Christmas surprise. It’s great 
to see you back and it’s three 
cheers for EuroPress Impact 

I X 


Finally, a Happy Christmas to you and the 
team. 

Clare Edgeley, Domark Software Ltd. 

Merry Christmas to you as well, Clare. Yes, 
it is a puzzle how two reviews could be so 
different. The person responsible (for you to 
lynch!) for the ZZAP! review is Phil. Far 
from disliking sports games, he’s a great 
fan of the genre — especially footy, of 
course. It certainly wasn’t that he dislikes 
rugby either — he loved Audiogenic’s 
World Class Rugby, also reviewed by him 
last ish. Unlike Commodore Format, our 
review also had a second comment by 
myself which was also fairly negative. In 
addition the whole team debated and soon 
came to a unanimous decision about the 
ratings. 

We stand by our review. As you say, the 
vastly differing ZZAP! and CF reviews 
makes you think two entirely games were 
being played. Well, we know we reviewed 
the right one — what about Commodore 
Format?! 

SW 

Have any readers played Rugby — The 
World Cup ? Tell us what you think of it! 

LM 


meant the money I lost 
ordering Out Run Europa 
throug h Zzu pe rsto re, which 
leads me to ask you, (for a 
second time, ’cos I wrote a 
Itter in October but of course 
there was to be no November 
issue), am I going to get my 
game or have I lost my money 
forever? Please print a reply, I 
am sure I’m not the only \ 
reader in this position. 

Anyway, two boring, 
Zzapless months passed and 
to tell you the truth I had given 
up hope of seeing you again 
so you can imagine my 



a 

§ 

N 




sm 


mm 








m 




mm 








ZZAP! 64 JANUARY 1 992 • NUMBER 80 


a 



for saving you. 

I’ve been an avid fan of 
ZZAP! since Issue 21 and 
should be for some years yet. 
Keep up the good work. 

Yours forever (I hope) 
Marty it 
Horfield, 

/ hope you do get your money 
back, Martyn, but I’m afraid 
it’s out of our hands now. Mrs 
Tomkinson at Kidsons Impey 
is the person to talk to. I’ve 
been nagging her for weeks 
about my redundancy pay — / 
can’t wait for that shiny hew 
5p piece! I know it’s no 
comfort to yourself but the 
vast majority of people using 
the mail order dept did have 
their cheques returned, only a 
few people got caught in the 
fall. 

LM 


FOREVER 

INDEBTED 

Dear Mr Mangram 
I’m so glad to see you’re back in 
employment, even if your 
annual salary wouldn’t feed a 
family of gnats for a whole 
minute. Perhaps you’d like to 
come and see me about your 


unauthorised overdraft of 5p? 
Yours faithfully 

Mr S Crooge, Manager, 
Gnat's Chuff Bank, 
Ludlow 

Thank you for writing, Mr 
Crooge, and for charging me 
£15 for this letter. If it’s worth 
that much I’ll have it framed 


and put on the wall. 

LM 

YO HO HO 

Dear Lloyd 

I want to make it clear that I 
really am dead and, as such, in 
no way responsible for my bad 
debts and fraudulent business 


WINTER CHEER 


Dear Lloyd 

My story begins here. On a cold and blustery November morning all is quiet, I contemplate in my 
bedroom about life, the universe and computers in general. Suddenly there is a noise. I explore 
downstairs. I feel a wind gushing gently through my hair. An artifact is on the hall floor, it had boldly 
travelled to my doorstep, through the letter-box and into the house. Could it be, yes, it is, ZZAP! 64 
Issue 79. Once thought an extinct species, but here it was. My troubles were over, no more lonely 
nights. This was the start of a new era. So good on ya ZZAP!. 

Paul S Fairchild, Somersall, Chesterfield, Derbys* 

Thanks, Paul, it brings a tear to the eye to think that our humble efforts make such a 
difference to your life. 

LM 





Welcome, oh mystified 
one, to the mythical 


!★ mystical mystery of how 
the stars and planets affect our 

I lives* Did you know that when 
Uranus is at its nadir, your 
social life will be severely 
impaired? 

I Now, exclusive to ZZAPi, 
Lloydian Mangramanus tells 
you your future for the month 
ahead, using a unique mystical, 

I totally genuine (honest!) 
method*** 

• Hello luvvies! Now, first you must 
discover your sign, determined by your 
date of birth. This sign is unique to you 
(and over 8% of other readers) and 
determines your personality, destiny, 
taste in (late night) entertainment and 
which magazines you should read for 
further mystical enlightenment. 

G THE RAM (Mar 21 
-Apr 21) 

You’re a real extrovert and like to get out 
and (put it) about. You have a great 
fondness for woolly animals that go baa. 
Sadly your game-playing performance 
isn’t quite up to it. You need to read those 
CORKY’S TIPS more carefully to get the 
edge on your many friends. Hence, I 
recommend buying ZZAP! every month. 
Magic food: raw turnips 
Magic TV show: One Man And His Dog 
Magic entertainer: Nobby from The 
Ghost Train 


I 
I 
I 
I 

■ 

ir 


Magic magazines: ZZAP! & Knitting 
Today 

G THE BULL (Apr 22 
-May 21) 

You talk a lot of it, like certain other 
computer mags. You must learn not to 
exaggerate, otherwise people will be 
disappointed in the end. This month could 
be particularly bad for you unless you 
start telling the truth. For honest opinions, 

I recommend reading ZZAP!. 

Magic food: tons and tons of vindaloo 
curries washed down with 25 million 
pints! 

Magic TV show: Bullseye 
Magic entertainer: Jim Bowen 
Magic magazines: ZZAP! & The 
Sunday Sport 

G THE TWIN (May 22 
-Jun 22) 

Somewhere in the world (Milton Keynes 
to be precise) you have a double who 
looks just like you, talks just like you, 
dresses just like you and goes by the 
name of Miss Whiplash. Your herbal 
biorhythms indicate a turbulent month 
ahead. You need some stability in your 
life. Hence I recommend buying ZZAP! to 
see all your favourite reviewers and 
features. 

Magic food: banana split with double 
cream 

Magic TV show: Twin Peaks 
Magic entertainers: the Alessi sisters 
from Neighbours 
Magic magazines: ZZAP! & ZZAP! 


—Jlal 22) 


You have the opposite problem to The 
Virgin. If you put a fly in the ointment it’s 
no good moaning when it dies. For the 
month ahead I recommend a course of 
antibiotics and a good rest. In the 
meantime, entertain yourself with the 
handy ZZAP! magazine, full of fascinating 
features every month. 

Magic food: oysters 
Magic TV show: Sea Trek 
Magic entertainer: no-one, you’ve got 
enough company already! 

Magic magazines: ZZAP! & The British 
Medical Journal 

• THE LION (Jul 24 
-Aug 23) 

You’re a real wild child, always stalking 
your prey late at night, moving in for the 
kill and gulping it down whole. But by day 
while you may think you’re king of the 
jungle you spend too much time nodding 
off underneath trees and cleaning 
yourself. There’s only one thing that can 
open your eyes: ZZAP! — it’s fat, it’s 
stripey and it doesn’t run away with David 
Attenborough! 

Magic food: Lion bar 

Magic TV show: Tales Of Narnia 

Magic entertainer: Elsa 

Magic magazines: ZZAP! & Gazelle 

Fanciers’ Monthly 


■ ni 


/j|u 


/a 


m 


A 




sap a 

You really need to get out more. You 



h 












3Sgg$5!S 




01)/ 

AND LET DIE 






•:• £> 


1 "■ 




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520ST-E DISCOVERY 

XTRA PACK 




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1040ste FAMILY 
CURRICULUM PACK 

The Family Curriculum Pack 
comes with a 1040ST-E com- 
puter and mouse plus 5 software 
modules (3 titles in each), one for 
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business software from Atari, 
plus the FREE entertainment and 
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makes for a package the whole 
family can enjoy! 

PLUS! FREE HOLIDAY ACCOM 


1Mb 1040ST-E + MOUSE £399.99 

1. PLAY & LEARN £76.59 

2. JUNIOR SCHOOL £58.54 

3. GCSE REVISION £55.54 

4. BUSINESS COMPUTING ... £159.85 

5. CREATIVE COMPUTING .... £134.97 

PLUS! FREE FROM SILICA 

TENSTAR PACK £219.78 

PRODUCTIVITY PACK £104.97 

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YOU SAVE: £811.23 


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512K 520ST-E + MOUSE £329.99 

ENTERTAINMENT SOFTWARE: 

FINAL FIGHT - Arcade Game £25.99 

SIM CITY - Life Sim £29.95 

9 LIVES - Arcade Game £19.95 

ROBOT MONSTERS - Arcade £20.42 


PRODUCTIVITY SOFTWARE: 

CONTROL. ACC - Utility Software .. 
EMULATOR. ACC - Utility Software 

FIRST BASIC - Programming 

NEOCHROME - Art Package 
ST TOUR - Tutorial 


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ATARI ST ■ MORE THAN JUST GREAT GAMES! 


FROM 

WITH 


SILICA 
EVERY 


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The TenStar Games Pack is THE software 
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titles with a variety of different types of games for 
you to enjoy. Each title is packaged in its own 
plastic case, with a colour sleeve and full 
instructions. The TenStar Games Pack is FREE! 
when you buy your ST from Silica Systems. 



TENSTAR GAMES PACK 


FREE! 


WORTH: 


£219.78 



( 


ffDffri SILICA SYSTEMS ST 
tKKSC! PRODUCTIVITY PACK 

Every Atari ST from Silica comes with a FREE Silica ST Productivity Pack, 
worth over £100. This pack has been specially put together by Silica to help 
you to get to grips with the productive side of 
computing from day one. Each title has been tried 
and tested by tens of thousands of Atari ST owners, 
who have begun word processing with 1st Word 
and programming with Atari ST Basic. 

1st WORD - from GST £59.99 

SPELL IT! - for use with 1st WORD £19.99 

ST BASIC - with tutorial £24.99 

TOTAL RRP: £104.97 


J 




M EPsUrtn 

i cHtcSH j 

, Sr * 









mnf 16 NIGHTS HOLIDAY 
rK, BBS HOTEL ACCOMMODATION, 

Every Atari ST from Silica comes with a FREE 72 page, full colour 
brochure with accommodation vouchers. These vouchers entitle 2 
people to stay up to 16 nights in one hotel (or 
any number of hotels to a total of 16 nights) 
with accommodation FREE (you could take 
up to six nights for four people, or other 
options). Choose from the 250 hotels featured 
in the catalogue. All you have to pay for are 
your meals (prices are listed in the brochure). 

Reduced rates in top London hotels and 
hotels in France are also featured. 




ATARI 

I TOTAL FREE PACKAGE) 

TENSTAR GAMES PACK - £219.78: 

Asterix - By Coktel Vision £24.99 

Chess Player 2150 - By cp Software £24.95 

Drivin’ Force - By Digital Magic £19.95 

Live & Let Die - By Elite £19.99 

Onslaught - By Hewson £19.99 

Pipe Mania - By Empire Software £24.99 

Rick Dangerous - By Firebird £24.99 

Rock l n’ Roll - By Rainbow Arts £19.99 

Skweek - By us Gold £19.99 

Trivial Pursuit - By Domark £19.95 

PRODUCTIVITY PACK - £104.97: 

1st Word - Word Processor £59.99 

Spell it! - Spell Checker £19.99 

ST Basic - Programming Language £24.99 

TOTAL RRP: £324.75 



WORTH 

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SILICA SYSTEMS OFFER YOU 




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Before you decide when to buy your new Atari ST computer, we suggest you think very carefully about 
WHERE you buy it. Consider what it will be like a few months after buying your ST, when you may re- 
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MAIL ORDER HOTLINE 

081-309 1111 


1LICA 
YSTEMS 




$ 


MAIL ORDER: 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAM 4DX Tel: 081-309 HIT 

Order Lines Open : Mon-Sat 9.00am-6.00pm No Late Night Ope ning Fax No: 081-308 0608 

Tel: 071-580 4000 

Fax No: 071-323 4737 


LONDON SHOP: 

Opening Hours: 


52 Tottenham Court Road, London, W1P OBA 

Mon- Sat 9.3Qa m-6.00pm Late Night: Thursday until 8pm 


LONDON (SELFRIDGES): 1st Floor, 369 Oxford Street, London, W1A 1AB 

Opening Hours: Mon-Sat 9.30a m-6.00pm Late Night: Thursday until 8pm 


SIDCUP SHOP: 

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Tel: 071-629 1234 

Ask for extension 3914 


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Mon-Sat 9.00am-5.30pm Late Night: Friday until 7pm Fax No: 081-309 0017 


r°- 


"STfba 8^enfSfBepfWIP6PW92J 


rl 


t, 



PLEASE SEND FREE ATARI COLOUR CATALOGUE 


Mr/Mrs/Ms: Initials: Surname: 


Address: 


Postcode: Tel: 


|^Which computer(s), if any, do you own? 

EsSe*- Advertised prices and specifications'nTay chenge - pl^seTeturrfthTcoupofS the*!atest infixmaKin. i ® l ® ll,B, 








ZZAP! 64 JANUARY 1 992 • NUMBER 80 





practices. 

Cap'll Bob, Davy Jones's 
Locker 

How thoughtful of you. Hope 
that million pound pension 
lasts you well in Argentina! 

LM 

TAPE 

EVIDENCE 

Dear Zzappity-do-da! 

This letter is written to bring to 
your attention a matter which is 
very disconcerting: the resale of 
the cover tapes which you, and 
various other inferior 
magazines of the genre, so 
generously ‘give away’ o us 
worshipping readers, (I’ll keep 
this short honest!). 

The perpetrator in question 
operates from The Portland 
Centre’ in Carlisle, Cumbria. He 


only ‘works’, (I use that term 
very loosely), on a Saturday. 
Around the back of the ‘Centre’ 
is an area for a car-boot type of 
sale, and he has a selection of 
records, tapes, games and a 
ton of the aforementioned cover 
tapes, for sale! 

Anyway, that’s it, I just 
thought you should know about 
what is happening to some 
poor unsuspecting computer 
game buyers out there. Little 
knowing he/she could buy your 
great mag and get the tape for 
the same price! 

Oh! I’d appreciate 
withholding my name and 
address for obvious reasons — 
the reasons for which I think 
you’ll understand that I don’t 
contact the police — so its now 
up to you. 

There’s probably more / 
people like this crook out there 
doing the same thing, so I 


advise readers to write in and 
tell you about them so another 
branch of piracy can be 
stamped out! 

Anyway, I appreciate your 
time, good luck for the future, 

I’ve been with you from the 
start and I’ll probably be there 
when you celebrate your 10th 
B-day. 

Bye! Bye! 

A Nonymous, Anonyville 

Thanks for informing us 
about this ‘trader’. What he’s 
doing is strictly illegal: the 
resale of ZZAP! Megatapes 
infringes our copyright. As 
you say, he’s also ripping off 
unsuspecting punters. Til try 
to see if something can be 
done about this; no doubt 
your local Trading Standards 
office will be interested in this 
man’s activities. 

I F^A 

U*1 


sura 


m Swm ®8 it w „ 


w -/ mi' > 


w itaiawatj- van €i 


, ;‘y - 


it'll a 




Nut momii 


W®f ‘as 


awarded far 
lie fees! TWO 

SL 

- . 

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I 

I 

I 

I 

I 

I 

I 

I 

I 


need more than a hand to let you 
experience life’s joys. Get in there and 
yer boots up. Stand up and be counted. 
Don’t be shy, go for what you fancy and 
make sure you get it. For once, ZZAP! 
can’t help you, although it’s a brilliant 
read in bed. 

Magic food: whipped cream 
Magic TV show: Late night continental 
movies starring Romy Schneider 
Magic entertainer: Saucy Sue 
Magic magazines: ZZAP! & Big ’N’ 
Bouncy 

• THE SCALES (Sep 24 
-Ocf 23) 

You like to weigh things up carefully 
before you make decision — should I go 
for a bird on the hand or two in the bush? 
Unfortunately you sometimes take so 
much time you end up with neither. You 
need someone to help you make the 
right decisions quickly: yes, you need 
ZZAP! with its in-depth reviews and 
decisive ratings. 

Magic food: Woolworths’ Pic ’n’ Mix 
Magic TV show: Rumpole Of The 
Bailey 

Magic entertainer: Pete Beale 
Magic magazines: ZZAP! & 
Weightwatchers 

• THE SCORPION (Ocf 24 
-I Nov 22) 

You’re like a naturist guru on a bed of 
nails — there’s always a spike on your 
bum! You’re never afraid to stand up for 
yourself — it’s too painful to sit down 
anyway. I put it down to wiping your 
posterior with inferior paper — including 



certain other computer mags. What you 
need is ZZAP!: it’s soft, it’s long and it’s 
kind to your ringpiece! 

Magic food: curry 
Magic TV show: Bottom 
Magic entertainer: Anneka Rice 
Magic magazines: ZZAP! & Spankers’ 
Monthly 

• THE BLOKE WITH A 
HORSE'S BACKSIDE (Nov 23 
-Dec 21) 

You were in a pantomime when you 
lost your front. Be careful what you eat 
or you’ll get the trots (ho ho!). You like 
to be ridden hard and long with 
rhythmical beatings with a leather whip 
to urge you on. But watch your strides 
or you’ll end up in the knackers yard. 
Read ZZAP! for the hot tips and avoid 
the glue pot! 

Magic food: Quaker oats 
Magic TV show: Trainer 
Magic entertainer: Harvey Smith 
Magic magazines: ZZAP! & The 
Sporting Life 

• THE GOAT (Dec 22 

-Jan 20) 

You have a tendency to butt in when 
you’re not wanted — just like Paul 
Gascoigne. This could be due to your 
sheltered early life with your nanny, 
which could also explain your stupid 
little beard — didn’t you know they went 
out of fashion 30 years ago? One day 
you’ll have kids of your own — make 
sure little Billy doesn’t bump into any 
trolls; get him reading ZZAP!, the mag 







with all the best adventure tips to avoid 
such vile monsters. 

Magic food: anything 
Magic TV show: Home & Away 
Magic entertainer: Julie Andrews 
Magic magazines: ZZAP! & Lawncare 
Yesterday 

• THE POOR SOD WHO HAS 
TO CARRY BUCKETS OF 
WATER (Jen 21-Feb 19) 

You are so gullible you even believe Oli 
North! You’re easily misled by dodgy 
literature which could get you into all 
sorts of trouble, including buying 
chronic computer games on the 
recommendation of certain other 
magazines. You need honesty and 
reliability: this can be obtained by 
buying ZZAP! every month — you’ll 
never feel ripped off again. 

Magic food: boiled slugs (the 
restaurant called it ‘L’escargot 
Surprise’ 

Magic TV show: You’ve Been 
Framed/Beadle’s About 
Magic ‘entertainer’: Bruce Forsyth 
Magic magazines: ZZAP! & Severn- 
Trent News 

• THE FISH (Feb 20 
-Mar 20) 

You really must calm down. Even 
though you have a simplistic lifestyle, 
you keep gaping for air. Your love life 
isn’t going too well, but one can one 
expect with a gob that reminds people 
of Mick Jagger on heat? To stop 
yourself from sinking further to the 
bottom, go for the quality magazine that 
always rises to the top: ZZAP!, of 
course. 

Magic food: Tetrafin 
Magic TV show: Billy The Fish 
Magic entertainer: Michael Fish 
Magic magazines: ZZAP! & Tropical 
Fishkeeping 




j 















Law-abiding 

Polite. 

Respectful. 


/ don ’t think so 


SI6QI 111 Oil En0 QOIT10... 

Sheer, unadulterated addiction. ..which is guaranteed 


to last a lifetime.. .infuriatingly addictive game-play 
k grab onto it with both hands" 

h ACE 

| "Excellent graphics move well... 

||f the comic animation will raise a smile 
Ik from even the most hardened hearts." 

Mm ST ACTION 


© 1991 TRI-STAR PICTURES, INC 
ALL RIGHTS RESERVED 


OCEAN SOFTWARE LIMITED . 6 CENTRAL STREET . MANCHESTER M2 5NS 









COMPILATIONS 







ZZAP! 64 JANUARY 1 992 • NUMBER 80 


Domark, £14.99 tape, £19.99 disk 

hy are superheroes always so 
big, butch and beefy? Why can’t 
there be the odd weedy wimp or 
three to even things out a bit? (Are you up 
for audition then, Ade? — Ed) If you’ve ever 
wondered what it’s like to be brave and 
fearless, with nerves of steel and muscles 
popping out of your polo neck, then Domark 
are ready and waiting to tickle your palate 
with a quick-witted quartet, a box of booty to 
be sure! Yes, believe it or not, four 
superheroes for the price of one! 

In Indiana Jones And The Last Crusade 
(72%, Issue 55) you control the hat-wearing 
hunk himself, complete with stubble aplenty 
and one well-wicked punch. In the first of 
four varied levels, Indy searches maze-like 
caverns for the legendary Cross of 
Coronado. There’s a whole series of perilous 
obstacles and nasties. Indy swings from 
ropes, dodges falling stalactites, avoids 
deadly water traps and whips gun-toting 
baddies. If it starts getting dark down below, 
there are torches to collect. 

Once the Cross is in his huge, sweaty 
hands, Indy finds his way out of the caves 
and races over the top of a passing train! 

Not a British Rail type affair, that’s for sure. 
This one’s a circus train packed with rhinos, 
giraffes and the like who insist on sticking 
their heads out of the carriages. 

Level Two takes Indy deep within the 
catacombs, in search of the Crusader’s 
Shield. Only a true superhero is able to do 
battle with man-eating rats, race through 
flame-filled tunnels and avoid flashes of 
lightning. 

Onto Level Three, an airship, trying to 
locate the Grail Diary that Indy’s father lost 
there. The Nazis are after him now, but by 
collecting the various passes lying around he 
can quietly tiptoe past alarms without setting 
them off. 


The final level 
takes place in the 
Grail Temple. Dr 
Jones Snr has been 
shot. If his son 
doesn’t get the Grail 
to him in time he’ll 
pop his clogs! Time 
is tight in this 
scrolling Metrocross- 
style level, with 
bottomless pits, 
crumbling tiles and 
razor-sharp blades to 
negotiate. 

Last Crusade isn’t 
a bad game. The graphics and overall 
backgrounds are quite atmospheric and Indy 
himself is well animated. The train sequence 
is a bit of fun and I like the swaying effect on 
the airship, made me quite queasy! Sound is 
weak, with spot FX and a fair rendition of the 
Indiana Jones theme tune. Play is fairly fast, 
although I would have liked to have seen 
more baddies dotted around the place. 
However with four levels addictivity remains 
quite high and the game isn’t one that 
you’re likely to complete in the blink of an 
eye. 


boats. 

Back on the road again, this time 
dodging armoured vehicles and 
helicopters. Fortunately, Mr Bond 
has his Q-van at the ready. Inside, 
Q-tiles can be exchanged for such 
things as smoke screens and lasers. 

007 must ensure he gets the 
submersible upgrade, then he can 
dive off a pier and battle it out 
with divers and subs on his way 
to Karly-babe’s lair. One last 
watery section as everyone’s 
favourite agent pursues the 
enemy on a wetbike, with plenty 
of boats and ships to slow him 

down. 

The Spy Who Loved Me is incredibly 


mm 


CHART ATTACK 


Oh oh seven! 

The Spy Who Loved Me (38%, Issue 69) 
puts you into the shoes of James Bond, 
007. With his gorgeous Soviet sidekick, 
Anya Amasova, he’s out to stop the mad 
villain Karl Stromberg, who’s stolen two 
nuclear submarines. 

Scene One sees the dynamic duo in 
Bond’s Q-mobile, the Lotus, racing down 
vertically scrolling roads, avoiding rocks, 
pedestrians, patches of water and other 
vehicles. Q-tiles are collected to later 
exchange for valuable weapons. 

As if by magic, the Lotus transforms into 
a speedboat halfway through the level. It’s 
now a case of avoiding the jetties and piers 
and bombing or firing at a swarm of enemy 


Gremlin, £14.99 cassette, £19.99 disk 

T his compilation from Gremlin 
consists of five blasts from the 
past. Most notable of which is 
probably Ghouls ’ n ’ Ghosts, an old 
ZZAP! Gold Medal now given another 
outing. 

Although it’s now around two years 
old, it certainly still stands out as a 
great game. This multi-level 
arcade/adventure, features the tried 
and tested plot of the brave knight 
battling to rescue the damsel in 
distress. In this game he’s called 
Arthur, and he has to progress 
through five crazy levels to relieve(l) 
his girlfriend. 

Ghouls is extremely pretty, both 
graphically and in its Tim Follin 
musical score, giving it a great 
atmosphere. Indeed the game has a 
very spooky feel to it that has you on 
the edge of your seat. It’s also 
extremely playable with the ghoulies 
appearing out of nowhere and moving in 
on you thick and fast whilst you jump 


'rrs' r 

■ jrse 




FooseO 









ZZAP! 64 JANUARY 1 992 • NUMBER 80 



old hat and terribly run-of-the mill. It’s 
substandard in every department. The 
graphics are dull and lifeless, with hardly 
any detail at all, the scrolling is jerky and 
a wee bit slow for my liking. Sound is 
feeble, with a poor rendition of the Bond 
theme and gameplay is both boring and 
repetitive, with the very similar levels. 

Strider II (66%, Issue 69) is Tiertex’s 
own sequel to the coin-op. The athletic 
Strider must rescue the female leader of 
the planet Magenta, who’s been taken 
hostage by a band of aliens. 

So sure that Stridey can get her back 
again, the Magentans have given him a 
Gyro laser and a matter converter, which 
changes our friend into an armoured robot 
if the going gets tough. 

Strider cartwheels his way through five 
multidirectionally scrolling levels of the 
planet: the forest, city ruins, an 
underground world and then al fresco 
again, cavorting over rooftops on his way 
to the alien ship. 

There are sentry robots, deadly birds, 
alien hatchlings, energy-discharging 
skulls etc to biff, or dodge by climbing 
walls, ropes and chains. 

At the end of each level there’s a huge 
nastie to do away with. This is where 
Strider changes into the robot, its strength 
determined by the number of energy icons 


and shoot your way across the scrolling 
screen towards the next level. It’s a 
classic you can get your teeth into 
straight away, and will certainly keep you 
hooked for quite a while. 



Impossamole is another arcade 
adventure featuring that old hero Monty 
Mole. Different from his previous flip- 
screen adventures, this is 
multidirectionally scrolling number, with 
plenty of jumping, dodging and shooting 
to be done. Graphics and sound are 
merely adequate but gameplay is 
certainly intriguing. The obstacles Monty 
has to tackle on each level have been 
very imaginatively created with a surprise 
around each corner. This is a very 
challenging game, with plenty of strategy 
thrown in — without getting too 


The compilation also contains two car 
racing games. The first, Lotus Esprit 
Turbo Challenge has a viewpoint behind 
the Lotus as it races round a variety of 
tracks, dodging computer-controlled cars 
in a bid to win the race. Graphics and 




collected earlier. 

Oh dear, two out of three 
so far that I haven’t liked! 

Strider II isn’t that exciting, 

I’m a little tired of the ‘run 
here, there and everywhere, 
shooting and exploring’ type 
game. Strider II offers little 
else to keep you engrossed. 

The graphics lack colour and 
look somewhat dated. 

However, the main sprite 
moves fairly fast, as do the 
others, and Strider’s 
somersaults are well 
animated. The end-of-level 
baddies make for a tough battle — 
especially as your robot is totally useless 
— and indeed the game itself is a little 
difficult overall. Any game with such a 
high frustration level gets the thumbs 
down from me. 


I’ve definitely left the best game till last: 
the classic Last Ninja II (94%, Issue 4'1). 
The Ninja Gods aren’t too happy with the 
evil Shogun, Kunitoki. Defeated during a 
fat battle he escaped death courtesy of 
spirits of the underworld. They 
ipplied him with an orb which 




■ 

. t 




transported him to 20th-century New 
York. Here he discovered he could use 
his orb to brainwash all and take over the 
city. 

The Gods send the Last Ninja to The 
Big Apple to thwart Kunitoki’s plans. Our 
hero starts his journey in Central Park, 
coming across, muggers, knife-wielding 
jugglers and angry coppers, defeated with 
a few crafty martial arts moves. Energy is 
drained by each blow: both Ninja and his 
opponent’s energy levels are shown by 
reducing spirals. 

Level Two has old Ninjy hunting the 
, swatting more police and dodging 
The third level takes place deep 





5-JJ position. This wins you wads of 
prize money, which you 
strategically invest in various ways 
throughout the eight races. Your 
car has to be maintained, and you 
can even buy special speed 
boosters and weapons to pave 
your path to victory. Make enough 
dosh and you can buy a better car. 
j This sort of strategy adds to an 
apparently simplistic, but 
absorbing game. 

Finally there’s Cloud 
Kingdoms, in which you guide Terry 
The Ball through the four kingdoms in 
search of his magic crystals. It’s an 
original and strategic game requiring 
very careful joystick control to avoid 
toppling down into unfathomable holes. 
This requires patience, and is a little 
frustrating at first. But the beautiful 
sound and graphics are rewarding, and it 
can give hours of fun if you stick with it. 




sound aren’t startling, but it’s fast and 
challenging — burning round the circuits 
is exhilarating. 

There’s plenty of features such as a 
choice of circuit, manual or automatic 
gears, and pit-stops. The best option, 
though, is a novel simultaneous two- 
player mode with the screen split 
horizontally. In this mode the game really 
comes to life with frantic tactical tussles 
between the two drivers. 

Super Cars isn’t quite as much fun but 
still fairly playable. This time the track is 
viewed from directly above. A novel 
feature is that each of the computer- 
controlled cars races individually. Indeed 
as the screen scrolls along (keeping your 
car in the centre) you see the other cars 
closing in on you, or more likely pulling 
away, as you race against each 
individual car for a good finishing 


rs 22 , r, r p* fi rn r* 

,?MOOOO<)^0igl3l 


RECOMMENDATION 

All five oldies are good in their own right 
and complement each other very nicely, 
making this an excellent buy overall. 













COMPILATIONS 








map! 64 JANUARY 1 992 • NUMBER 80 




under the city. There are rats everywhere 
to be squashed! 

Now, inside a drug factory, Kunitoki’s 
henchmen decide do a runner and once the 
office secretaries have been dealt with 
there’s just time to grab hold of the 
helicopter and fly to the Shogun’s secret 
island base. He’s hiding in a temple full of 
baddies. That orb just has to be retrieved. 

Last Ninja II appeared at the end of 1 988 
and still looks and plays as good today as it 
did then. The isometric 3-D backgrounds 
are incredible, the main sprite is beautifully 
animated, the sound is excellent and 
overall presentation is simply stunning. The 
game combines an arcade adventure 
element with that of a beat-’em-up — fans 
of either will enjoy this for sure. The puzzles 
are great, there’s always something out 
there to tax your brain. 

Controls are a little difficult 
to master during combat, but 
once you’ve got the hang of 
them, there’ll be no stopping 
ya! Last Ninja II puts some 
of the games around at the 
moment to shame. 


in the truest sense 
of the word, this 
Sizzler dispenses 
with unnecessary 
padding and 
instead 

concentrates on 
realism and 
playability. 

The game has 
more options than 
Wimbledon has 
ticket touts! You 
can opt for one or 
two players, one, 
three or five sets 
per game, four 
different 
playing 

surfaces, four difficulty levels and 
fifteen skill settings! If you find the 
3-D perspective confusing, there 
are ten views to choose from. A 
practice mode wouldn’t have gone 
amiss, but who’s quibbling? 

Even though the main sprites look 
like pipe cleaner men, they’re 
beautifully animated and controls 
such as ball spin and targeted shots 
give a real feeling of playing the 
game. Where previous offerings 
have consisted of walloping the ball 
and running, International 3D Tennis 
makes you think like a tennis player, 
where to place your shot, when to run 
into the net, etc. Although tricky at first, 
it’s undoubtedly the best tennis sim on 
the market. 


TIMES 




RECOMMENDATION 

Unfortunately, you don’t buy 
a compilation set for the 
sake of one decent game 
and if you purchase 
SUPERHEROES that’s 
about all you’ll get. Last 
Ninja II outshines the other 
games by far. 










. 


, 








Basically, there are two types of soccer 
game: the Kick Off- style, overhead-view 
type and the 3-D ‘view from the terraces’ 
ones. Emlyn Hughes International 
Soccer (90%, Issue 43) is as good an 
example of the latter as you could wish 
for. Ball movement is astonishingly 
realistic and the host of extra features and 
options don’t slow down gameplay at all. 

Emlyn Hughes is a game you can play 
at any level, from the most basic kick-and- 
run bash to a complex strategic game. 

Far too many sports sims that emphasise 


’■ * “ * * _ 


iSfe .iC ; 


Hit r 

- P*. ’J 


SUPER SIM PACK 


(US Gold, £17.99 cassette, £19.99 disk) 

W hat a 

strange 
mixture 

this is with two sports 
sims, a driving game 
and a combat game. 

The ‘sim’ theme of 
the title is just a little 
tenuous, and there's 
no sign of the 
expected flight ‘sim’! 

There are 
hundreds of tennis 
games on the 
market, but few play 
as well as 
International 3D 
Tennis. A simulation 


If only Crazy Cars II (never reviewed) 
were as good! No prizes for guessing 
what sort of gameplay we have here — 
despite the waffle about car thieves and 


m 


iiiitsiiisiKiiiitiiiiiiistittiftiii 

itiiiifttisiti«iifiittiii«iii|i{|!i! 

itiilltilisiif isiiililfillillllliii 


corrupt cops, Crazy Cars II is as ordinary 
a driving game as you can get. 

First written for the 16-bit machines, 
the 8-bit version has been harshly 
edited. The map is gone, limiting the 
scope of the game to dodge ’n’ drive. 
You’ve no radar, and there isn’t even 
anything to indicate what gear you’re in. 
What we’re left with are colourful sprites, 
interesting backgrounds, and a scrolling 
road that gives a definite feeling of 
speed. 

The steering is a little sluggish — if 














DESTROY A MUNITIONS DEPOT 

The enewy depot consists of an 
am Min 1 1 i on snack t a bunker* -like 
explosives Magazine, and a fuel 
dut-tp . 

All thi*' e e should be destroyed. 
This is a Desert Mission. 


Memorize your* objective, then 
press the fire button to continue 


■ V'-\ : 






■ 

■ 






ZZAP! 64 JANUARY 1 992 • NUMBER 80 


options pay a high price in terms of 
playability — not so with Emlyn Hughesl 
An excellent menu system makes them 
instantly accessible, making it one of the 
most addictive and enduring footy games 
on the Commodore. On the negative side, 
the graphics aren’t anything to write home 
about and the sound effects are totally 
useless. But these quibbles didn’t stop it 
from scoring a Sizzler in 1988, and it 
hasn’t really dated since then. 


mm mmBu me msam 

. - .• •%. ■■ 


1 


” ’■ '■ 

.• ’• - - * ■ - ■ - -■ . 


-- : ■ ■■ • - - • .. 




cfc if off 


Another Sizzler, MicroProse Soccer 
(90%, Issue 46) is played on a vertically 
scrolling pitch viewed from above. Again 
an options extravaganza, this one can be 
played by up to 16 players at a time! 
Thankfully, it also has a Save Game 
option for when you can’t finish that long 
tournament before bedtime. 

, In addition to basic tackling, passing 
and dribbling you can volley the ball 
forward, chip it backwards over your 
head, and even perform banana benders! 
The menu system isn’t as friendly as 
Emlyn, but graphics and sound are far 
superior — given the choice I’d rather 
play Emlyn Hughes, but that doesn’t stop 
MicroProse Soccer from being the best 
overhead-view soccer game seen on the 
C64 


Alas, at this point the 
compilation goes downhill. 
h Kick Off 2 isn’t a bad game 

in its own right, but even 
*■ though it was released over a 

I ‘ : year later than MicroProse, it 

1 makes no real advances on 

its illustrious predecessor. 

Ball movement is far from 

( realistic, with the scrolling 
pitch often failing to keep up. 
Coupled with the unintelligent 
computer-controlled players who run 
away from the ball as often as towards 
it, this makes for a very frustrating 
game. 

Presentation is good, with a whole 
host of options, but there’s nothing 
here that grabs you by the throat 
and screams, ‘play me’. 

If Kick-Off 2 is a good game that 
falls flat against a better one, Gazza 
II is an unmitigated disaster that 
would be the unwelcome duffer in 
any compilation. Featuring similar, 
but inferior, gameplay to MicroProse 
and Kick Off, Gazza II incorporates 
an idiot management routine, boring 
tactics controls, and very sluggish 
movement. 

If that wasn’t enough, the lack of 


a league severely limits its long-term 


appeal. I can’t say that I enjoyed the 
sideways approach, much preferring 
a vertical pitch. On the plus side, the 
computer-controlled players are 
reasonably intelligent and the kicking 
power-meter is fairly friendly, but this 
*4 doesn’t stop Gazza II from being the 
worst in the pack. Perhaps they 
named it after Gazza because it’ll 
bring tears to your eyes. 

RECOMMENDATION 

I can’t understand why Empire would 
want to release a compilation like this. If 
each game put a different perspective 
on computer soccer, fair enough, but 
three of the games feature almost 
identical gameplay. Besides, only two of 
the four games put in first-team 
performances, with Kick Off being a 
reasonable substitute. Gazza //wouldn’t 
even make the reserves! 

If you already have Emlyn Hughes 
and MicroProse Soccer, Soccer Stars is 
a complete waste of time. If you only 
have one of them, buy the other as a 
full-price game. If you have neither, it 
just MIGHT be worth buying this 
compilation. 


■■■■■■■■■■Hi 






im 


o. 


you leave the road on a bend and hit 
a piece of scenery, be prepared to hit 
several more as you struggle to get 
back onto the road. 

Crazy Cars II is a very ordinary 
driving game. Visually attractive, but 
otherwise unremarkable. 

Forgetful footy 

As world cup games go, Italy 1990 
(66%, Issue 63) wouldn’t get through 
the qualifying 
rounds. 

Presentation is 
excellent, with great 
incidental screens 
and a tune that 
almost had me singing 
along. You can opt to 
play the entire 
tournament or just the 
final, against a friend or 
the computer, and 
there’s even a ‘save 
game’ option! There are 
24 teams to choose 
from, but they all look 
and play the same. 

The game is viewed 
from above, and 


features the now standard eight-way 
scrolling screen. The problem is 
wherever the ball goes, there’s 
always an opposing team member to 
collect it. Not that it does them much good 
— they invariably run at your goal and miss 
it completely! 

Despite the world cup theme, Italy 1990 
is definitely Fourth Division material. If the 
programmers had paid as much attention 
to gameplay as they did to presentation, it 
would have been a real winner. 


iftZZftH 

■MMnm 

Airborne Ranger (73%, Issue 33) is 
the oldest of the four games, and it 
shows. Boasting 12 missions, your most 
difficult task is ploughing through the 
horrendous multiload — load, choose 
your mission, load, play a short sub- 
game, load again, then ask yourself is the 
game actually worth it? 

Despite being marketed as a strategic 
shoot-’em-up, Airborne Ranger is simply 
a combination of game styles that doesn’t 
really work. The twelve scenarios all play 
the same, and not being allowed to shoot 
anyone until you reach the target area is 
just a gimmick that quickly wears thin. 

Awarded 73% in 1988, three years on it 
looks incredibly dated. Tedious gameplay 
and a horrific multiload make Airborne 
Ranger a game best forgotten. 

RECOMMENDATION 

So there we have it — a surprisingly 
weak US Gold compilition, with a great 
tennis sim, an average driving game, and 
two duds. Save your pennies, there are 
much better compendiums on the market 
than this, and you’ll feel as if you’ve had 
your moneys worth. 


COMPILATIONS 













ZZAp! 64 JANUARY 1 992 • 


NUMBER 80 




T hose generous chaps at Storm 
have sorted us out with some 
fabulous prizes this month. Their 
Double Dragon series of action-packed 
beat-’em-ups have long been rocking 
the gaming world. Indeed the home 
gaming scene and the arcade are 
becoming violent and dangerous places 
these days with ‘POW’s, ‘CRUNCH’S 
and so forth spewing from every 
machine. There’s even going to be a 
multi-million-dollar film based on the 
Double Dragon title! 

So make your mark and prove 
you’re serious in the beat-’em- 
up business by winning yourself 
one of these ten limited-edition 
Double Dragon sweatshirts that 
we’re giving away. The tops are 
all high quality, in black (of 
course), bearing the stylish but 
discreet game logo. With one of 
these you’ll never get sand 
kicked in your face! 


7 


EACH ITEM COSTS A COIN 


EXTRA MEN * 
TRICKS 


TIME TO 


• EXIT 


COINS TO 


All you have to do to 
stand a chance of 
winning one of these 
killer shirts is answer 
these ridiculously 
easy questions... 


COIN'S 03 


PAUSED 


1 . How many games 
are there in the 
Double Dragon 
trilogy? (Are you 
taking the mick? — 
Ed) 

2. What is the family 
name of the two 
‘Double Dragon’ 

brothers, Billy and Jimmy? 

^ What is the name of the brothers’ oriental 

Dragon III: The Rosetta 

Stone ? 


TIME 165 


COINS OO 


PAUSED 


T I ME T 


Well, they’re easy enough, aren’t they? Just 
jet the answers down on a postcard and 
send it to EuroPress Impact , DESIGNER 
DRAGONS COMP , ZZAP!, Case Mills, 
Ludlow, Shropshire SY8 1JW, to arrive no 
later than 14 February 1992. You could be 
the snappiest-dressed dude ’round town! 










STRATEGY 

GETTYSBURG: is the most detailed and realistic computer simulation of 
this decisive battle ever made. 12 weapons types. Active participation by 
Brigade, Divisional and Corps commanders. Playing time 11-40 hours C64 
disk £24.95 

OMEGA: Join the elite cybertank engineers. You will lead a'monumental 
effort to design the supreme cybertank and test it in simulated combat. You 
must define chassis specifications, install lethal weaponry, integrate electronic 
systems and device the Artificial Intelligence that make your design more 
cunning, and more deadly, than any other. C64 disk £19.95. 

MICROLEAGUE FOOTBALL: You get the players - 20 pro football 
rosters featuring your real - life gridiron heroes. You control the teams - both 
defence - and all the action, based on the actual season stats and 
performances from the real players and teams. You win or lose based on your 
coaching strategies. This is no boring arcade - style game. MLF is thinkinq 
man's football. C64 disk £24.95 

NAM: is the tactical wargame that tests your ability to command in six 
challenging, real-life scenarios. A variety of units, including APC's machine 
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of 
difficulty. Six different scenerios involving U.S. South Korean, ARVN, NLA and 

NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in 
VIETNAM. 

C64 disk £12.95. 

CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS, 
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE 
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON 
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION, 
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT, 
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV SECRET OF 
SILVER BLADES, SECRETS OF MONKEY ISLAND. 

£8.95 each ULTIMA III, IV, V, or VI. 

Mail order only. Please allow 28 days for delivery please make cheques 

payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE 
add £2 per item. 

CINTRONICS LTD. 16 Connaught Street, London W2 2AG 


MAL-A-Tip 


CHEATS GALORE 
0898 101 234 
FROM IRELAND RING 

03000 21244 

MEGATIP GAMESLINE 
0898 299 388 
AMIGA GAMETIPS 
0898 299 386 

AMIGA NEWS, TIPS AND TRICKS 

0898 299 385 

SHADOW OF THE BEAST I AND II 
INTERACTIVE SOLUTION 
0898 442 022 
COMPUTER FUNLINE 
0898 299 399 
INFERNO ADVENTURE GAME 
0898 442 777 
FIRST SAMURI HELP LINE 
0898 445 926 


ALL LINES UPDATED WEEKLY 
PROPRIETOR:- Jacqueline Wright, P.O.Box 54, 
Southwest, Manchester M15 4LS 

Calls cost 36p per min at ’cheap rate’ and 
48p per min at other times 


PRICE 

BUSTER 


READ THIS! 


BUDGET 

3D Stock Cars 2 New. ...3. 99 

Afterburner 3.99 

Altered Beast New. ...3.99 

APB 3.99 

Atom Ant 2.99 

Barbarian 2 3.99 

Batman - The MovieNew....3.99 

Blazing Thunder 2.99 

Bubble Bobble 3.99 

C.J.'s Elephant Antics 3.99 

C.J. in the USA New. ...3.99 

Cabal 3.99 

California Games 3.99 

Cavemania 3.99 

Chevy Chase New. ...3 99 

Chase HQ New. ...3.99 

Classic Punter 2.99 

Classic Trainer 2.99 

Cricket Captain 2.99 

Cricket Master 2 99 

Defenders of the Earth 3.99 

Devastating Blow ....New. ...3.99 

Dizzy Panic 3.99 

Double Dragon 2.99 

Dragon Spirit New. ...3.99 

Euro Boss 2.99 

Fantasy World Dizzy 3.99 

Fast Food 3.99 

Fighter Pilot 3.99 

Footballer of the Year 3.99 

Fruit Machine 2 3.99 

Gauntlet 2 3.99 

Gemini Wing 2.99 

Ghostbusters II 3.99 

Gryzor 3.99 

Guardian Angel 3.99 

Hard Drivin New. ...3.99 

Heroes of the Lance New. ...3.99 

Hobgoblin 2.99 

Hong Kong Phooey 2.99 

Indiana Jones & The Last 

Crusade New....3.99 

Interchange 2.99 

Magicland Dizzy 3.99 

Mean Machine New. ...3 99 

Mega Hot - 9 Titles 4 50 

Miami Chase New. ...3. 99 

Mig 29 Soviet Fighter 3.99 

Moonwalker New.. ..3. 99 

Mountain Bike 500 ..New. ...3.99 

Multimix 1 4.99 

Multimix 2 4^99 

Multimix 3 4.99 

New Zealand Story. .New. ... 4 . 99 
Operation ThunderboltNew 3.99 

Outrun 3.99 

Paperboy 2.99 

Paris to Dakar New. ...3 99 

Pit Stop 2 New. ...3.99 


Power Drift New. ...3.99 

Pro Golf 3.99 

Pub Trivia 3.99 

Quattro Cion Ops 3.99 

Quattro Adventure 3.99 

Quattro Arcade 3.99 

Quattro Cartoon 3.99 

Quattro Combat 3.99 

Quattro Firepower 3.99 

Quattro Fantastic New. ...3.99 

Quattro Power 3.99 

Quattro Sports 3.99 

Quattro Super Hits 3.99 

Quattro Super Skills 3.99 

Question of Sport 2.99 

Quick Draw McGraw 2 99 

R-Type 3.99 

Rambo III 3.99 

Red Heat 3.99 

Renegade III 3.99 

Robocop New. ...3.99 

Scooby Doo & Scrappy Doo3.99 

Silkworm 2.99 

Skatin' USA 2.99 

Sky High Stuntman .New. ...3.99 

Slightly Magic 3.99 

Soccer Director 2.99 

Spike in Transylvania 3.99 

Spitting Image 3.99 

Spooky Castle 2.99 

Strip Poker 2 2.99 

Stunt Car Racer New. ...3 99 

Superkid in Space 2.99 

Switchblade New. ...3.99 

Tarzan goes Ape 3.99 

Technocop 3.99 

The Games Summer Edition3.99 
The Games Winter Edition. .3. 99 
Tin Tin on the Moon New. ...3.99 

Tomahawk 3 99 

Toobin' 3.99 

Top Cat Beverley Hills 

Cat 3.99 

Top Gun 3.99 

Tracksuit Manager 2.99 

Treasure Island Dizzy 3.99 

Turbo Outrun New... .3 99 

Turrican New. ...3.99 

Ultimate Golf New ....3.99 

Untouchables 3.99 

Vigilante 3.99 

Vindicators 3.99 

Wacky Darts 3.99 

World Games 3.99 

Xenon 2.99 

X-Out New.^3’99 

Xybots 3.99 

Yogi & The Greed Monster .2.99 
Yogi’s Great Escape 2.99 


FULL PRICE 

_ ^ Cass ...Disk 

3D Construction Kit 16. 99.. 16 99 

Cisco Heat 7.99 N/A 

Fist of Fury 7.50 N/A 

Final Fight 8. 50. .11. 50 

Fun School II Range 7.50 n/a 

Fun School III Range 9. 99. .12. 99 

Fun School 4 Range 8. 99. .12. 99 

Golden Axe 7. 50. .10.99 

Hero Quest N/A. ...7 99 

Lemmings N/A. ...9.50 

Multi Player Soccer 

Manager 7.50 n/A 

Manchester United - 

Europe 8.99 N/A 

Mindstretchers (Monopoly, 

Scrabble, Cluedo) 13.99 13 99 

Pitfighter 7.50. .10.50 

Robin Smith International 

Cricket 7.50 /....N/A 

Robozone N/A.. ..7.50 

Shoe People N/A. ...7.99 

Skull & Crossbones 7.50 9 50 

Smash TV 7.50... 9 99 

Speedball 2 N/A. ...7.99 

Super Space 

nvaders New 7.50 N/A 

Terminator 2 New 7.45 N/A 

The Simpsons.. ..New 7.99 N/A 

Turtles Coin Op. .New 8.50. 11 50 

Viz 7.50 N/A 

World Class Rugby N/A. ... 7 . 99 

WWF Wrestlemania.New .8.99 N/A 

Rugby - The World Cup ....7.50 ..10.50 

RBI 2 Baseball New 7.50 10 50 

Rolling Ronnie New 7.50 N/A 

Speedball 2 7.99 n/A 

Favourite Board Games 

Cluedo Cass 7.99 

Monopoly Cass 7.99 

Scrabble Cass 7.99 

De Luxe Disk 12.50 

Trivial Pursuit Cass 12.50 

Risk Cass 7.99 

Pictionary Cass 12.50 

CALL US ON 24 
HOUR CREDIT 
CARD HOTLINE 
(021)440 4108 

PLEASE STATE NAME, CARD 
NUMBER, EXPIRY DATE & 
GOODS REQUIRED 


AMAZING OFFER 

Select any two games from the lists below at discount price, ie. 
£2.99 + £2.99 not £5.98 but £5.60 
£2.99 + £3.99 not £6.98 but £6.50 
£3.99 + £3.99 not £7.98 but £7.40 


Dizzy Collection 

Dizzy, Fast Food, Fantasy World Dizzy, 
Treasure Island Dizzy & Magicland Dizzy 

Cass 7.50 


Power Up 

Altered Beast, Turrican, Chase HQ, X-Out, 
Rainbow Islands 

Cass 11.99 

Dizzy's Excellent Adventures 

Dizzy Panic, Kwik Snax, Spellbound Dizzy, 
Dizzy Prince of Yolk Folk 

Cass 7.50 


Hanna Barbera Cartoons 

Yogi's Great Escape, Hong Kong Phooey, 
Top Cat, Ruff & Reddy 

Cass 7.50 

It's TV Showtime 

Bobs Full House, Bull's Eye, Every Second 
Counts, Blockbusters, Krypton Factor. 

Cass 7.50 


Rainbow Collection 

Rainbow Islands, New Zealand Story, 
Bubble Boble 

Cass 7.50 

Dizzy Cartoons 

Dizzy, Spike in Transylvania, Slightly 

Magic, C.J's Elephant Antics, Seymour 
goes to Hollywood 

Cass 7.50 


James Bond Collection 

Licence to Kill, Live & Let Die, The Spy 

Who Loved Me 

Cass 8.50 Disk 13.99 

Virtual Worlds 

Castle Master, Driller, Total Eclipse, The 
Crypt 

Cass 12.50 


Movie Premiere 

Teenage Mutant Hero Turtles, Back To 

The Future II, Gremlins 2, Days Of 

Thunder. Cass 10.50 


Z DEPT 


ORDER FORM AND INFORMATION. All orders sent FISRT CLASS “bj^t ~ ""1| 
| availability. Just fill in the coupon and send it to: PRICEBUSTER, Unit 23 14/20 
George Stret, Birmingham. B12 9RG 

(BLOCK CAPITALS 

(Name: 

| Address: 

I 

I 

■zzzzzzzzzzzz; 

I Postcode Tel. No 

fpostage Rates: Please add 50d P+P on all nrri*r« 


NAME OF GAME 

COMPUTER 

VALUE 

II 

II 




■ ■ 
l| 




ll 




II 




|l 




ll 


POSTAGE 


ll 

£5.00. EEC countries add £1.00 
es payable tp Price Buster. 

TOTAL 


ll 



j| 




SdO-NIO 3 









After recovering from 
the pounding he 
received at the A 

hands of Hulk a J 
Hogan and pals, I | 
the Cork is back \ 

to bring you a N 

report on what's i 

new in coin-op 
land. This time he 
buckles his swash 
as Dirk The Daring in 
the latest Don Bluth 
laser-disk game, 
battles with the liquid 
baddie of Terminator 
2: Judgment Day and 
becomes your friendly 
neighbourhood web 
slinger in the new 
Spider-Man game. So 
without further ado it's 
once more into the 
breach dear friends 
with a pocketful of ten 
pees and ears full of 
coHon wool. 


DRAGONS LAIR II: 
TIME WARP 

(Leland) 

B ack in the mists of time (1 983 to be 
precise) there appeared an arcade 
coin-op that blew the socks off everything 
that had come before. Dragon’s Lair was a 
blend of hilarious cartoon-style graphics 
and the best swashbuckling traditions. No- 
one who played it (myself included) could 
fail to be impressed, despite the limited 
gameplay. 

Several other laser-disk games followed 
in the footsteps of DL. These included 
Firefox, MACH 2 and a personal fave of 
mine Space Ace, but the laser technology 


of the day was dodgy at best and the 
machines were constantly under repair. 

But now Sullivan Bluth Inc have returned 
with the long-awaited sequel Dragon’s Lair 
II: Time Warp. The laser-disk technology 
used in the game is eight years more 
advanced, and in my book Time Warp (‘it’s 
just a jump to the left’) is ace. But then it 
would be with three years development 
time and several million dollars expense 
behind it. 

In the original game Dirk had to rescue 


TERMINATOR 2s 
JUDGMENT DAY 

(Williams/Midway) 

W elcome to a future that is all too 
possible. The year is 1997 and 
Skynet, the brand-new computer- 
controlled defence satellite, misfires killing 
over 3 billion people worldwide. 

A disaster of biblical proportions that’s 
quickly followed by mankind’s subjugation 
under the iron heel of killer machines. But 
in the early 2020s mankind has survived. 
Small pockets of resistance fighters wage 
a guerilla war on the Hunter Killers and 
dreaded Terminator robots that roam the 
ruins of a once proud civilisation. 

The game is a one- or two-player ‘blast 
anything that moves’ extravaganza where 
you and a mate become good guy (or gal) 
Terminators for the day. 

In true Operation Wo/f style there are 
two guns bolted to the cabinet. But 
surprisingly for the Terminator theme they 
aren’t 9mm Uzi’s — Endo Battle Rifles (as 
featured in the movie) are the order of the 
day. 

The first scene takes you to the future 
where you must help Sgt John Connor in 
his quest to destroy the machines of 
Skynet. T2 is a horizontal scroller where 
in time-honoured tradition the bad guys 
appear from all over the shop and you 
have to blast the crap out of them (I love 
it!!). 

Each player possesses a floating cursor 
to aim their Endo Rifle, and an energy bar 
which rapidly slides towards zero as the 
enemy score hits. The aim of the first 
scene is to gain control of the Time Field 
Generator and jump back in time to 1994. 
As in the film the evil T-1000 is after the 
young John Connor; it’s up to you and 
your pal to protect him. The saviour of 
mankind isn’t that easy to protect though, 
especially as the evil Terminator is as 







zzap! 64 JANUARY 1 992 • number 80 


s 

o 






up to Williams’ high standards, indeed the 
main part of the backgrounds and 
characters have been digitised from the 
movie. So if you haven’t seen the flick at 
the cinema yet, this is a good substitute. 
Sonics are also top notch with a pounding 
soundtrack and digitised effects from the 
film, right down to a few words from the 
big guy himself. 

I’ve said this before and I’ll repeat it 
again, in my books Williams are THE best 
coin-op producers around. I’m sure plenty 
of cash will be shovelled into this 
machine. 


Convertability 

As Terminator 2: Judgment Day has 
already been released by Ocean, a game 
based on this version isn’t likely 
(unfortunately). 


his partners in crime include Doc 
Octopus, Green Goblin, Kingpin, 
Hobgoblin and Venom. 

The action begins in an unnamed city 
(they all look the same to me). Each 
heroic character has his own attributes so 
I hope you chose wisely on the option 
screen. 

In true comic style, as the combatants 
kick seven shades of brown out of one 
another, speech bubbles appear. This is 
usually as a reaction to being whacked. 
Also there are the Batman-style ‘Biff, 
‘Thwock’, ‘Thwack’, ‘Crunch’ etc sound 
effect balloons that appear when a 
character is picked upon. 

Once the streets have been cleared it’s 
off to Doctor Doom’s Castle, the 
Armoured Fortress, Flaming Cave and the 
final showdown with Doctor Doom. 

Spider-Man is a traditional beat-’em-up, 
but both the graphics and gameplay are 
enough to pull in the punters. Especially if 
they’re Marvel Comics fans (as indeed I 
am), so grab a few mates and play 
Spider-Man: The Videogame. ’Nuff said. 

Convertability 

If anyone converts this game to the C64, 
they’d better do a better job than Empire 
with their dire Doctor Doom’s Revenge 
game. 


SPIDER-MAN: THE 
VIDEOGAME 

(Sega) 

S pider-Man, 

Spider-Man, does 
whatever a spider 
can, can he swing 
from a thread?, no 
he can’t, mind yer 
head! 

Spider-Man aka 
Peter Parker is one 
of Marvel Comics’ 
best-loved characters, 
especially as he’s a 
normal human with the 
powers of a spider. This 
came about when the 
nerdy Parker was bitten 
by a spider irradiated by a 
school science experiment. Very soon 
Peter found he could run up walls, lift 
large and unwieldy objects and ‘see’ 
danger with his famous Spider Sense. 

01’ web-head has gained many 
enemies over the years, and it seems 
most of them are present in this new 
arcade game. Spider-Man is a four-player 
game where Spidey, along with pals 
Black Cat (his ex-girlfriend), Namor 
(commonly known as Sub-Mariner) and 
Hawkeye fight for truth, justice and the 
right to party (man). But the arch-nemesis 
of the game is unsurprisingly (to true 
believers at least) Doctor Doom, despised 
ruler of the Kingdom of Latvia. 

Old metal bonce has half-inched an 
artefact known as the ‘Sorcerers Stone’ 

— not being able to read Japanese I’ve 
bog-all idea what this is (but it sounds 
| important!). But Doctor Doom isn’t alone; 

Dirk calls on the services of a decrepit old 
time machine and sets off in hot pursuit. 
There are plenty of time zones to visit, 
including Dirk’s Forest Hovel, Tombs Of 
Egypt, Crags Of Mordroc, Garden Of Eden 
and Looking Glass Land. All with zillions of 
creatures to defeat and pitfalls to be 
negotiated — with Dirk’s usual lack of skill, 
of course. As with previous laser-disk 
games, and indeed the recent Sega 
release Time Traveler, the player can 
only control the character’s 
response to situations. This will 
probably annoy the ‘blast anything 
that moves’ maniacs among you, 
but it certainly hones the old 
reflexes and (in me at least) 
rekindles fond memories. 

Also irritating is the amount of 
time the player spends watching 
the cartoony graphics, rather than 
saving the damsel in distress. But 
I’m very pleased to see that laser- 
disk games have returned with a 
definite bang. Go for it Dirk, the fate 
of time itself is in your hands. 


Convertability 

Both Dragon’s Lair and Space Ace 
have been released on the C64, so 
there’s no reason why Dragon’s Lair 
II: Time Warp shouldn’t follow suit. 


evil Wizard 
Mordroc. Well, 
she’s gone and got 
herself kidnapped by the 
same baddie (silly mare), so 
the chase is on yet again. 

But there’s a new twist in 
the plot because now 
Mordroc is hiding in the vast 
tracts of time itself. All is not lost because 


tough as old nails. 

What I want know is why are the good 
guy Terminators allowed to kill in the 
game, especially as Arnie is specifically 
ordered not to in the movie? 







FEATURE! 



Although 

founded only five short 
years ago. Code 
Masters have achieved 
market domination on 
an unprecedented scale 
— throughout last year 
between 25 % and 
50% of software sales 
were for their games. 
So what's the secret of 
their success? IAN 
OSBORNE finds out... 


countless best-selling sports if 
sims and platform games, such t tv 
as BMX 2 Simulator and Super 
Robin Hood, had grown tired of 
arcade adventures that featured 
human sprites — they were very 
limiting and difficult to animate 
with any degree of realism. 

They tabled a few ideas for Dizzy, but the 
Darling brothers were eggstremely 
sceptical — an egg in boxing gloves? You 
must be yolking mate, we’re not shelling out 
good money on that one! 

Luckily computer programmers aren’t 
known for doing as they’re told and they 
decided to go ahead with it anyway, 
programming it behind David Darling’s back 
while they were supposed to be working on 
Pro Ski Simulator. 

Eventually the two projects were 
delivered together — living up to their 
name, the Darlings published Dizzy as a 
reward for all the hard work put in by the 
Olivers. It might be difficult to believe now, 
but the initial sales weren’t good; the game 
seemed to die after a few weeks, and David 
Darling rubbed it in by wearing a T-shirt 
with ‘I Told You So’ written on it! 

Strangely, after about six months sales 
began to pick up — in a few short months it 
became one of Codies’ all-time best sellers! 
No-one’s sure why this happened, but the 
rest, as they say, is history — Dizzy is now 
firmly established as the Mario of the 8-bit 
home computers, and has sold over one- 
and-a-half million copies across all formats. 
(What’s on your T-shirt now, David?) 

And the future? With Spellbound Dizzy 
featuring over a hundred screens, the 
games couldn’t really be any bigger so 
instead the Oliver twins will concentrate on 
improved animation, better character 
interaction and tougher, more involved 
mmMmmmmm puzzles. I can hardly wait! 




in for good measure. This hasn’t stopped 
him from starring in his own adventure 
though! Although Seymour Goes To 
Hollywood is a disappointing game, brilliant 
animation of the main sprite will win him 
lots of friends (but no beauty contests!). 

Seymour Goes To Hollywood was 
originally going to be a Dizzy game, but it 
was decided that Dizzy was inappropriate 
for a real-world adventure — instead they 
decided to create a whole new character, 
and Seymour was born! More games 
starring Seymour are planned, all of which 
will feature real-world settings and 
problems that depend on real rather than 
fantasy logic. Seymour will also star in 
arcade games, the first being the 
forthcoming Super Seymour, a platform 
game that plays a little like Bombjack. 


H ands up all those who haven’t got at 
least five Code Masters games in 
their collection... no-one at all? 
Thought not! They’re corkers, aren’t they? 
Original, innovative, value-for-money, it’s 
not surprising the Codies were the UK’s 
number one publisher as early as their first 
year of trading. 

Founded in October 1986 by the Darling 
brothers, Code Masters exploded onto the 
scene with an initial release of twelve titles 
across all formats. Since then, they’ve 
expanded from being a small family 
business employing four people to a large 
organisation with a staff of 35, retaining 
their position as number one publisher and 
steadily increasing their share of the 
market. 


The Dizzy stony 

Often imitated but never bettered, the Dizzy 
series remains Codies’ most successful line 
to date. The Oliver Twins, programmers of 


Future shocks 


‘It’s flattering’, says Codies’ marketing 
supremo and former CRASH editor Richard 
Eddy, ‘to see companies such as Zeppelin 
copying what we did years ago. They’re not 
much of a threat, though — Code Masters 
currently enjoy 17.6% of the market share, 
against Zeppelin’s 2.4%. 

‘Although we now convert many of our 
games to 16-bit format, we’ll never desert 
the Commodore 64. Look out for Steg, an 
arcade puzzler starring a green slug (!), and 
a platform-and-ladders shoot-’em-up called 
Big Nose.' 


The goofy 
one 

If a somersaulting egg seems 
a strange concept for a 
cartoon hero, Seymour is 
damn-near unbelievable! No- 
one’s sure what he’s meant 
to be, but he’s certainly no oil 
painting — more like a paint 
spill, with hands, feet and 
unfeasibly large teeth thrown 



ZZAp! 64 JANUARY 1 992 • NUMBER 80 




cer Pinball 


Following on from that table-top classic 

Professional Pinball Simulator, Soccer 

Pinball combines the need for fast, 

furious reflexes with 

a novelty theme, the 

emphasis being on I |jjj 

action and fun. I 

Control the flippers I 

as the ball hurtles 

around the table I 

knocking over 

footballers and 

building up that 

bonus! Could be a UihWMtrW !^ 

winner, could be an 
own goal... we’ll have to wait till 
February to find out. 


Cartoon Collection 
(£9.99 toss) 

Building on the success of last year’s 
Christmas smash The Dizzy Collection, 
Codies’ Cartoon Collection features five 
of their highly successful budget titles, 
one of which was previously 
unavailable on the C64. So what are 
they like? Read on... 

Dizzy 

Is there anyone out there who hasn’t 
got a copy of Dizzy ? This game’s been 


O's Elephant Antics 

Another Silver Medal Winner!!! Scoring a 
massive 94%, CJ is one of the best original 
budget releases ever seen on the 


It's a family affair 

Code Masters is very much a family business. 
Daddy Darling (Jim) controls the purse strings 
while owners and directors David and Richard 
look after creation and development of new 
lines. Big sis Abigail acts as operations 
manager, though no-one in the ZZAP! office 
actually knows what this is (having your 
picture taken in the shower? — Ed). Artie 
fartie Lizzie Darling draws some of the pretty 
pictures for the covers and handles the 
company photography, while the baby 
Darlings William (11), and twins John and 
Annie (7), keep the firm in touch with what’s 
going down in the playground. 


ioaooaa 

Fi'wyFf: ~£ 


Commodore. A cutesy platform shoot-’em- 
up in the New Zealand Story/Bubble Bobble 
mould, CJ features smooth scrolling, 
excellent graphics, and one of the silliest 
plots ever seen on a computer game. The 
collision detection is sometimes a little 
dodgy, making it unclear how close you can 
get to the platform’s edge before falling off, 
but this doesn’t stop it from being one of the 
most challenging budget games ever. 


Seymour Goes To Hollywood 

Aaarrgggh! They’ve done it again — 
Seymour is ported across from the Speccy 
in the same mtmmmmmnmmommmmmmm 

way as Dizzy. V | 

haTbeeT* I 

Commodore's 

superior | IfgjitpM « 

graphic ability. p 1 '"" in 

and the game I 

slowly, taking ■■ HHHMI WfKOBS 
ages to display the next screen or to update 
the objects list. 

It’s a real shame, as all the great Speccy 
gameplay’s here with logical, well-thought- 
out problems that push back the frontiers of 
arcade adventures. The cutesy Speccy 
graphics are also very characterful, 
although obviously lacking in colour. 


recycled more times than one of Phil 
King's jokes, and I can’t imagine anyone 
who wants one not already owning it. Not 
that it was any good — scoring a miserly 
48% in Issue 41 , it doesn’t really make 
good use of the Commodore’s 
capabilities. Anyone who has played 
Chase HQ will know what porting Speccy 
code to the C64 does to a game, and I’m 
•••.••/ I afraid that’s what's been 
VA-'/Wk U done here. Not a disaster 
| (48% is a little harsh), 

„ > I but a P ala imitation of its 
**: : Spectrum counterpart. 

l*i |f{. C I Could and should have 
« " V* m been better. 


HALT STRAAGEfE 
YOU CART COHE ... 
HERE ITS PRIMATE 
PROPERTY 5 


i Spike In 

Transylvania 

^ 14 » 

Now this is more like it! 
Spike In Transylvania's humorous 
approach and simple-but-endearing 
puzzles earned it a Silver Medal in 

Issue 74. Spike differs 
from the Codies’ other 
arcade adventures in 
that it features three- 
dimensional movement 
rather like the old 
Ultimate games. 
Difficult to get to grips 
with at first, but 
fiendishly addictive 
when mastered. Spike 
In Transylvania 
remains one of Code 
Masters’ better 
releases. 


Slightly Magic 

Slightly Magic also suffers from Speccy 

port-over 

syndrome. The 

well drawn but ■ f (txj j'T?" j 

hideously 1 i™3 1-3 

animated. 1 '-5 

shuffling across -/ f ^ 
the screen like 

diarrhoea. The I 

screen flickers ■ 

badly when you 

pick up an object or talk to another 

character, making this run-of-the 
' mill arcade adventure look very 
S amateurish. 


Needless to say, life in Codies Castle hasn’t been all plain 
sailing. About a year ago, they released a game called Pro 
Boxing Simulator , a rerelease of the old Superior game By 
Fair Means Or Foul. Due to an oversight, the initial batch 
carried no indication that the game had previously been sold 
under a different name, resulting in complaints from several 
disgruntled fight fans. Codies made good all losses suffered, 
though, and all cassette inlays now state its pedigree. 

More recently, they were taken to court by Nintendo, who 
tried to prevent their releasing Nintendo-dedicated products 

f I console 
format. 


Recommendation 

All in all. Cartoon Collection is a 
disappointing compilation, 
featuring too many games written 
on other formats and badly 
converted to the C64. Could have 
been a goodie, but as it stands 
you’d be better off buying CJs and 








ZZAP! 64 JANUARY 1 992 • NUMBER 80 





screens, it’s 
bigger than 
Dizzy II and III 
put together!!! 

Dizzy himself 
is prettier and 
better animated 
than in Yolk 
Folk, but the 
game as a 
whole isn’t as 
well put 
together. The 
simplistic 
graphics and 
cutesy 

atmosphere are there, but the game is 
plagued by slow running speed — it takes 
ages to update the screen after moving to 
another location or picking up an object. 
Don’t get me wrong, it’s not a disaster, just 
not as good as it’s box-mate. 


tflfl 91 501*1 08999819 SHAPES '327 

*m*t~ i ppr i — — i rwpmsf- 

wm ? i i *~n r? i wwsrn s 




love or hate. 1 

I have to admit I found it a little tame, 
especially after Kwik Snax, but it’s colourful 
well presented and brilliantly executed — if 
you’re into this sort of puzzler, you won’t be 
disappointed. 


Dizzy's Excellent 
Adventure 
(£9,99 cassf 

Mercifully, Codies have resisted the 
temptation to call their new compilation 
Dizzy's Eggcellent Adventures — you get 
un oeuf bad egg jokes in ZZAP!. Featuring 
a nice variety of game styles and three new 
releases, it’s almost certain to be a hit, but 
is it a worthy successor to last year’s Dizzy 
Collection ? I think we should be told... 


Prince Of The Yolk Folk 

Whoooppeeee! At last, a true Dizzy 
adventure that looks and plays just like it 
should! Prince Of The Yolk Folk is a 
marvellous game, featuring the fiendishly 
simple problems and wonderful cutesy 


Dizzy Down The Rapids 

Haven’t I seen this somewhere before? In 
a Domark game called Toobin’ perhaps? 
Dizzy Down The Rapids has you guiding 
Dizzy in his floating barrel along a 

tortuous river full of logs, 

^ T crocs, and other nasties 

\ intent on sending our 

I favourite egg to Davy 

t a Jones’s locker. 

* Another blockbuster, Dizzy 
S $ Down The Rapids makes 

\ ■ jj good use of the 

* Commodore’s graphic 

f capabilities. What it lacks in 

| originality it makes up in 

playability, dispensing with 
f that annoying Asteroids- style 

* rotating movement system 

f ^ : and instead concentrating on 

simplicity and fun. 

Full of excellent touches 


Kwik Snax 

Like its illustrious predecessor Fast Food, 
Kwik Snax is a maze game in which you pit 


REAR EHTRfttlCE 


atmosphere we all know and 
love! At his best, you can’t go 
far wrong with a Dizzy game, 
and this is certainly Dizzy at 
his best! 

It’s interesting to see how 
the problems have evolved from the early 
Dizzy games. Whereas before you usually 
only used one object to solve one problem, 
in this one you often have to use them in 
combination, eg to get out of the first 
location, you must use all three items on 
offer. 

Prince Of The Yolk Folk is a true 
masterpiece, and as it’s only available on 
this compilation, a real incentive to buy. 

Spellbound Dizzy 

This is the one you’ve all been waiting for.. 
Dizzy’s biggest adventure yet! At 105 




your wits against hideous Pacman-like 
enemies that follow your every move. This 
time your task is not just to fill your face, but 
to gather the roving fluffles that wander 
around aimlessly, and guide them to the 
maze exit. 

Simple, eh? Well it would be if when 
collected they didn’t insist on following you 
around like lost sheep, losing their way 
completely should they come into contact 
with a monster! 

Kwik Snax scored 80% in Issue 67, and I 
honestly think it was too low. The monster 
sprites are delightful, the action is nonstop, 
and the presentation is second to none. 
Okay, the Dizzy sprite doesn’t look much 
like our ovoid chum, but we’ll let that pass. 
Great game! 

Panic Dizzy 

There’s nothing like a good puzzler, is 
there? Simple yet addictive, Panic Dizzy 
has you matching various shapes to their 
respective holes, and you’d better be quick 
about it or you’ll cause a humungous foul- 


like being able to choose where you 
reappear when you die, (no being 
dumped out of the frying pan into the fire), 
and a whoop of delight when his 

eggcellence finds a diamond, 
™ I Dizzy Down The Rapids is a 

l worthy contribution to the 

£ compilation. 

| I Resommendaiion 

Dizzy’s Excellent Adventures 
jj is a superb compilation, a 
real bargain. One of the best 
packs I’ve seen in a long 
time, and anyone who 
misses out must be one egg 
short of a hen-house. Buy it!!! 




Panic Dizzy is the sort of game you either 





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criEE i 


PICTURES INC 


























' 


' 91 




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ZZAP! 64 JANUARY 1 992 • NUMBER 80 



mm 


HACK 




For use with Waz P’s 
Ultimate Music Hack 
printed in Issue 78. 


Oh, thank God Chrimble time is over. The Sound Of ■ 

Music was on T¥ for the umpteenth time and 

unwanted relatives that you see bugger all of for the rest of the year that 
turned up uninvited to guzzle all your booze and food (people like Phil!) 
have all either gone home or have exploded (like Phil!). And another thing 
(he says climbing onto his soap-box), I defy anyone to receive a Christmas 
gift that requires batteries and say that the little swines are already in there. 
You usually have to wait until after New Year to buy 'em, like I've been up 
to lately! All my dosh I got for Chrimbo went on batteries! (Why don't you 
just jump-start yourself off the mains then? — Ed). Old Scorelord wasn't 
happy this year when he received a battery-powered flesh disintegrator as a 
gift, it took him two weeks to find a shop that was open. There were 
batteries provided in this case, but we luckily hid them in time. 

What delights do I have to tickle your eyeballs with this month? Well there 
are the usual hacks, tips and music listings from Waz P and the complete 
solutions to Rod-Land and Slightly Magic. 'We're on a one way express 
elevator to hell. Going Down!' 


SWITCHBLADE (Gremlin) 

1 00 DATA 

2,3,2,2,2,3,2,3,2,205,1 38,1 90 
,138,169,2 

TERMINATOR 2 (Ocean) 

1 00 DATA 

0,6,12,0,6,12,0,6,12,88,225,6 

0,226,162,0 




SLIGHTLY MAGIC 


(Code Masters) 


Izzy wizzy let’s get busy, a magical 
solution to Code Masters’ Slightly Magic 
has appeared out of thin air from a very 
helpful chap called Jonathan Derwent 
who resides in Plymouth. 


• Step 1 From the start go right and collect 
#1 bucket of water. Give this to Hie. 

• Step 2 Go left and get the #2 bucket, 


give it to the dragon on the same screen. 
Collect the megaphone and #3 bucket of 
water. 

• Step 3 Give bucket #3 to Firelighter. 

Now go to the Wizard’s Spell Book. It 
should tell you how to get the wand one 
way or another. 

• Step 4 Drop down from the Wizard’s 
Spell Book and head for the screen with the 
single ghost (the Creepy Caves). Collect 
the skull and the pile of rocks. Give the 
rocks to the Rock Monster and go back to 
the Creepy Caves. 


• Step 5 Stand under the stars 
which are slowly moving up the 
screen, when they get near 
enough jump on them (this 
takes a bit of practice). 

• Step 6 Go and get the 
magnet and jump up the final 
stairs. 

• Step 7 Go to the room with 
Sir Rustalot standing in it. Stand 

just above him and use the magnet to grab 
the pin. 

• Step 8 Make your way back to the room 
with the Rock Monster, collecting the flea 
collar as you go. Now jump up to the 
bubble (jump on the stars that appear to do 
so). 

• Step 9 Use the pin to pop the bubble. 

• Step 10 Go and get the wand. 

• Step 11 Go right around to the east wing 
(the one with the bat and ladders), and 
collect the boo spell. Go to the room with 
the two ghosts and use the spell. 




CJ IN THE 
USA 

(Code Masters) 

Little Columbus Jumbo is 
certainly having a field day 
with all these tips, hacks and 
even a music listing, all 
courtesy of Waz P. 

First off a cheat mode for 
infinite lives, just type in IVE 
GOT A LOVELY BUNCH OF 
COCONUTS (with the spaces, 
but no apostrophes). The 
border turns white and infy CJs 
are yours. 

Or type in the following listing, 
RUN it and insert the game 
tape. Then press play and you 
can choose infy lives, bombs 
and start level. If you start on 
levels two, three or four the 64 
will free the correct number of 
elephants for you (good eh 
people?). 

0 REM CJ IN THE USA GETS 
HACKED TO BITS 

1 REM BY WAZ - READ KING 
OF THE KIPPAX! 

2 FOR WA=272 TO 360: 


READZ: POKE WA,Z: C=C+Z: 
NEXT: IF Col 026 THEN 
PRINT”ERROR!“:END 

3 PRINT CHR$(1 47);: INPUT 
INFINITE LIVES (Y/N) 
“;A$:IFA$=“N” THEN POKE 
334 214 

4 PRINT CHR(147);: INPUT 
“INFINITE BOMBS (Y/N) 
“;A$:IFA$=“N” THEN POKE 
339 222 

5 PRINT CHR$(147);: INPUT 
“STARTING LEVEL (1-4) 
“;A:IFA 

4 THEN 5 

6 A=A-1 : POKE 347, A: POKE 
352, A*3 

7 POKE 157,128: SYS 272 

1 0 DATA 

032,044,247,056,1 69,01 6,141, 
062 

1 1 DATA 

003,1 69,01 7,1 41 ,064,003,032, 
108 

1 2 DATA 

245, 1 69,032, 1 41 ,068,01 7, 1 69, 
073 

13 DATA 

141,069,017,169,001,141,070, 

017 

14 DATA 

162,255,189,193,016,157,193, 

002 


15 DATA 

202,208,247, 1 62,033, 1 89, 1 59, 

016 

1 6 DATA 

157,159,002,202,208,247,076, 

120 

1 7 DATA 

003,072,206,032,208, 1 69,096, 
141 

1 8 DATA 

247,053,1 69,1 89,1 41 ,208,094, 
141 

19 DATA 

007,1 01,1 69,000, 1 41 ,240,053, 
169 

20 DATA 

000,1 41 ,01 7,054,1 04,1 73,01 3, 
220 

21 DATA 096 

And Finally a CJ In The USA 
music hack. Just load the 
game and reset yer 64, now 
type in the listing and RUN it. 
Finally press 1-5 for the 
toonz. 

0 REM CJ LOVES THE MUSIC 
BEING HACKED 

1 REM FROM THE USA 
GAME BY WAZ 1991 

2 FOR WA=4096 TO 41 72: 
READZ: C=C+Z: POKE WA,Z: 


NEXT: IF C<>91 10 THEN 
PRINT”ERROR!“:END 
3 PRINT CHR$(147); “PRESS 
1-5 FOR MUSIX”: SYS 4096 

1 0 DATA 

120,169,016,141,021,003,169, 

045 

1 1 DATA 

1 41 .020.003.1 69.000. 032.1 28, 
128 

1 2 DATA 

1 62.000. 1 42.01 4.220.232.1 42, 
026 

1 3 DATA 

208,088,032,228,255,201 ,049, 
144 

1 4 DATA 

249,201 ,054,1 76,245,233,048, 
032 

1 5 DATA 

1 28,1 28,576,026,01 6,1 69,1 30, 
141 

1 6 DATA 

018.208.169.001.141.025.208, 
141 

1 7 DATA 

032.208, -1 69,027,1 41 ,01 7,208, 
169 

1 8 DATA 

075,141,181,220,032,146,128, 

206 

1 9 DATA 

032,208,076,049,234 


PLAYING TIPS! 





PLAYING TIPS! 


\Y 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 





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»: magic: 


• Step 12 Collect the hearing spell and 
use it at the deaf guard’s room. They will 
then let you pass. 

• Step 13 Get the flea spell and use it just 
behind the giant’s head. Once on the other 
side of the moat, drop down a screen. 

• Step 14 Keep going left until you have 
collected the fish spell, the watering can 
and the scissors. 

• Step 15 Use the watering can on the 
plant. Now jump up and go to the Cheshire 
Cat and use the scissors to cut the rope. 

• Step 16 Collect the fish bowl and go to 
the yellow patch on the floor on the next 
screen. Water the patch with the watering 
can. Now drop down. 

• Step 17 The moment you land on the 
sea floor, press fire and use the fish spell. 

• Step18 Now quickly go upwards and left, 
into the next screen. Collect the explosive 
spell. 

• Step 19 Get the jelly and give it to the 
jellyfish. Go down the passage and left to 
get the plunger. Now go to the room named 
‘Danger Falling Rocks’ in the bottom right- 
hand corner. Use the explosion spell and 
go down the hole in the floor. 

•Step 20 You find yourself in the sky, the 
invisibility spell is here but you don’t need it 
so leave it be. But do get the dead mouse. 
Move right along the clouds collecting 
everything that comes to hand. When you 
reach the cloud that contains two ghosts 
get the two objects sitting there. Now drop 
down. 

• Step 21 You should be in the 
Gingerbread House screen with the 
flowers. Now go to the Elves Woodland and 
use the candle to scare them off. Collect 
the feather. 

• Step 22 Now use the flight spell and fly 
back into the kitchen with the cauldron. Get 


1MAG1C 


the water pistol and 
use it in the room 
with the three 
dragons. Get the key. 

• Step 23 Collect 
the star, then go up a 
few screens until you 
have the cooking 
spell and everything 
else you find. 

• Step 24 Use the 
cooking spell in the 
kitchen to free 
Hansel and Gretel. 

• Step 25 Put the 
key on the trapdoor 
and go down. Put the 
dead mouse in the 

cat’s mouth and get the ink pot (but only if 
you have the invisibility spell). 

• Step 26 Use the coin in the wishing well 
to go down to the final four screens. 

• Step 27 Go left and drop down, then go 
left again and drop down and finally go left 
and drop down for the third and last time. 
You should now be on a stone ledge. 

• Step 28 Jump right, and then right again. 
Avoid the banana skin, then jump onto the 
rocks on the right-hand side of the screen. 
Drop down onto the ledge, then jump left 
and you will fall down the gap in the floor. 

• Step 29 You should be on another 
ledge, walk right and get the suntan lotion. 
Now drop off the ledge to where you started 
and repeat steps 27 and 28. But when you 
drop down onto the ledge from the rocks 
just walk off the ledge. 

• Step 30 You should be facing the 
sunburnt dragon, the only thing left to do is 
hand over the suntan lotion. 


THE AMAZING 
WAZ P 

MASTERTRONIC 

MULTIHACKS! 

Yes, the music maestro has returned 
(thank gawd, I’m fed up with keep 
nabbing stuff from old issues of ZZAP!). 
He’s asked me to print these hellos, and 
as it fills the space how can I refuse? So 
it’s ‘Hello’ to Peter de Bie, Andrew 
Roberts, Maarten Vellinga, Andy 
‘Mercenary’ Startin, Rory ‘Revs’ Stamp, 
Tracey Dam, Sophie Goold, Steven 
White, Cayo Gale, Steven Loco, Chris 
Wright, Joe Mason, Fu Sang Li, Cyril 


i ■*. 





My thanks go to the Sales Curve’s 
Nadia Singh for these Rod-Land tips. 

Now you can save those sickeningly 
cute fairies from a fate worse than 
Chrimble at Phil King’s hovel. 

Scene 1 Spuds on the first two levels are 
relatively harmless. Be careful not to kill 
any until you’ve collected all the flowers. 
The E-X-T-R-A letters are worth collecting 
as well. 

Scene 2 To avoid having to kill the Spuds, 
just practise dodging them. When you’re 
chased by a Spud and there’s no ladder 
nearby, just build one (simple eh?), and 
climb two thirds of the way up. Then wait 
for the enemy to pass by before jumping 
off to one side. 

Scene 3 Never mind the Corncobs, 
they’re only good for bonus letters. But 
keep a watchful eye on the Sharks, 
because you only get a brief warning 
before they blow a deadly bubble at you. 
Also beware of the last baddie ’cause in 
true Space Invaders style he kicks into 
psycho mode and whizzes around the 
screen. 

Scene 5 The only way to reach the top 
platform is by hitching a ride on one of the 
balloons, but wait until both of the Sharks 
have come down first. And remember that 
the baddies can climb onto balloons as 
well. 

Scene 6 You may find yourself chased up 
a ladder just as a baddie is on his way 
down. DON’T PANIC, just build a short 
ladder beside the long one and climb to 
the top. Wait for the baddie to pass and 
step over. 

Scene 7 Nessies will home in on you, but 
only if you’re on the same level. If you 
build a ladder and climb up just one rung, 
the Nessie will wander around aimlessly (a 
bit like Mark — Ed). 

Scene 8 This screen is easier than you 
think. Climb up the two small platforms in 
the middle and build a ladder up to the top 
platform, but don’t climb it. Jump down to 
the small platform at the bottom and wait 
until all three of the Corncobs have 
climbed down. Now it’s safe to climb to the 
top. Pick up the flowers here and walk to 
the left side of the platform. Build a ladder 
down, now lower yourself down until you 




Baites, Kevin Lange, Colin Annis, 
Palibinder Sandher, Alan Childs, Matt 

Johnson, Cefin 




SPELLCAST 

(Megatape 18) 

Thanks go to Kevin Lambie from 
Lanarkshire for this handy Spellcast 
tip. 

If you plug a second joystick into Port 
One you can move the logs anywhere 
in the water you wish. Moving the 
joystick up moves the logs upwards, 
moving right makes the logs go down 
and moving the stick down pauses the 
game. Beware, don’t go too far up or 
down the screen, because you’ll lose a 
life. 


Williams. And a 
couple of quick hellos 
from me go to 
Jennifer Walters, 
Rachel Garley, Traci 
Lord, Trinity Loren 
and Donna Ewing 
(Wot about JR? — 
Phil). 

So it’s on with the 
multihacks, these will 
work with Invadaload, 
Load N Play and some 
old Rack-lt stuff. Just 
type in the following 
listing (and save it for 
future use if you 








I 



lilllll 




zzap! 64 JANUARY 1 992 


80 




boomerang at you the 
only escape is either up 
or down. 

Scene 28 Balls with 
spikes on. They are 
very deadly indeed, so 
keep their movements 
in mind when planning 
an escape route. 
Elephants Only the 
Japanese could thing of 
such things as an 
elephant on a trapeze. 
When kicking the poo 
out of these 
pachydermal pests, 
avoid the platforms. 
Mainly because they’re dangerous places 
to sit when several tons of angry 
psychopathic elephant is trying to crush 
you. When he plummets down from the 
sky he hangs in mid-air for a second or 
two. This gives you time to move out of 
the way. When he lands, whack the 
Elephant over the bonce with yer wand. 

He takes 30 hits to kill. 

Scene 31 Before you use one of the 
portals here check the destinations, most 
of them are guarded by Spiked Balls. As 
before, kill the Spuds, but don’t pick up 
their goodies. 


are dangling off the end, next to the side 
platform. 

From this position you can safely zap 
the Corncob and sling him off the platform. 
Collect the flowers and repeat the 
procedure on the right-hand side. The 
baddies now turn into the red Kaburas. 
And here comes the tricky bit: how to land 
on the floor without losing a life. Climb 
down onto the lowest platform and wait till 
all the Kaburas are facing the other way. 
Jump down into the free area and zap all 
baddies from behind (madam). You 
should be able to collect five letters here. 
Scene 10 These Spuds are of the more 
dangerous variety, mainly ’cause they 
multiply. The more you kill, the more they 
reproduce but you can keep the 
population down by avoiding picking up 
the bonus weapons. 

Crocodiles The safest place to be is the 
ground level. Don’t bother climbing up to 
the crocs; they will come to you. When 
they do, be prepared to give ’em a taste of 
the old magic wand. But watch your back 
with the baby crocs, they’re fast so hone 
those reactions. The last two crocs will 
double their attack rate — being squashed 
on both sides by rampaging crocs isn’t the 
most desirable turn of events! But if you 
kill all the crocs on one side first, this 
predicament is avoided. 

Scene 1 1 This is your first encounter with 
the Polymorfs. These creatures are very 
rude because they attack by sticking their 
tongues out at you. Like the Nessies they 
can only see you when you’re on the 
same level, so when you see one 
preparing to attack just build a ladder and 
run up it. Bunnies are in general harmless, 
but if they find a carrot they whizz around 
the screen at warp speeds. 

Scene 15 Insect attack!!!. The bees are 
the only baddies in Rod-Land that can fly, 


so this makes them very tricky to dodge or 
capture. Also their sting is deadly. 

Scene 16 Keep an eye on the square 
blobs (what use are they?): when one is 
below you it’s very likely to attack. Apart 
from that they’re as thick as a brick. 

Scene 17 This is the first level that 
contains portals. When using one, be sure 
that the destination is clear, otherwise you 
may not survive your sub-dimensional 
jump. 

Scene 20 More bees here folks so don’t 
bother with the bonus game, just leg it out 
of there pronto. 

Whales The eye of the whale 
is the only weak spot, so you 
may need to build a ladder to 
get some hits in. Baby 
whales don’t climb ladders, 
so you’re fairly safe. Whales 
take 20 hits to destroy. 

Scene 21 Lobsters only 
attack from short range, but 
they don’t give a lot of 
warning. So when one is 
nearby assume that it’s going 
to attack and build a ladder. 

Scene 22 As soon as one of 
the Starfish throws its 


wish), then add the relevent data line 
and RUN the program. 

0 REM MASTERTRONIC LOADER V3 
MULTIHACKS 

1 REM (C) WAZ P FOR ZZAP 64 28/1 1/91 

2 REM FOR INVADALOAD, LOAD N PLAY 
AND RACK-IT 

3 FOR WA=528 TO 552: READZ: C=C+Z: 
POKE WA,Z: NEXT 

4 IF C<>2673 THEN PRINT 
”ERROR!“:END 

5 READZ: IF Z=-1 THEN POKE 157,128: 
SYS 528 

6 POKE WA,Z: WA=WA+1 : GOTO 5 

1 0 DATA 

032,086,245,169,032,141,159,004 

11 DATA 

1 69,038,1 41 ,1 60,004,1 69,002,1 41 

12 DATA 


161 ,004,096,087,065,090,238,032 
1 3 DATA 208 

DATA LINES 

INVADALOAD (infy lives on the Invaders 
loader) 

20 DATA 

169,173,141,122,254,096,-1 

AGENT X II (Part 1) Infinite Energy 

20 DATA 

1 69,052,1 41 ,059,009,1 69,001 ,141 

21 DATA 

060,009,096,169,173,141,119,134 

22 DATA 

076,016,008,-1 

AGENT X II (Part 2) Infinite Lives 

20 DATA 

1 69,052,1 41 ,059,009,1 69,001 ,141 

21 DATA 

060,009,096,169,173,141,055,129 


22 DATA 

076,016,008,-1 

AGENT X II (Part 3) Infinite Energy 

20 DATA 

1 69,052, 1 41 ,059,009, 1 69,001 ,141 

21 DATA 

060.009.096.169.000. 141.192.049 

22 DATA 

076,016,008,-1 

ANARCHY (Immunity and Infinite Time) 

20 DATA 

1 69.000. 1 41 .202.032.1 69.096 

21 DATA 

141.103.031.096, -1 

BEAT IT (Infinite Lives) 

20 DATA 

169.240.141.159.013.096, -1 

KNIGHTTYME (Infinite Energy) 

20 DATA 

1 69,052,1 41 ,059,009,1 69,001 ,141 




PLAYING TIPS! 





PLAYING TIPS! 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 








1 2 DATA 1 

169.157.141,016, giff 

207.169.001.141 1 

13 DATA or 

017.207.076.000. jgH * 

207.169.076.141 / ' 

14 DATA I 

052,198,169.063, W L 1 

141.053.198.169 W 

1 5 DATA 

1 98.1 41 .054.1 98, 

076.016.001.169 J Bk 

1 6 DATA I ^ 

099.141.000. 192, l BllL 1 

076.000. 128 Y| 

1 7 DATA 

198.169.079.141 I 

1 8 DATA mm 

069.198.169.198, ||| 

141.070.198.169 I -JSS** 

1 9 DATA L 

076.141.084.198, 

169,095,141,085 ^ 

20 DATA 

198,169,198,141,086, 198,169,175 

21 DATA 

141,101,198,169,001,141,102,198 

22 DATA 
076,023,198 


Type in the following listing and RUN 
the program. Now select which of the 
levels (1-3) you want to skip, then 
press play on the tape to load the 
game. As well as skipping any of the 
first three levels, you have 63 lives on 
the last level. 


0 REM MOONWALKER HACKS (C) 
WAZ 1991 

1 FOR WA=384 TO 438: READZ: 
C=C+Z: POKE WA,Z: NEXT 

2 FOR WA=272 TO 314: READZ: POKE 
WA,Z: C=C+Z: NEXT 

3 IF Col 2091 THEN PRfNT”WACKO 
SEZ DATA ERROR“:END 

4 INPUT “SKIP LEVEL 1 ”;A$:IFA$=“N” 
THEN POKE 414,32: POKE 419,0: 
POKE 424.128 

5 INPUT “SKIP LEVEL 2 ”;A$:IFA$=“N” 
THEN POKE 273,32: POKE 278,0: 
POKE 283,128 

6 INPUT “SKIP LEVEL 3 “;A$:IFA$=“N” 
THEN POKE 288.32: POKE 293,172: 
POKE 298.9 

7 POKE 157.128: SYS 384 

1 0 DATA 

032.086.245.1 69.1 68.1 41 .208.008 

1 1 DATA 

1 69.057.1 41 .209.008.076.01 6.008 


fm-m* 


SCOOE 

■ O 0 O P 5 0 


21 DATA 060,009,096,169,000,141,039, 
023 

22 DATA 076,01 6,008,-1 

STORMBRiNGER (Infinite Energy) 

20 DATA 

169,052,141,059,009,169,002,141 

21 DATA 

060,009,096,1 69,000,1 41 ,131 ,027 

22 DATA 
076,016,008,-1 


NIGHT RACER (Computer Car Can’t 
Win) 

20 DATA 

169,000,141,129,020,096,-1 

PULSE WARRIOR (Infinite Lives) 

20 DATA 

1 69,1 73,1 41 ,1 1 6,021 ,1 41 ,1 47,021 

21 DATA 096,-1 

ROLLAROUND (Infinite Lives) 

20 DATA 


1 69,052,1 41 ,059,009,1 69,002,1 41 

21 DATA 

060,009,096,169,240,141,060,122 

22 DATA 076,027,008,-1 

SPORE (Infinite Lives) 

20 DATA 

169.189.141.144.029.096, -1 

STARLIFTER (Infinite Lives) 

20 DATA 

169,248,141,113,024,096 

MOTOS (Infinite Lives) 

20 DATA 

169.093.141.092.097.096, -1 

SKATE ROCK (Mastertronic re-release 
only!!!, infy lives and time) 

20 DATA 

1 69,052,1 41 ,059,009,1 69,002,1 41 

21 DATA 

060,009,096,169,165,141,146,010 

22 DATA 

141.113.029.076.016.008, -1 

SUBTERRANEA (Infy Lives) 

20 DATA 

169.173.141.217.027.096, -1 

SCUMBALL (Infy Lives) 

20 DATA 

1 69,052,1 41 ,059,009,1 69,002,1 41 

21 DATA 

060.009.096.169.000. 141.253.050 

22 DATA 

076.016.008, -1 

BATTLE VALLEY (Infy Ammo and 
Energy) 

20 DATA 

1 69.000. 1 41 .067.050.1 41 .046.058 

21 DATA 

169,165,141,184,069,096,-1 


POSEIDON 
PLANET 1 1 

(Hi-Tec) 

Type in the listing and RUN it, then 
press play to load the game with infy 
lives. 

1 REM POSIEDON PLANET 1 1 HAX BY 
WAZ 

2 FOR WA=384 TO 420: READZ: 
C=C+Z: POKE WA,Z: NEXT 

3 IF C<>3863 THEN PRINT 
”ERROR!“:END 

4 POKE 157,128: SYS 384 

5 DATA 

032.086.245.169.144.141.243.002 

6 DATA 

1 69.001 .141 .244.002.076.1 67.002 

7 DATA 

169.157.141.019.005.169.001.141 

8 DATA 

020.005.076.224.004.169.173.141 

9 DATA 

193,092,076,016,008 


ZZAP MEGATAPE 
MULTIHACK 

This nifty listing will hack loadsa 
Megatape games, so type in the listing, 
add the desired DATA line and RUN the 
game. 

0 REM ZZAP! MEGATAPE MULTIHACKS 
(C) WAZ 










* 






ft ft l V' 





ZZAP! 64 JANUARY 






• NUMBER 80 




1 REM BUY ‘ALEC EIFFEL’ BY PIXIES !!!! 

2 FOR WA=584 TO 602: READZ: C=C+Z: 
POKE WA,Z: NEXT: IF C<>2131 THEN 
PRINT ”ERROR!“:END 

3 READZ: IF Z=-1 THEN POKE 157,128: 
SYS 584 

4 POKE WA,Z: WA=WA+1: GOTO 3 

5 DATA 

032.086.245.169.091.141.253.002 

6 DATA 

169.002.141.254.002.076.224.002 

7 DATA 
087,065,090 
99 DATA 
076,013,008,-1 


And here’s the DATA lines... 

GAME MASTER (Tape 22) Infy Lives 

1 0 DATA 

169,096,141,189,087 
BOMBUZAL (Tape 16) Infy Lives 
1 0 DATA 

169,173,141,160,030 

ZYBEX (Tape 15) Infy Lives/Weapons 

1 0 DATA 

169,189,141,247,104,169,181,141 

1 1 DATA 
160,108 

DRACONUS (Tape 15) 

Infy Lives/Fire 

1 0 DATA 

169,173,141,027,029,141,030,029 

1 1 DATA 
141,170,046 

ZIG ZAG (Tape 5) Infy Lives 

1 0 DATA 

169,165,141,202,061 


SPELLCAST (Tape 18) Infy Lives 

1 0 DATA 

169,238,141,233,034 

SHOTAWAY (Tape 18) Infy Lives 

11 DATA 

169.234.141.142.069.141.143.069 

1 2 DATA 

141.144.069 

DREAMRAIDER (Tape 19) 

Infy Lives/Time 

1 0 DATA 

169,173,141,251,076,169,165,141 

1 1 DATA 
099,077 

THRUSTABALL (Tape 19) Infy Lives 

1 0 DATA 


i is 


169,173,141,177,201 

REVENGE OF THE 
MUTANT CAMELS (Tape 19) 

Infy Lives 

10 DATA 

169,165,141,082,139 

FLIK FLAK (Tape 20) 

Infy Lives 

1 0 DATA 

169,234,141,138,050 

OUTTAKE 2 (Tape 20) Infy Lives 

1 0 DATA 

169,000,141 ,223,061 ,141 ,239,061 

POWERAMA (Tape 21) Infy Lives 

1 0 DATA 

169,173,141,074,070,141,077,070 



45, 


COMMODORE SUPPLIES 


Commodore 64 power pack ....£25.99 

64 Parallel convertor £19.99 

801/803 ribbon x 2 £9.99 

Mini office 2 cassette £17.99 

64 Instruction manual £9.99 

64 Slimline case £9.00 

Vic-20 modulator £14.99 

C64/128 Commodore sound 
Expander module and sound Studio- 

Mid compatible Disk or Cass £9.99 

C2N/C3N datacorder £25.99 


64 Reset cartridge £7.99 

Wafas 64K x 2 £9.99 

Mini Office 2 Disk £20.99 

Cl 28 instruction manual £19.99 

C3N to C64 adaptor £4.99 

C16/+4 games designer £2.99 

Printer + Interface £140.00 


C64 REPAIR -ONLY £24.95 

including parts/labour/insurance etc. 
Send machine only and fault 
description. 



To order send cheque/PO to: 

Omnidale Supplies, 23 Curzon Street, 
Derby, DEI 2ES 
Tel: 0332 291219 
Open Mon - Sat 10-5.30 



WE WOULD LIKE TO 
WISH ALL OUR 
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NEW A VERY 


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NEW YEAR 


COMMODORE 


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Send S.A.E for details to, 

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you are under 1 8 years of age please obtain permission of whoever pays the phone _ 
INFODIAL POBox 36 LSI 4TN Call charges 36p Per Min Cheap 48p Per Min All Other Times 



PLAYING TIPS! 






EDUCATION! 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 



46. 


Can learning to read 
and count be fun? 
HELEN REIDY finds out 
with two brand-new 
educational series. 

PLAY AND LEARN 

At first sight, Prisma’s Play And Learn 
series looks like one of the most innovative 
pieces of educational software since 
Database first had the bright idea of putting 
Teddy badges into the Fun School boxes. 
The thing that sets this package apart from 
the usual gimmickry is its well-thought-out 
approach and serious attempt at actually 
teaching your child about words. 



go. A child’s voice on the tape (aka Patricia 
Hayes the actress, according to the blurb) 
tells you how everything works, what the 
keyboard looks like and how to move Prof 
around. 

All this kept my four-year-old well- 
occupied, pressing the spacebar on the 
musical signal and looking at the words as 
they came up on screen, whilst at the same 
time listening to the explanatory voice-over. 

It may all be very clever, but it’s a pity 
that the reading game that comes along too 
hasn’t had the same degree of time 
lavished on it. In the sophisticated world of 
the child, surely the Prisma team could 
have come up with something a teensy bit 
more appealing than the grid-and-ladders 
format? All our little fat red Prof manages to 
do is puff up and down his ladder, matching 

words to your command! 
Wow! 

Plus points, however, 
are that the skill levels 
are well graduated and 
cursor control is nice and 
simple — one press 
doesn’t send Prof skating 
too energetically across 
the screen! 


Third part 


• Is the prof, thick or not? Only Phil can 
doing rubbish so far! 

Prof Plays A New Game is the first 
instalment in this four-part series. For your 
£15.32, you get an audio cassette, two 
computer cassettes and five little story 
books whose vocabulary matches the 
different skill levels in the games. No Teddy 
badge, but who cares? 

At this point it’s probably a good idea to 
get some sticky labels, draw arrows on 
them and glue them onto the keys which 
have been designated as left, right, up and 
down. 

So far, so good; but what do you do with 
it all? 

Audio introduction 

The rather ingenious idea behind the 
package is that, to start with, you plug the 
child into the computer armed with — in our 
case — the trusty old Fisher- Price cassette 
recorder and set everything going. The 
computer loads up, with luck, and off you 


The latest bit of the Play 
And Learn series is Part 
3 (where’s Part 2?, we 
ask ourselves). Released 
in July this year, it 

continues in a similar 

decide, and he’s vein Prof Makes 

Sentences contains just 
a cassette tape though — no 
accompanying reading matter with this one. 

The most memorable part of the package 
is the snow scene, which you get as a 
reward. Most of the reward sequences are 
pretty yawn-making, but this one is a must\ 
Watch the boy disappear when the 
snowball is thrown at him. 


Say after me... 

Prisma use a purely ‘look and say’ 
vocabulary throughout the series. The story 
books themselves tend to be a bit 
pedestrian, but once again, well ordered. 
The big exception to this would have to be 
Book 4, which isn’t so much a story as a 
thinly-veiled piece of indoctrination, with 
gems such as: ‘I like the computer game 
with the little red man’ and even ‘if we play 
the new game we can learn to read’. 
Presumably the tots repeat this one over 
and over, parrot-fashion, and then duly 


order a copy of Part 2 of the Prof series 
from Father Christmas! 

The books are well illustrated, but only in 
black and white — for some reason you 
only graduate to full colour in Book 5. My 
one main quarrel with the approach is the 
decision after ‘thorough testing in hundreds 
of schools’ to abandon capital letters at the 
beginnings of sentences. This, according to 
the company, is at the suggestion of 
hundreds of primary teachers who consider 
that it ‘confuses the children’. Oh, yeah? 

Now if you’re going to try and avoid 
bewildering the children, surely the 
keyboard presents a more serious 
problem? You know, the small fact that 
computer keyboards tend to be in those 
confusing capitals. Can we assume that 
keyboard overlays are the next thing for 
Santa’s shopping list? 

The content may all be solidly 
educational, but both packages suffer from 
a definite dearth of dynamism in the 
programming — they just don’t catch the 
child’s imagination enough to keep them 
coming back for more. Once they’d found 
out that what Prof did wasn’t particularly 
mind-blowing, my lot went off and picked up 
something else to do. 

And, when you’re paying this much for a 
program, staying power is definitely one of 
the requisites. Pity. Nice try, though. 


PLAY AND LEARN Series 

Part 1 : ‘Prof Plays a New Game’ — 
£15.32 cassette 

Part 3: ‘Prof Makes Sentences’ — 
£13.27 cassette 

Prisma Software, 29 St James 
Avenue, Upton Heath, Chester SH2 
1NB. 


FUN SCHOOL 4 

Thank heavens for the EuroPress Teddies! 
What every computerised household this 
side of the Great Wall of China will be 
utterly thrilled to hear is that Fun School 4 
is now out. And, three cheers, it’s even 
better than Fun School 3\ 

The team that brought you Fun School 3 
has obviously had its collective brain well 
and truly bent around the knotty problem of 
the under 5s. Just what does turn on your 
average three-year-old? Other than a trip to 
McDonald’s, that is. 

Well, they’ve come up with a great six 
pack of maths, colour recognition, matching 
and singing. Enough to keep your tots 
amused for days on end! At their highest 
levels, most of the programs held the 

interest of a much wider range of age 


fc 

r 

f 

( 

i 

i 









groups than just the under 5s. A very 
definite plus, given the price of software. 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 


Counting sheep 


Having trouble with numbers? Let Teddy 
The Teacher help you! Wearing his cap and 
gown so he looks just the part, Teddy runs 
through counting to ten before taking your 
hand and leading you gently through the 
morass of basic addition. First time round 
you get pictures to help you, but then you’re 
on your own, kid! Pretty pictures, solid 
educational value, interested tots; what 
more can you ask for? 

Teddy’s Karaoke (yes, you read it right, 
Karaoke!) is possibly, in educational terms, 
one of the weakest programs. Not content 
with a nice safe career in teaching, our 
intrepid Ted has donned his shades, 
slicked back his fur and done his level best 
to look cool (rather like a Ted, you may or 
may not be thinking). 

And, like all the great DJs, toasters and 
rappers, his first love is a good nursery 
rhyme, just like momma used to sing. It’s 
actually a fairly well-designed, follow-the- 
bouncing-ball singalong program which 
teaches a bit of rhythm and letter 
recognition as it goes. The only problem is 
that when the ball reaches the end of a line, 
the lyrics scroll up jerkily so the next line is 
at the top. This rather threw our little 
readers — books just don’t do that! 

Teddy’s Books, on the other hand, 
does set you thinking. 

The scene is this. Daddy Ted is reading 
to his little teddies to get them off to sleep. 
Your task is to decide which of the 
numbered books he’s actually reading from 
On the first level all you have to be able to 
do is work out which of a sequence of 
numbers is missing. From sequencing you 
move all the way up to deduction, using 


concepts of bigger and 
smaller numbers — 
something which the little 
ones quite often need 
practice at. 

What’s both cute and 
original is that each time 
you answer correctly, one 
of the teddies snuggles 
down and drops off. As 
soon as they’re all out 
cold, the dreamtime sheep 
start to jump over 
dreamtime fences! All 
together — aaaahhhh! 
Still, the tinies loved it! 


Train oi 
Thought 


Fun Train is basically a 
matching game, but again, beautifully 
presented. Teddy the train driver (are these 
teddies all related?) tows along a series of 
pictures. Can you match up the two identical 
ones? 

At this level our under 5s were kept well- 
occupied, waving back with great gusto at 
Teddy when they got the answers right. At 
higher levels it taxed the reading abilities of 
the older ones, too. But they didn’t wave at 
Teddy — they’re all far too sophisticated at 
the age of six for that kind of thing! 

Colour recognition and general artistry 
are explored in both Teddy’s House and 
Teddy Paint Although you can use the 
‘cursor’ keys (in this case ‘ A ’, and ';’), 
a joystick will help with Teddy Paint 

It’s a potentially very powerful tool for the 
tots, but they’ll need an adult around for 
quite a while before they can hope to get to 
grips with it all. You can run up anything 
from a pseudo-psychedelic picture (using 
the cycle colour function) to a complete 
teddy scene from a whole horde of ready- 
made teddies-in-action in the Teddy Paint 
library. If you’ve long been guarding the 


secrets of PaintBox from your children, then 
this is for you! 

Teddy’s House, on the other hand, is a 
rather more sophisticated version of the 
farmyard game from Fun School 3 — this 
time you’re painting houses, though. And 
watch out for Teddy — even when he’s not 
actually present in the game, he’s to be 
spotted driving his decorator’s van across 
the screen. Is there no end to this Ted’s 
talents? Nice touch with the garden birds — 
they sit on the wall and watch the 
proceedings with a particularly beady eye! 


Fun and educational 

You might need to sit down with the tots and 
explain just how to get the best out of some 
of these programs. Whereas Fun School 3 
had ideas for expanding on the themes 
introduced by the various programs, this 
manual doesn’t go into it at all. Pity. 


sends parents scurrying out to buy a 
computer for their little darling. It’s 
entertaining, colourful, well-designed and 
even dare I say it, educational! More, more, 
much more please! When’s Fun School 5 
coming out? 


Fun School 4 should be out now 
from EuroPress Software for 
£12.95 cass, £16.95 disk. 











ZZAP 


JANUARY 1992 • NUMBER 


i 










l 



m 

I 

] A 

' * 




J I 


i 


i 

I 

I 

I 


p_- 

* 


\ i 

v J 






BSR 


SUBSCRIBE TO ZZAP! AND GET A 
FREE OCEAN GAME!!! 




Flash Gordon, eat your heart out. I 
may be the usual type of hopeless 
production editor during the day but 
once every blue moon I magically 
transform into... dum, dum, derrrr... 
Supersub, the handsome hero (as my 
mother tells me) who always arrives at 
the earliest second to save the day! 

Not ’arf! 

This month’s dauntless deed, 
courtesy of Supersub, is the business 
transaction you’ve always dreamed of: 
no, not pilfering millions from your 
employees’ pension fund, but a chance 
to get ZZAP! delivered to your home, 
plus a free Ocean cassette* game of 
your choice! What an amazing deal or 
what 

(*Add £4 if you want your game on 
disk. Free gift offer only valid for UK 
residents.) 



iFDATI 


Step into the boots of that butch guy, Hulk 
Hogan, in this Sizzling beat-’em-up, and 
dream you’re as hunky and heroic as 
Supersub! I’m a man and I like grappling... 
with women (I wish!). 


• SMASH T.V 

A nightmare of a gameshow, a Sizzling 
dream of a game. Smash ail those baddies 
and beat up that smarmy host — if only he 
was as lovable and cuddly as Supersub — I 
am not overweight! 


• HUDSON HAWK 

A superb conversion of my favourite movie! 
Now, being a clean-living, perfect sort of 



• The Ocean game I've chosen is 


World Wrestling Federation 
Smash TV 
Hudson Hawk 


Cassette 

□ 6101 

□ 6103 

□ 6105 

New Sub 


Disk (£4 extra) 

□ 6102 

□ 6104 

□ 6106 

Renewal 


• I live in the United Kingdom 
(£24 with cass, £28 with disk) 

• I live in Europe or Eire 
(£30, no free game) 

• I live outside Europe 

(£44, no free game, posted airmail) 


□ 6001 


□ 6002 


this 

#«fer Is 
not valid 
after 
Smmwmwf 


□ 6003 


□ 6004 


□ 6006 


□ 6005 

• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER CHEQUE 

• Credit Card Number: 

• Expiry Date: 

• Signature: 

• NAME: 

• ADDRESS: 


POSTCODE: 

• Make cheques and postal orders payable to EuroPress Direct. Send this form with 

payment, to: Europress Direct, ZZAP! SUBSCRIPTIONS, FREEPOST, Ellesmere Port, 
South Wirral L65 3EB. 

• Phone orders: Tel: 051 357 1275. • Subscription enquiries: Tel. 051 357 2961. 









/_ 



•MflBSis 


guy, Supersub doesn’t normally believe 
in burglary, but during the game you do 
have to engage in a bit of thievery to save 
the world! And Supersub would just like to 
say, I admire Andie McDowell — she’s all 
woman, just right for an all-man Supersub! 


• Why, even my soppy sidekick, 
Superhippyfilmplanner, could tell that’s a 
pretty amazing deal. It’s a pity he’s such a 
hippy, really. Instead of doing the, erm, 
whatever he does for ZZAP!, he much 
prefers to ‘trip out, man’, playing Rick 
Dangerous 2. Why can’t everyone be as 
dedicated and hard-working as Supersub? 
Well, I suppose I am the one and only, 
nobody I’d rather be. Apart from Frank 
Butcher, perhaps. 


$§mm m 



I 

I 

i 


' -rvn ~ 













'If I see 

another 

Op-Wolf 

done', s 


myself under | 
a bus.' 

Grasping the 
opportunity with both 
hands, we sent him to 


sprites in and out of 
the screen for the 3- 
D effect. This is 
incredibly difficult on 
the Commodore as It, 
can only double the 
sprites in size, which 
would be useless for 
this game — the 
aliens would either 
reach you far too 
quickly or take 
unfeasibly long 

pauses between 

steps. (In earlier Op 
Wolf - type games the 
sprites only moved 
horizontally). This 
was solved by 
storing the frames separately and swapping 
between them, giving the impression of 
forward movement. Typically, about eight 
frames were needed for each alien. 


Injtages development 
house to report on 
Space Gun, soon to be 
released by Ocean. 

O peration Wolf clones; they get 
everywhere, don’t they? 
Everywhere you look there are 
home-computer variants of the original 
coin-op classic. To make any sort of mark 
with such an overused theme, a game has 
to be that little bit special. Fortunately/the 
Space Gun coin-op has ‘special’ written all 
over It, and its Commodore 64 conversion 
promises to be equally good. 


• Kill the alien scum and rescue your friends in this kick-alien 
ass blaster form Ocean. 

down in Op Wolf, you couldn’t see where 
you were aiming unless you were shooting 
and ammo was limited! 

There are no ammo limitations in Space 
Gun , but be careful — overshooting 
leads to overheating! 

There’s three special weapons, 
namely Bombs, Flames, and Freeze, 
collected via.reveal-and-shoot icons. 

Missed one? No worries — run 
backwards and retrieve it. 8 


itnimm 


llllllllti 


• More nasties to deal with. These massive 
sprites are looking mega impressive! 


Ssi^U atmosphere 

Space Gun looks very close to the coin- 
op. though inevitably^ few 
embellishments had \o go. When or green 
bonce slashes you with 11 is claws, for 
example, the wounds don’t appear on 
screen^ and when you return the 
compliment by blowing his intestines 
across the deck he only flashes instead of 
bleeding horribly. \ 

Even so, the large-budget sci-fi film 
atmosphere is preserved, giving an 
incredible feeling of danger — you forget 
you're only playing a computer game. The 
graphics, features, and area layout are all 
remarkably close to the original. Images 
aren't yet sure whether ail seven levels will 
be present, but there'll certainly be at least 
five. 


% Watch out for the full Space 
Gun review in the next ZZAP! 




CASS DISC 

3D CONSTRUCTION KIT 17.50.17.50 

ALIEN STORM NEW..8.99 .11.99 

BATTLE COMMAND NEW...N/A .11.99 

BATTLECHESS N/A .11.99 

BRIAN CLOUGH FOOTBALL 

FORTUNES 6.99 ...9.99 

CHAMPIONS OF KRYNN N/A.17.50 

CISCO HEAT NEW..7.50 .10.99 

COLOSSUS BRIDGE 4 8.99.10.99 

COLOSSUS CHESS 4 7.50 10.99 

CRICKET CAPTAIN (D&H) 7.50 ....N/A 

CURSE OF AZURE BONDS N/A .17.50 

CYCLES 5.99 ...7.99 

DARKMAN 7.50.10.99 

DEATH KNIGHTS OF KRYNN N/A .17.50 

DOUBLE DRAGON 3 NEW..8.99 ....N/A 

DIPLOMACY 7.50 ....N/A 

ELVIRA N/A.17.50 

ELVIRA ARCADE NEW..7.99 .10.99 

F-1 6 COMBAT 10.99.13.99 

FINAL BLOW BOXING NEW..8.99 .10.99 

FINAL FIGHT 8.99.11.99 

FORMULA ONE GRAND PRIX 

CIRCUIT 7.50 ....N/A 

FUN SCHOOL 3 (U.5) 9.99.12.99 

FUN SCHOOL 3 (5-7) 9.99.12.99 

FUN SCHOOL 3 (7+) 9.99.12.99 

GATEWAY FRONTIER N/A.17.50 

GOLDEN AXE 7.50.10.99 

GRAND PRIX (D&H) 7.50 ....N/A 

GREMLINS 2 7.50 ...8.99 

HERO QUEST DATA DISC 

WITCHLORD 5.99 7.99 

I PLAY 3-D SOCCER 7.50.10.99 

THE LAST BATTLE 7.50.10.99 

LAST NINJA 3 9.99.12.99 

LOGICAL 7.50.10.99 

LOTUS ESPRIT TURBO CHALLENGE7.50 .1 0.99 

MAN.UTD.EUROPE 8.99.11.99 

MERCS 8.99.11.99 

MIGHTY BOMBJACK 7.50.10.99 

MONOPOLY DELUXE 7.50 ....N/A 


MOONFALL 7.50.10.99 

MULTI PLAYER SOCCER 

MANAGER 7.50. 

THE NATIONAL s . 7.50 . 

NEIGHBOURS NEW..7.50 . 

NEVERENDING STORY 2 NEW..7.50 , 

NORTH AND SOUTH 8.99 , 

OUTRUN EUROPA 8.99, 

PIT FIGHTER 7.50, 

R.B.1.2 7.50 

ROBOZONE 7.50 

ROBOCOP 2 .. (CARTRIDGE ONLY) 19.99 

ROBIN SMITHS INT CRICKET 7.50., 

RODLANDS 8.99 

RUGBY WORLD CUP 7.50 

SCRABBLE, MONOPOLY 

&CLUEDO 13.99 

SHADOW DANCER 8.99 

SPEEDBALL 2 7.50 

SPORTING TRIANGLES 7.50 

SIM CITY N/A 

THE SIMPSONS NEW..7.50 

SMASH TV 7.50 

STEALTH FIGHTER 10.99 

STRATEGO 5.99 

SUPER MONACO GRAND 

PRIX 7.50 

SUPREMACY 10.99 

SWAP 7.50 

SWITCHBLADE 7.50 

TANK ATTACK 8.99 

TERMINATOR 2 7.50 

TOTAL RECALL 7.50 

TRIVIAL PURSUIT 10.99 

TURBOCHARGE 8.99 

TURTLES 2 NEW..8.99 

ULTIMATE GOLF 10.99 

VOLFIED NEW..7.50 

WORLD CHAMPIONSHIP 

BOXING 7.50 

WORLD CLASS RUGBY 7.50 

WWF WRESTLEMANIA NEW..8.99 


...N/A 

...N/A 

...N/A 

10.99 

11.99 

11.99 

10.99 
,12.99 
,10.99 

19.99 

N/A 

,11.99 

,10.99 

....N/A 

.11.99 

.10.99 

.10.99 

.13.99 

.10.99 

.10.99 

.13.99 

...7.99 

.12.99 

.13.99 

.10.99 

.10.99 

.10.99 

.10.99 

.10.99 

13.99 
.11.99 
.10.99 
.13.99 
.10.99 

....N/A 

.10.99 

.10.99 


NEW BACK CATALOGUE 


B.C.'S QUEST FOR TIRES 2.99 

BATTLETECH (DISC ONLY)NEW 3.99 

BOULDERDASH 1 & 2 2.99 

CYBERWORLD (DISC OR CASS)NEW...2.99 
ESCAPE-PLANET ROBOT 

MONSTERS 3.99 

GALAXY FORCE 2.99 

GRAHAM GOOCH ALL STAR CRICKET 3.99 

H.A.T.E 2.99 

HEAVY METAL + FREE BEACH-HEAD 3.99 

KENNY DALGLISH SOCCER MATCH ...2.99 


LAZER SQUAD NEW 3.99 

LORDS OF CHAOS...: NEW 3.99 

MUNCHER 3.99 

PACLAND NEW 3.99 

PACMANIA NEW 3.99 

QUEDEX SPECIAL OFFER 0.50 

SKOOLDAZE 2.99 

SPY WHO LOVED ME 3.99 

SUPER SCRAMBLE SIM(DISC ONLY)..2.99 

TURRICAN 2 NEW 3.99 

WALL STREET (DISC ONLY)NEW 2.99 


2 PLAYER SOCCER SQUAD 


...3.99 

FERRARI FORMULA ONE 


....3.99 • 

2 PLAYER SUPER 



FIGHTER PILOT 


....2.99 

LEAGUE SOCCER 


...3.99 

FIRST PAST THE POST 


....3.99 

4 MOST SPORT 



FOOTBALL CHAMPIONS 


....3.99 

(SOCCER BOSS ETC) 


...2.99 

FOOTBALL DIRECTOR 


....3.99 

4 MOST WARZONE (ARMY 



FOOTBALLER OF THE YEAR 2 


....3.99 

MOVES 19 ETC) 


...3.99 

FOOTBALL MANAGER 


....2.99 

1942 


...2.99 

FOOTBALL MANAGER 2 


....2.99 

1943, STREETFIGHTER & 



FOOTBALL MANAGER 2 



B.COMMANDO 


...4.99 

EXPANSION KIT 


....2.99 

APB 


...3.99 

FORGOTTEN WORLDS 


....3.99 

ACE 1 & 2 


...2.99 

FRANK BRUNOS BOXING 


....2.99 

AFTERBURNER 


...3.99 

FRUIT MACHINE SIM 2 


....3.99 

ALTERED BEAST 


...3.99 

GALDRAGONS DOMAIN 


....2.99 

AMERICAN 3D POOL 


,...3.99 

GAME OVER 2 


....3.99 

ARKANOID 1 OR 2 


,...3.99 

GAMES SUMMER EDITION 


....3.99 

ARMALYTE 


,...3.99 

GAMES WINTER EDITION 


....3.99 

AUSTRALIAN RULES FOOTBALL.... 


....2.99 

GEMINI WING 

..NEW... 

3.99 

BANGER RACER 


....3.99 

GHOSTS AND GOBLINS 


2.99 

BARBARIAN 


....2.99 

GRAHAM GOOCH 


2.99 

BARBARIAN 2 


....3.99 

GREEN BERET 


3.99 

BATMAN THE CAPED 



GRID IRON 2 


2.99 

CRUSADER 


....3.99 

HARD DRIVIN 

..NEW.. 

3.99 

BATMAN THE MOVIE 


....3.99 

HAWKEYE 


3.99 

BEACHHEAD 1& 2 & 



HEROES OF THE LANCE 


3.99 

RAID MOSCOW 


....4.99 

HYPER SPORTS 


3.99 

BLOOD MONEY 


....3.99 

I.K+ 


3.99 

BOMBJACK 1 OR 2 


....2.99 

ICE HOCKEY 


2.99 

THE BOXER 


....3.99 

IKARI WARRIORS 


2.99 

BOXING MANAGER 


....3.99 

INDIANA JONES LAST CRUSADE. 


3.99 

BUBBLE BOBBLE 


....3.99 

IINTERNATIONAL MANAGER 


3.99 

BUGGY BOY 


....2.99 

INTERNATIONAL SOCCER 


3.99 

C.J. IN THE USA 

NEW... 

....3.99 

JOCKY WILSONS COMPEDIUM 



C.J.’S ELEPHANT ANTICS 


....3.99 

DARTS 


3.99 

CABAL 


....3.99 

KENNY DALGLISH SOCCER 



CALIFORNIA GAMES 


....3.99 

MANAGER 


2.99 

CHAMPIONSHIP GOLF 


....3.99 

KENTUCKY RACING 


2.99 

CHASE HQ 


....3.99 

KICK BOXING 


2.99 

CHUCKIE EGG 1 OR 2 


....3.99 

KICKOFF 


3.99 

CLASSIC PUNTER 


....2.99 

LAST NINJA 


2.99 

CLASSIC TRAINER 


2.99 

LEAGUE FOOTBALL 

..NEW.. 

3.99 

COMMANDO 


2.99 

THE MATCH 


3 99 

CONTINENTAL CIRCUS 

.NEW... 

3.99 

MATCHDAY 2 


3.99 

COUNTY CRICKET 


3.99 

MEAN MACHINE 


3.99 

CRICKET MASTER 


2.99 

MIAMI CHASE 


3.99 

CUP FOOTBALL 


3.99 

MOONWALKER 


3.99 

DALEY THOMPSON’S OLYMPIC 



MOTORCYCLE 500 


3.99 

CHALL 


3.99 

NEW ZEALAND STORY 


3.99 

DALEY THOMPSONS DECATHLON 

3.99 

NINJA WARRIOR 

...NEW.. 

3.99 

DELTA 


3.99 

ON THE BENCH 


3.99 

DEVASTATING BLOW BOXING 

.NEW.. 

3.99 

OPERATION THUNDERBOLT 


3.99 

DIZZY PANIC 


3.99 

OPERATION WOLF 


3.99 

THE DOUBLE 


2.99 

OUTRUN 


3.99 

DOUBLE DRAGON 

.NEW.. 

3.99 

PAPERBOY 


2.99 

DOUBLE DRAGON 2 

.NEW.. 

3.99 

PASSING SHOT 


2.99 

DRAGON NINJA 


3.99 

PITSTOP 2 


2.99 

DRAGON SPIRIT 


3.99 

POPEYE 2 


2.99 

EURO BOSS 


2.99 

POWERDRIFT 


3.99 

F.l. TORNADO 

.NEW.. 

3.99 

PROFESSIONAL 



FANTASY WORLD DIZZY 


3.99 

FOOTBALLER 


3.99 


PUB GAMES 2.99 

QUATTRO ADVENTURE (DIZZY ETC) 3.99 

QUATTRO ARCADE 3.99 

QUATTRO CARTOON (LITTLE PUFF ETC) 3.99 

QUATTRO COIN OPS (FAST FOOD ETC) 3.99 

QUATTRO SKILLS (INT.RUGBY ETC) 3.99 

QUESTION OF SPORT 2.99 

R-TYPE 3.99 

RENEGADE 1 OR 3 3.99 

ROADBLASTERS 2.99 

ROAD RUNNER WILE COYOTE NEW 3.99 

ROBOCOP NEW 3.99 

ROCK STAR ATE MY HAMSTER 3.99 

RUGBY COACH (D&H) 3.99 

RUGBY MANAGER 

(MASTERTRONIC) 2.99 

RUNNING MAN 3.99 

SABOTEUR 1 OR 2 1.99 

SAM FOX 2.99 

SCOOBY DOO AND SCRAPPY DOO 3.99 

SHINOBI ; 3.99 

SILKWORM NEW 3.99 

SKY HIGH STUNTMAN 3.99 

SLIGHTLY MAGIC 3.99 

SNOOKER MANAGEMENT 3.99 

SOCCER DIRECTOR 2.99 

SOCCER MATCH NEW 3.99 

SOCCER RIVALS NEW 3.99 

SOCCER STAR 3.99 

SPIKE IN TRANSYLVANIA 3.99 

SPY HUNTER 2.99 

STEVE DAVIS SNOOKER 3.99 

STRIKER 3.99 

STRIKER MANAGER 2.99 

STRIP POKER 1 OR 2 2.99 

STUNT CAR RACER 2.99 

SUMMER GAMES 2.99 

SUPER LEGUE SOCCER NEW 3.99 

TARGET RENEGADE 3.99 

TARZAN GOES APES 3.99 

TECHNOCOP 3.99 

THOMAS THE TANK ENGINE 2.99 

THUNDERCATS 2.99 

TRACKSUIT MANAGER 2.99 

TRAPDOOR 1 & 2 2.99 

TREASURE ISLAND DIZZY 3.99 

TURBO OUTRUN 3.99 

TURRICAN 3.99 

THE UNTOUCHABLES 3.99 

WEMBLEY GREYHOUNDS 3.99 

WINTER GAMES 2.99 

WIZBALL 3.99 

WONDERBOY 3.99 

WORLD CLASS LEADERBOARD, 

LEADERBOARD & TOURNAMENT 4.99 

X-OUT NEW 3.99 

XENON NEW 3.99 

YOGI AND THE 

GREED MONSTER 2.99 

YOGI BEARS GREAT ESCAPE 2.99 


JOYSTICKS 



APACHE 

£ 7.99 



PYTHON 

£ 8.99 

with new 


MAVERICK 

£ 12.99 

with new 


FREE +2 LEAD WITH 
EVERY JOYSTICK 










Unit 4, B.D.C., 21 Temple Street, Wolverhampton, WV2 4AN. 

Tel: 0902 25304. Fax: 0902 712751 


CALL US ON: 24 HOUR CREDIT CARD HOTLINE 0902 2S304 



AIR /SEA SUPREMACY 

SILENT SERVICE, CARRIER 
COMMAND, GUNSHIP, P47 
THUNDERBOLT & FI 5 STRIKE 
EAGLE 

CASS 11.99 DISC 13.99 

SUPER SEGA 

GOLDEN AXE, ES.W.A.T., 
SHINOBI, SUPER MONACO G.P. 
& CRACKDOWN 
CASS 12.99 DISC 13.99 

SUPER SIM PACK 

INTERNTIONAL 3-D TENNIS, 
ITALY 1 990, CRAZY CARS 2 & 
AIRBOURNE RANGER. 
CASS 11.99 DISC 13.99 

CAPCOM COLLECTION 

STRIDER 1 AND 2, GHOULS N 
GHOSTS, FORGOTTON 
WORLDS, U.N. SQUADRON, 
DYNASTY WARS, LED STORM & 
LAST DUEL. 

CASS 12.99 DISC 13.99 

BOARD GENIUS 

SCRABBLE DELUXE, DELUXE 
MONOPOLY, RISK & CLUEDO 
MASTER DETECTIVE 
CASS 1 1 .99 

MOVIE PREMIER 

TEENAGE MUTANT HERO 
TURTLES, GREMLINS 2, BACK TO 
THE FUTURE 2 & DAYS OF 
THUNDER. 

CASS 10.99 DISC 13.99 

JAMES BOND COLECTION 

SPY WHO LOVED ME, LICENEC 
TO KILL & LIVE AND LET DIE. 
CASS 8.99 DISC 13.99 

GRANDSTAND 

WORLD CLASS LEADERBOARD, 
PRO TENNIS TOUR, 
CONTINENTAL CIRCUS & 
GAZZA'S SUPER SOCCER 
CASS 10.99 DISC 13.99 

ADDICTED TO FUN 

BUBBLE BOBBLE, RAINBW 
ISLAND & NEW ZEALAND STORY 
CASS 7.50 DISCI 0.99 


HANNA BARBERA 
CARTOON COLLECTION 

YOGI'S GREAT ESCAPE, HONG 
KONG PHOOEY, RUFF AND 
READY & BEVERLEY HILLS CATS 
CASS 7.50 DISC 10.99 

VIRTUAL WORLDS 

TOTAL ECLIPSE, CASTLE MASTER 
& THE CRYPT 
CASS 10.99 DISC 13.99 

TEST DRIVE 2 
COLLECTION 

TEST DRIVE 2 (THE DUEL), 
MUSCLECARS, EUROPEON 
CHALLENGE, SUPER CARS & 
CALIFORNIA CHALLENGE 
DISC ONLY 1 7.50 

PACK OF ACES 

INTERNATIONAL KARTE, 
BOULDERDASH, WHO DARES 
WINS 2 & NEXUS 
CASS 3.99 

PHANTASIE 

PHANTASIE, PHANTASIE 3 & 
WIZARDS CROWN 
DISC ONLY 1 7.50 

POWER UP 

RAINBOW ISLANDS, ALTERED 
BEAST, X-OUT, TURRICAN & 
CHASE HQ. 

CASS 1 1 .99 DISC 1 3.99 

ITS TV SHOWTIME 

KRYPTON FACTOR, BULLSEYE, 
BOB'S FULL HOUSE & EVERY 
SECOND COUNTS. 

CASS 7.50 

PREMIER COLLECTION 

FLIMBO'S QUEST, LAST NINJA 1 
& 2, MYTH, DOMINATOR & 
INTERNATIONAL KARATE 
CASS 11.99 DISC 13.99 

FISTS OF FURY 

DOUBLE DRAGON 2, SHINOBI, 
DYNAMITE DUX & NINJA 
WARRIORS 

CASS 10.99 DISC 17.50 


WINNERS 

THUNDERBLADE, L.E.D. STORM, 
BLASTEROIDS, IMPOSSIBLE 
MISSION 2 & INDIANA JONES 
CASS 5.50 

SPACE ACE 

CYBERNOID, EXOLON, VENOM 
STRIKES BACK, XEVIOUS, 
NORTHSTAR, ZYNAPS & 
TRANTOR. 

DISC ONLY 5.50 

COIN OP HITS 

OUTRUN, THUNDERBLADE, 
ROAD BLASTERS, SPY HUNTER & 
BIONIC COMMANDO 
DISC 5.50 

WHEELS OF FIRE 

TURBO OUTRUN, CHASE HQ, 
POWERDRIFT & HARD DRIVIN. 
CASS 1 0.99 

HOLLYWOOD 

COLLECTION 

ROBOCOP, INDIANA JONES 
LAST CRUSADE, BATMAN THE 
MOVIE & GHOSTBUSTERS 2 
CASS 10.99 

DIZZY COLLECTION 

DIZZY, FAST FOOD, FANTASY 
WORLD DIZZY, TREASURE 
ISLAND DIZZY & MAGICLAND 
DIZZY 
CASS 7.50 

THRILLTIME PLATINUM 

BUGGY BOY, SPACE HARRIER, 
LIVE AND LT DIE, OVERLANDER, 
DRAGONS LAIR, THUNDERCATS, 
BEYOND THE ICE PALACE, 
GREAT GURIANOS & HOPPING 
MAD 
DISK 7.50 


FIST AND THROTTLES 

BUGGY BOY, THUNDERCATS, 
ENDURO RACER, IKARI 
WARRIORS & DRAGONS LAIR. 
DISC ONLY 3.99 


T.N.T. 

HARD DRIVIN, TOOBIN, 
DRAGON SPIRIT, XYBOT & A..B. 
CASS ONLY5.50 

FUN FORCE 3 

CALIFORNIA GAMES, 
OUTRUN & BARBARIAN 2 
. CASS 6.99 

MAX PACK COMPILATION 

TURRICAN 2, ST 
DRAGON, SWIV & 
NIGHTSHIF 
CASS 11.99 DISK 13.99 

SUPER HEROES 

STRIDER 2, INDIANA 
JONES, LAST 
NINJA 2 & THE SPY 
WHO 
LOVED ME. 

CASS 10.99 DISK 13.99 

THE HITS 2 

CREATURES, SUMMER 
CAMP, SNARE, HEAT 
SEEKER & 
RETROGRADE 
CASS 11.99 DISK 13.99 

CARTOON COLLECTION 

DIZZY, SLIGHTLY MAGIC, 
LITTLE PUFF, SEYMOUR 
GOES TO HOLLYWOOD, 
SPIKE IN 

TRANSYLVANIA & 

CJ ELEPHANT. 

CASS 7.50 

CHART ATTACK 

LOTUS ESPRIT TURBO 
CHALLENGE, SUPER CARS, 
CLOUD KINGDOMS, 
IMPOSSAMOLE AND 
GHOULS AND 
GHOSTS. 

CASS 10.99 DISK 13.99 

SUPREME CHALLENGE 

TETRIS, ELITE, SENTINEL, 

ACE 2 & STAR GLIDER. 

CASS 5.50 



DATA RECORDER REPLACEMENT 

MPS 1 230 PRINTER 

CASSETTE DECK FOR 

120C.P.S. N.L.Q. 

THE CBM 64 GREAT VALUE 

FRICTION/TRACTOR FEED 

AT 29.99 1 

PARALLEL/SERIAL 149.99 

NC POSTAGE 

INC. POSTAGE 


ADVANCED MILITARY SYSTEM 

29.99 

HOUND OF BASKERVILLES 


. 29 99 

BATTLESTORM 

29.99 

SIM CITY 


29.99 

CD-REMIX (ICON DRIVEN COMMANDS) 

29.99 

WRATH OF THE DEMON 


29.99 

FALCON NEW 

44.99 

XENON 2 

NEW.... 

29.99 


MIDI CONNECTOR 

+ 2 MIDI CABLES 14.99 

MOUSE MATS 2.99 

ST & AG EXTENSION 
LEADS 5.99 


AMIGA 1 /2 MEG 
EXPANSION WITH OR WITHOUT 
CLOCK 
29.99 


e hahri e cii%ev% 

IHClf DOUBLE SIDED, 

AAIIDI E llEilCIW uiifii 

DOUBLE DENSITY wwITH 

LABELS 

1 0.59 

1 r pa 

JO 5.50 

25 12.50 

40 PIECE 3 1/2 DISC BOX 6.99 
80 PIECE 3 1 /2 DISC BOX 7.99 
120 PIECE 3 1/2 DISC BOX 9.99 


HINT BOOKS 


BARDS TALE 1 OR 2 OR 3 5.00 

BUCK ROGERS 7.99 

CHAMPIONS OF KRYNN 7.99 

COLONELS BEQUEST 8.99 

CONQUEST OF CAMELOT 8.99 

CURSE OF AZURE BONDS 7.99 

DEATH KNIGHTS OF KRYNN 7.99 

DRAGONS OF FLAME 4.00 

ELVIRA 4.99 

EYE OF BEHOLDER 7.99 

HEROES OF THE LANCE 4.00 

HEROES QUEST 8.99 

HILLSFAR 7.99 

INDIANA JONES THE ADVENTURE ....4.99 
KINGS QUEST 1 OR 2 OR 3 

OR 4 OR 5 8.99 

LEISURESUIT LARRY 1 OR 2 OR 3 8.99 

MANHUNTER IN SAN FRANCISCO ....8.99 


MIGHT AND MAGIC 2 5.99 

POLICE QUEST 2 8.99 

POOL OF RADIANCE 7.99 

\QUWEST FRO GLORY 2 7.99 

SAVAGE EMPIRE 5.99 

SECRET OF THE SIVER BLADES .......7.99 

SPACE WQUEST 1 OR 2 OR 3 8.99 

STARFLIGHT 1 OR 2 5.00 

ULTIMA 5 OR 6 5.99 

WASTELAND 5.00 


QUEST FOR CLUES HINT BOOK 3 ...14.99 

HINTS AND TIPS FOR 40 TITLES 
UINCLUDI:- 

CODENAME ICEMAN, FUTURE WARS, 
HOUND OF SHADOW, INDIANA JONES, 
LEISURE SUIT LARRY 3, LOOM, 
MANHUNTER IN SAN FRANCISCO, 
POLICE QUEST 2, SPACE QUEST 3, 
BATTLE TECH, CHAMPIONS OF KRYNN 
ETC. ETC. ETC. 


ORDER FORM & INFORMATION 1 

All orders sent FIRST CLASS subject to availability. Just fill in the coupon and send it to:- 

Software City, Unit 4, BDC 21 Temple Street, Wolverhampton WV2 4AN. 

POSTAGE RATES - Please add 50p for orders under £5. Non UK/EEC countries add £2.50 per item. Non EEC 
countries add £4 per item. Paying by cheque - Cheques payable to Software City 

Name 

Address i 


Postcode Tel No 


Name of Game 

Computer 

Value 













Postage 


TOTAL 



Previous Customer. Ref No 

Card No Exp Date 

Signature Date 


Card No Exp Date 

Signature Date 

MQ7 EUROPEAN ORDERS MASTERCARD EUROCARD ACCEPTED 

I 1 1 








! •Q&® 0“©<C 
C*MCC>c 

i oo© c*s<c 0H»fl 

( P&ECO© 


D.ON1 


Help your child to a brighter future - 
with the best in educational software 


n.*«i, i>iii«ir**, i>i«i<M*‘, ih*» < .*.t t»u* fni«ir**,. 

lih«» ( ow i«ir»p*»di over th** n<Min. 

Ilic li t tl«* l.tll<|h4Ml to •>»!< I» fun. 


ttaac cctaft Tte<aii g 


S/ng along with 
DJ Ted to popular 
nursery rhymes. 


I* 


.. 




k 


TEDDY'S BOOKS 


Select the correct 
number of Teddy’s 
bedtime book. 


Type the correct 
letters and words 
and save Freddy 
from the crocodile. 


DESERT DATES 


mi 


Study historical 
events to find the 
secrets of the 
pyramids. 




FORMAT Amiga ST 




6 6 Fun School 4 zooms to the top of the class. 
Three brand new packages combining the essentials of 
the National Curriculum with beautiful graphics, cleverly 
animated rewards and stimulating sound keep 
your children engrossed while they learn. 

Teddy for under fives, Freddy the Frog for five 
to sev en year e lds and Sammy the Spy for seven 
to eleven year olds provide SIX original 
stimulating programs in every pack. Plus, the 
carefully designed levels for each program encourage 
your children to have fun and learn at their own pace 
- and ensure they get the most from Fun School 4 
and keep coming back for more. 9 9 


* — 








C64 Spectrum CPC 


lo©© 


Shop with Freddy 
and his friends 
choosing coins to 
pay the bill. 


s -’I © Ff as© 1 as©© 




Change Sammy’s 
money at the 
international 
exchange desk. 


Tape Disc Tape Disc Tape Disc 


24.99 24.99 24.99 12.99 16.99 12.99 16.99 12.99 16.99 


PRICE £ 


Archimedes and PCW versions will follow in early 1992. 
Spectrum, C64 & CPC available early November. 
Amiga ST & PC available end of October. 


WjOPRE SS 

O F T W A R E 

Europress Software Ltd, Dept ZZAP, Europa House Adlington Park, Macclesfield, Cheshire SK10 4NP 
On sale at top retailers nationwide. Selected formats available at larger branches of WH Smith, Menzies 
and Boots. For credit card purchases call 051 357 2961 







► 



Due to the vast distances involved, communications have only 
just reached me about the rebirth of ZZAP! under EuroPress 
Impact — my nipple twisting and Suckomatic probing obviously 
did the trick! 

Sadly, I've only had a few of your scores and charts votes 
trickling in, so things are little changed from last month. Never 
mind, you've got a whole month to get them in for the next ish 
so there's no excuse! Send them to EuroPress Impart, Scores & 
Charts, ZZAP!, Case Mills, Ludlow , Shropshire SY8 1JW. 


TIME MACHINE (Vivid Image/Activision) 

7,786 Ian Fletcher, Dibden Purlieu, Southampton 


VENDETTA (System 3) 

(Time Left) 

41 :50 Punty, Norwich 

41 :21 John de Vugt, Roosendaal, Holland 

39:26 Chris (WAK) Everett, Worcester 


WELLTRIS (Infogrames) 

6,142 (64 lines) Victor van Vlaardingen, Rotterdam 


ATOMINO (Psygnosis) 


800,028 Robert Swindells, Parkstowe, Dorset 


Holland 


(Mode A) 184,965 (Completed) Colm, Clyde, Turrican 5,956 (61 lines) Daniel Johansson, Sjuntorp, Sweden 

72,335 (Level 38) James Tully, Brighton, Sussex McDermott 5,923 (67 lines) Parky, The Dark Room, ZZAP! 



19,718 (Level 17) Matthew ‘Mole’ Allen, West Ewell, 

Surrey 

(Mode B) 

93,726 Chris (WAK) Everett, Worcester 

BLOOD MONEY (Psygnosis) 

276,350 (Completed) Darren ‘Jon’ Sloper, Invergordon, 
Ross-shire 

255,550 (Completed) Euan Walters, Whinmoor, W 
Yorks 

242,750 (Completed) Martin Bastable, Stafford 

BOMBUZAL (Megatape 16) 

3)845,670 (Completed) Joy Cooper, Lisnagry, Co 
Limerick, Ireland 

3,455,830 (Completed) lain McLaren, Anonyville 
1,268,130 (Level 57) Graham Keeling, Bournemouth, 
Dorset 

BOULDERDASH IV (Megatape 23) 

30,785 Patrick Walsh, Formby, Merseyside 

CJ’S ELEPHANT ANTICS (CodeMasters) 

138,220 (Completed) Patrick Walsh, Formby, 
Merseyside 

119,432 (Completed) Graham Keeling, Bournemouth, 
Dorset 

117,608 (Completed) Geraint Rees, Llanelli, Wales 

CREATURES (Thalamus) 

14,894 Graham Keeling, Bournemouth, Dorset 

14,273 Paul Turville, Churchdown, Glos 

13,700 Dean Vandenbergh, Londonderry, North Yorks 

FLIMBO’S QUEST (System 3) 

239,040 (Completed) Steven King, Cumbria 
230,475 (Completed) Adrian Nicklin, Rawmarsh, 
Rotherham 

157,255 (Completed) Scott Leach, Suton Park, Hull 

INTERNATIONAL 3D TENNIS (Palace) 

$3,031 ,534 David (Wavy) James, Smethwick, W Mids 
$1,218,736 Laurence Smith, Auckland, New Zealand 
$1 ,052,337 Patrick Walsh, Formby, Merseyside 

IVAN IRON MAN’ STEWART S SUPER OFF-ROAD 
RACER (Virgin) 

$18,820,000 Paul Turville, Churchdown, Glos 
$10,050,000 Robert Jones, Rochdale, Lancs 
$4,530,000 Patrick Walsh, Formby, Merseyside 

KLAX (Tengen/Domark) 

7,442,846 (Wave 87) Simon Sharp, Evesham, Worcs 
6,431,721 (Wave 86) Mark McGarry, Larne, N Ireland 
4,903,330 (Wave 73) Chris (WAK) Everett, Worcester 

KWIK SNAX (CodeMasters) 

4,325,100 (Completed) Punty, Norwich 

4,234,300 (Completed) Alasdair Maciver, Knock Point, 

Isle Of Lewis 

4,224,050 (Completed) Scott Leach, Sutton Park. Hull 


NARC (Ocean) 

1,954,620 (Completed) Patrick Walsh, Formby, 
Merseyside 

1,210,950 (Completed) CJ Berry, Woolton, Liverpool 

584.600 (Completed) C Maddocks, Killamarsh, 
Sheffield 

NAVY S.E.A.L.S (Ocean) 

221,318 (Completed) Patrick Walsh, Formby, 
Merseyside 

213,585 (Completed) Neil ‘the Navy SEAL’ Higgs, 
Coventry 

210,940 (Completed) Steven King, Kendal, Cumbria 

NIGHT SHIFT (Lucasfilm/US Gold) 

$81 ,300 David Humphreys, Murroe, Co Limerick, Eire 
$80,000 Stephen Howe, Ballisodare, Co Sligo, Rep 
Ireland 

$77,480 C Maddocks, Killamarsh, Sheffield 

OUTTAKE 2 (Megatape 20) 

14,520 Jonathan Chapman, Grimsby, South 
Humberside 

POWER AM A (Megatape 21) 

7,175,825 Damon Naile, Exmouth, Devon 
5,740,675 Jonathan Chapman, Grimsby, South 
Humberside 

5,130,200 Craig Pattenden, Salisbury, Wilts 

PREDATOR 2 (Imageworks) 

1 ,758,375 (Completed) Bart (Slade) Hendrix, Horst, 
Netherlands 

REVENGE OF THE MUTANT CAMELS (Megatape 
19) 

131,035 Rory ‘Revs’ Stamp, Cartmel, Cumbria 
118,654 Matt ‘Mutant’ Rhodes, Cartmel, Cumbria 

RICK DANGEROUS 2 (MlcroStyle) 

30,920 Ian Fletcher, Dibden Purlieu, Southampton 

ROBOCOP II (Ocean) 

9.015.000 (Completed) Paul Turville, Churchdown, 
Glos 

7.868.000 (Completed) Matthew Dainty, Shrewsbury 

6.273.000 CJ Berry, Woolton, Liverpool 

RUBICON (21st Century Entertainment) 

12,480 Rob H, ZZAP! Reactor 

SLAYER (Megatape 17) 

35,710 (4 times round) Scott Kwik Snax’ Leach, 
Sutton Park, Hull 

SPIKE IN TRANSYLVANIA (CodeMasters) 

16,010 (Completed) Scott ‘Dodo’ McKee. Stowmarket. 
Suffolk 

2.600 Graham Keeling, Bournemouth, Dorset 


ZYBEX (Megatape 15) 

29,720 Steve Arnott, Huntingdon, Cambs 


THE 

1. (1) Turrican II 


CHART 

(Rainbow 

Arts) 

(Thalamus) 

(Ocean) 

(Ocean) 

(Audiogenic) 

(Ocean) 

(ImageWovks) 


2 . (2) Creatures 

3. (-) Smash TV 

4. (3) Navy SEAL s 

5. (-) World Class Rugby 

6. (-) Terminator 2 

7 . (-) Speedball 2 

8. (8) Midnight Resistance (Ocean) 

9. (4) Last Ninja III (System 3) 

10. (10) Rainbow Islands (Ocean) 

• TOP FIVE SOAPS! 

1. Heme And Away 

2 . Coronation Street 

3. Brookside 

4. Neighbours 

5. Eastenders 

• THE ALL-NEW SCORES AND CHARTS 
FORM! 

Yes, new you can enter your high 
scores and chart votes on one simple 
form (iff you have mere than three high 
scores, you can put the extra ones on a 
piece of paper). Don't forget to vote 
for your lave games — from new on 
I'LL ONLY ACCEPT SCORES IF THEY'RE 
ACCOMPANIED BY CHART VOTES! And 
anyway, you could get lucky and win 
£30 worth of software like lucky eld 
Paul Turville of Churchdown, 
Gloustershire. 



ITtudCE GAMES ARE* 1 
iay top THREE 





3 ^pinREE SCORES ARE: 

my top three * 





»•••• 


»•••• 


»•••• 


»••••* 


•••• 


►•••• 


••••• 


••••• 


•••• 


•••••• 


‘ • V 

■ "y 


: v 1 1 






: ;s : 





■ 


MIDNIGHT RESISTANCE (Ocean) 

1 .000,845 (Completed) Matthew Dainty. Shrewsbury 


TEENAGE MUTANT HERO TURTLES (Imageworks) 

18,425 Paul Ashton. Pontyclun, Mid Glamorgan 
17,666 Ian Fletcher. Dibden Purlieu, Southampton 



i 1 friend of mine once asked a gypsy 
what he should do to give him 
good luck. Take your copy of Cisco 
Heat,' he was told, ‘tie it to a lamp post 
with a piece of string, and leave it 
overnight.’ So he did as instructed. 
When he went to collect it the next day, 
someone had pinched the string! 

Cisco Heat is really dire. Its blocky 
graphics, flicky animation, and jerky 
road make it poor value for money as a 
budget game, let alone full price. When 
you release a game with such a well- 
served theme as driving, you have to 
make your game that little bit special — 
give it an unusual plot, 
spanky graphics, great 
animation, etc, etc. 

Cisco Heat features XT/ 

none of these. A ] 

complete waste of 
money. 


# Brrrroooommmmm! Vrrrooommm! It’s Phil in his Metro 
mounting the pavement in an attempt to get to work on time! 

love a good old racing game. However, 
Cisco Heat has rubbed me up the 
wrong way. If it were a budget 
game, fair enough, but FULL 
PRICE?! Leave it out! Time 
to go and purchase a fish tank 
and a few neon tetras, I 


► cassette, , ® u,d ° nt9 ° h L 

^***^^^* ■ for Leather when a 

road junction nears 
The signs at the 

side of the road warn you on approach: time 
to slow down, change gear and stop. 
Complete a route unscathed and your lap 
time appears along with bonus points for 
time remaining. 


Single load, excellent loading sci 


Blocky and unimaginative, jerky scrolling, no sense 

of speed. 


c. L\_i / e 

Weak intro tune, monotonous in-game 'music'. 

IlC |j LC/ciiLLLiT |§ e e 

Easy to play as it's so hard to crash! Downright 

boring. 

Five stages all look the same and play equally 
appallingly. 

You'd have more fun being fitted up by the West 
Midlands Serious Crime Squad! 











That disruptive multiload... aaanrgggghh!!! Disk 
owners should be all right though and there's a slick 

intro. 


Not very smooth, but we've certainly seen worse. 


Usual engine roars and tyre screeches, plus a 
snippet of heavy rock for the intro. 

HOOKABIUIY 65% 

Very difficult to control the bike at first, but it'll keep 

you trying. 

LASTABIUTY 77% 

If you're into this sort of thing you could be battling 
on the circuit for months. 


Unless you can't face the multiloading it's an 
attractively priced and intelligent little game. 


• Born to be wild! Rev your bike up on the starting grid 
your position is determined by a qualifying session. 


• Ride your bike hard round the bends to catch up with those 
other greasy Hell’s Angelsl Oh look there’s Ozzy Osbourne! 

Rating 

» f w certainty 

jj| Certainly there’s plenty to 

keep you interested, 
making it a compulsive and 
durable game. However, 
cassette users will find the game marred by 
a very slow and badly designed multiload 
system. After every race the tape has to be 
rewound, so you’ll have to be extremely 
patient (especially as the races begin as 
soon as they load... no waiting for you to 
get back with your cuppa!). 

But the game itself is well thought out, 
with an effort towards motorbike 
authenticity. One thing it misses is a two- 
player mode, for the benefit of those of us 
who prefer a bit of human opposition, 
especially in a game which can last so long. 

These are minor gripes though and 
Cycles is a hit, the elements of 
technique and strategy 
making up for the lack of 
immediate thrills and spills. 

A must for armchair V : li 

greasers, especially at such a 
reasonable price. 




Accola 
7.99 d 


fhe Cycles places you right on the^^ 
seat of a superbike with scenery and 
opponents whizzing by. Nothing new 
there, and in terms of sizzling arcade action; 
Cycles can t really be said to shine. The 
animation of the track and background 
scenery is juddery by modern 64 
programming standards, while sound FX 
and other aesthetic’ features aren't startling. 

This isn’t to say the game’s unexciting or 
has no sense of realism. In fact, once 
you've mastered the tricky controls, you’ll be 
racing hard with sweat on your brow. 

Where the game really stands out. 
though, is depth. Racing takes place over 
15 world-famous circuits, against numerous 
opponents. You can choose to practise, 
enter a single race or go for the complete 
championship. Practice is extremely 
advisable as sorting out the control of your 
finely balanced bike takes a while. 


Shhm >: SM.buti, HAtercoo J 
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+1 -3-t -si i «#*> IliKuni 
«* > k. ■*> n * forks.. c*> « I spr i n^s 
<t -* Pr*;< L ink. style OKI ins unit 
<f > Brewko c*l « pprs., Fr~e » n 
• r > steei ■* « sk 

s i x -Speeu ¥ t PE S : Mi c«-.C* I i n 


LEFT /RIGHT TO CHRUEE. BUTTDM TO SELECT 


• Choose your bike — this one’s the 
smallest but it’s still got a lot of pep in it 
to give you some wellie! 

Choose your mount 

There’s a choice of bikes, ranging from a 
250cc fizzer to a 500cc monster capable of 
165 mph. Each bike has its own 
characteristics and must be ridden 
accordingly. Automatic gears are selectable 
whilst manual gears are shifted through 
using the fire button. You can also select 
the difficulty of your race; ‘easy’ offering 
virtual invulnerability to damage, plus 
easier cornering, while the top level ‘pro’ 
has extremely tough opposition and 
demanding bike control (ie strong 
possibility of doing a Barry Sheen). 

Every race has a qualifying lap to 
determine your position on the starting 
grid. The race itself is then loaded, where 
you compete against computer-controlled 
bikers, If you enter the full championship 
season — which can take hours — points 
are scored according to position. All your 
personal racing data is recorded such as 
best lap, average speed, etc — a typically 
nice touch. 

As you race, your position (and the 
other bikes’) is shown on the circuit plan 
at the top corner of the screen. Constant 
monitoring of this is vital to success, 
especially since all the tracks have such 
tortuous bends. Other on-screen 
information includes time, position, gear, 
tachometer and even a rear-view mirror. 
(But no vanity mirror? — Ed) 


T ^ jpj| -vr a biker myself I was 
yEUKfmmm^m very excited when The 
Cycles cruised into the office. I was 
fired up by that dirty little heavy rock 
tune introducing it... and I never looked 
back. 

Although the speed of the game 
doesn’t really compare to my daily burn 
to Ludlow, it’s just like the real thing. 
Racing against ail those international 
bike stars, and on such a dream 
machine, I was sweating in my leathers 
I can tell you. 

Being experienced in the saddle I had 
no trouble in getting up to the 
professional levels using the big mach- 
ines, and it’s rough out 
there. I only fell off my ? ■' 

armchair occasionally, I 

luckily I had my bash hat 
on... phew. 

All slaves of the iron 
horse apply here. 




ZZAP! TEST! 





TAITO 

















I 















ZZAP! 64 JANUARY 1 992 • NUMBER 80 








**WW 






•» 1 { 


Elvira needs a lot of front to brave such cold weather — look at her goose pimples! 





A presentation screen almost as lovely as the 
busty lady herself — pity the game’s so naff! 

Flair, £9.99 
cassette, £14.99 
disk 

WkMVes, that buxom hell-vixen of ‘Heavy 
Metal Heaven’ is here again. Those 
who saw Elvira presenting the late 
night heavy rock show will remember her as 
that spaced-out witch of widely talked about 
proportions... 

The action starts off in Elvira’s spooky 
house, called ‘Large Assets’ (haw, haw), 
where she is awakened from a drunken 
dream by the ghost of her lost ancestor, King 
Gustav of Transylvania. She accepts his 
challenge in the hope of winning the castle 
and becoming Queen of Transylvania. 

To succeed, Elvira must conquer two of 
the King’s old kingdoms: the ‘Underworld of 
Fire’ and ‘Arctic Earth’, both of which turn out 
to be standard arcade adventures. Elvira 
jumps and shoots her way through them with 
the multidirectionally scrolling screen 
revealing various platforms, fire pits, 
monsters and so on. In fact it’s a bit like 
Turrican in a dress! 


Spooky intro 

After keying in your security code, 
the game begins with a series of 
very nicely drawn intro screens, 
all accompanied by spooky tunes 
to prepare us for some rip-roaring 
action. Unfortunately there’s a 
drastic drop in quality when the 
game begins. The first thing you 
notice is the central sprite doesn’t 
exactly live up to the Elvira name, 
depicted in crude jagged 
graphics. 

Apart from the usual jumping 
around platforms and over holes, 
collecting keys and food, and so forth, 
there isn’t a lot going on. The evil 
creatures don’t exactly attack with venom. 
Many are static, but walking ones can 
sometimes be a problem simply because 
of your low fire rate. 

Other features include collecting spells 
and weapons such as fireballs, teleport, 
lightning etc, with which Elvira can 
despatch more fearsome enemies. Also, 
she bumps into a spell trader every now 
and then with whom vital magics can be 
exchanged. 


Big boob 


a once-in-a-lifetime 
^opportunity to get hold 
of Elvira (ahem!), to watch her well- 
proportioned body (ha!) do whatever 
you tell her. But there’s very little 
enjoyment available here. Elvira is sadly 
represented by an almost 
unrecognisable sprite and background 
graphics are little better. 

The gameplay involves a lot of 
walking about which soon gets boring, 
and frustrating when you mis-step. 

When you do find the occasional enemy 
Elvira is lethargic, firing her current 
weapon very slowly, and as enemies 
need two or three shots before they die, 
she can t avoid getting hit and losing 
power. 

Sadly, this game will 
provide little enjoyment to 
anyone interested in 
Elvira or decent arcade- 
adventure games. 


frustrating. The screen scrolls keeping her 
in the dead centre, and hiding any off- 
screen platforms she might be able to jump 
onto next. This results in having to undergo 
a constant process of trial and error 
involving very little skill, reflex or thought. 
Furthermore, controlling our heroine can 
prove awkward — using diagonal 
movements for crucial moves, and having to 
use the keyboard for selecting and casting 
spells. 

And to round things off nicely, there’s a 
completely disruptive multiload system. 

Even the disk version has to be turned over 
and reloaded at the start of every game. . . 
‘Heavy Metal Heaven’ help cassette users!!! 

Despite what you might have 
read elsewhere, this is an 
extremely dull game and 
would be severely 
embarrassed by any 
comparison with real ’90s 
games like Turrican II. 


PRESENTATION 60% 

Very pretty intro screens and tunes. Free poster of 
Elvira to drool over as you play. Badly designed 
multibad though, 

GRAPHICS 45% 

Crude old-fashioned visuals with a disappointing 
Elvira, and very few surprises. 

SOUND 35% 

Uninspiring FX and no music during game. 

HOOKABIUTY 35% 

Painfully slow, uneventful and frustrating. 

LASTABIUTY 48% 

A large game area over the various levels. . . but 

















it® 








Such features add some minimal strategy, 
which is the only saving grace of the 
game. It’ll take you quite a while to ‘battle’ 
through the 300 screens. But I doubt you’ll 
want to. The gameplay is staggeringly 
slow and tedious. Graphics and animation 
are similarly crude and uninspiring. And 
the sound FX, after the introductory tunes 
have finished, are extremely sparse and 
weak. Controlling Elvira is extremely 







ZZAP! TEST! 



li f y -y g 


: 


: 


■ 


8 none too hot when it comes 
to boxing games, basically 
ause I’m not rough and tough 
enough! Too nice for my own good, 
that’s me! However, Final Blow is 
incredibly easy. What was the point of 
including a practice mode? Even / didn’t 
need it! Sometimes, I just left my 
joystick in one position, kept pressing 
fire and won! Well, I think I won, my 
opponent didn’t fall on the canvas when 
I knocked him out! 

Graphically, the top half of the sprites 
are well animated, but someone didn’t 
bother to pay attention from the waist 
down, and why is it that both fighters 
look almost identical?.The overall look 
of the playing screen is dark but 
atmospheric with a real smoky look. 
Sound is nothing outstanding though: 

an average title tune and 
puny thwack effects! 

^ only was more 

JL^r difficult this could have 

\\ jj given WWF a run for its 
\ j money. As it is, gameplay 
Y^y doesn't match graphics! 


• That’s it, my son. He’s not down but he’s being counted out 


it ’im, Frank! No need to use your head, just jab him 


Low Mow 


Storm, 

£1 1.99 
. cassette, 

I £1 5.99 disk 


Intelligent boxing? Don't make me laugh! 
There are several punches and defensive 
moves on offer, but you never need them. 
After your opponent is hit, he slides back 
faster than you can walk, so following up 
your attack is impossible. Also, shifting from 
movement to attack is so sluggish, it’s best 
not to move at all — just stand still and fight 
off the ropes, Joe Bugner-style. This 
completely ruins the two-player option, as 
neither player wants to risk coming forward, 
so you end up hardly fighting at all! 

Final Blow and the Commodore 64 is a 
mismatch even worse than the Frank 
Bruno/John Emmen fiasco. It could have 
been a contender, it’s certainly well 
presented, features impressive, well- 
animated sprites and a detailed ring 
backdrop with crowd. The incidental tune is 
also fairly impressive, and thudding sound 
FX add a lot to the atmosphere. 

What a shame it wasn’t better playtested, 
as that old beat-’em-up killer, the 
‘repetitive move syndrome’ 
results in a first-round 
knockout, and for once 
even the two-player 
mode is dull. Seconds 
out... look elsewhere! 


| H h no, not again! Another 
H beat-’em-up fiasco you 

? can complete on your 
R J| W — — | first attempt 

A better title for 
the game would be 
. ‘Single Blow’ 
because that’s all 
you need to defeat 
all the other boxers. 
Just wedge your 
joystick in the ‘UP’ 

position and hold 

down the fire 

— a — — button: you’ll see 

your opponent drive 
you onto the ropes, 
then consistently 

Yr : walk into your right 

v jab! This process is 

repeated until he’s 
■mhmhmhhi m—Mi ‘knocked down’ — 
a stricken fighter never actually falls but 
crouches in agony while taking a standing 
count. 


Fair amount of options. 


Mn§sMe seat 

The action is viewed from the side, and is 
very two-dimensional — you can’t walk past 
your opponent, nor can you move in any 
direction other than left and right. 

The huge fighters are well drawn with 
nice shading and great attention to detail. 

It‘s strange how they look identical when in 
the ring, though — even if his mugshot’s 
white, by the time he reaches his corner 
he’s developed a very deep suntan! The 
animation of the upper body is excellent for 
the various punches, but the legs are hardly 
animated at all. The fighters seem to be 
sliding around on an ice rink rather than 
walking! 

Various game options are on offer, such 
as length and number of rounds, fighting a 
human opponent and a practice mode 
where you fight one opponent at a time 
instead of running through the entire 
league of boxers but when the game’s 
this easy, you don’t need it! 


Impressive sprites suffer from patchy animation 


Title tune good, but sound effects leave a lot to be 

desired. 


Simplistic gameplay that takes seconds to master. 


Opponents are far too easy and unintelligent to last 
more than a couple of rounds. 


When a game plays this easily any positive aspects 
cannot compensate. 


t ipip! v, m 

1 ^ v 


1 IM 


■ JANUARY 1 

992 • NUMBER 80 



1 






If 



m amxem Y et another scrolling 
*Jl€l kung-fu beat-’em-up 
game, Double uragon III has a lot of 
competition on the 64. And it has to be 
something really special to stand out 
from the bunch these days. This one 
doesn’t quite have the required edge, 
although it pips many others of its kind. 
Thankfully this isn’t a game which you 
can crack the technique of within ten 
minutes — unlike some we could 
mention! The brothers’ enemies are 
fast, numerous and deadly, making the 
gameplay fairly addictive. The choice of 
weapons/skills also adds some 
originality. 

The sprites are surprisingly good 
looking, considering there are no 
overlays, and there’s always plenty of 
them on screen, giving a real arcade 
feel. Although DDIII isn’t 
that original or innovative, 
it is very competent and I | V 

shows the C64 can j -te & \ 

handle fast action, two- vL { f 
player beat-’em-ups in style. 

Well worth a look. 


Storm, £ 1 1 .99 
cassette, £ 1 5.99 
disk 


can choose from nunchukas, grenades, 
missiles, knuckledusters, swords, pick up 
extra lives and boost your energy if you 
can afford it. Another option is to invest in 
some rather nifty extra tricks: a Locking 
Head Squeeze manoeuvre, a Handstand 


BI T TON 


P oor old Marion, she 
doesn’t seem to have 
much luck at all. 

Captured twice and killed 
once so far... is going out 
with Billy Lee really worth all 
this hassle? Six years ago 
the brilliant Double Dragon 
team, Billy and Jimmy Lee, 
rescued beautiful Marion 
from the evil clutches of the 
dastardly Shadow Boss. The 
C64 conversion was a 
disaster, earning a mere 15%. 

In last year’s cleverly named 
sequel Double Dragon II (72%, 

Issue 57) the dynamic dragons 
wreaked terrible revenge on the Shadow 
Boss for Marion’s murder. 

Uncannily, Marion has been resurrected 
but then has the misfortune to be recaptured 
and held for ransom. I think if I were her I’d 
seriously think about giving Billy the push, it 
would make her life a lot easier, but then 
again, what would they use for a plot in 
Double Dragon IV? 

As before, the aim in DD III is to survive 
the relentless onslaught of local thuggery, 
rescue Marion (again), retain your honour 
and uncover the truth behind the Rosetta 
Stone. And you might even rid the world of 
it’s strongest enemy, the Shadow Boss. 

The Brothers Lee follow a friend called 
Hiruko who promises to lead them to the 
Rosetta Stone. This chap obviously has an 
acute problem with his sense of direction as 
they drop in on the United States, China, 
Japan, Italy and eventually Egypt! It sounds 
like a package holiday, but unfortunately for 
Bill and Jim there’s no cheap vino by the 
pool. In each country they meet the locals, 
who are complete thugs relentless in their 
brutality, responding only to repeated 
beatings and kickings. 


PAW 


Ankleflip or the One-Armed Headbutt. 

Alternatively if Billy and Jimmy defeat 
certain enemies they have the option of 
acquiring the skills of the conquered foe who 
then joins them as a sign of respect for their 
superior mastery of the fighting arts. This 
comes in very handy as the skill won’t cost 
you any money, but is paid for in strain and 
sweat! 


Double trouble 


If you’re a big Double Dragon fan, you won’t 
be disappointed with the latest episode. It’s a 
standard beat-’em-up very much like its two 
predecessors. However, attempts have been 
made at enlivening the gameplay, and the 
choice of additional powers and weapons 
helps considerably. Visits to the weapon shop 
also provide a welcome break to the constant 
onslaught of machete-wielding baddies. 

Graphics are good and clearly reproduced 
with particular attention taken over the native 
enemies, eg American football players in the 
US. The sound FX aren’t particularly inspiring, 
just the odd thwack now and then. 

I’m afraid DD III didn’t 
impress me a great deal. 

Agreed, it’s a good ole street 

fighting game, especially in •iki'/sA# 

the fun two-player mode, but Jg3yfj9r 

I can’t help thinking we’ve 

seen it all before. ^ 


Extra equipment 

For such a truly daunting task the heroes have 
the opportunity to kit themselves out in the 
Weapons Shop. At this friendly little store you 


PRESENTATION 67% 

Separate multiload of levels acceptable on disk 
version. Simultaneous two-player mode. 

GRAPHICS 71% 

Adequate sprites and backdrops. Nifty animation. 

SOUND 65% 

Sparse FX and good title tune. 


Playable from tbe start, especially with two players 


Varied and smart enemies 
challenge. 


A fast and challenging beat-'em-up 


ZZAP! TEST! 




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IN THE UNIVERSE 



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MAIL ORDER: PO BOX 1872, LONDON N17 6PZ 
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ZZAP! 64 JANUARY 1 992 • NUMBER 80 





Zeppelin Gomes, £3.99 

i o ho ho, little Commodores, 
have I got a surprise for 
you! With endless dud Christmas 
records in the music charts, I 
suppose it was inevitable that 
the software companies would 
want a slice of the (mince) pie 
eventually, but would you 
welcome its arrival down your 
chimney this Christmas? Or would it make you 
want to light the fire? 

The aim of the game is to help Santa deliver 
this years batch of overpriced toys to the hoards 
of screaming brats. Of course the Christmas- 
hating pixies have other ideas — they've 
gathered lots of spare prezzies to throw at you. 
A quick short cut through the melting iceberg in 
Level Two takes you to your destination, where 
you hand out the goodies. 

Santa's Xmas Caper reminds me of one of 
those old Jeff Minter games, with lots of colour 
and ‘bullet’ sprites that are identical to the 


‘baddie’ sprites. The main character is 
enormous, as are the bullets. Collision detection 
is of a very high standard, though, so when you 
lose your six lives you've only yourself to blame. 

Of course, there’s nothing really new here, just 
a horizontally scrolling shoot-’em-up with a 
Christmassy theme. Even so, the game is 
brilliantly executed and very playable, You won’t 
be playing it forever, but it will go down a treat 
with all the relatives on Boxing Day. A 
worthwhile addition to anyone’s Christmas 
stocking. 


hardly thin on the ground. 

The controls (a very ordinary 
up-down-left-right) are 
responsive enough, but the fire 
button is a bit sluggish. This is 
bad news — if there’s one 
thing a dodge-and-shoot game 
like this does need, it’s a good 
fire button otherwise you’re 
dead more often than not. 

Stuntman’s not a disaster, 
but there are better games to 
spend your money on so think 
before you buy. 

OVERALL 65% 






* ''' • 


, * 


SCORE : 


TARZAN 
GOES APE 

Code Masters, £3.99 




J: 






&0Q1263 




I t’s amazing isn’t it? As soon 
as a fictional character goes 
out of copyright, it’s open 
season for software houses to 
use it for all sorts of freebie 
‘licences’! Edgar Rice 
Burroughs’s Tarzan, is no 
exception. 

In Tarzan Goes Ape , a witch 


doctor has made a monkey out 
of him — literally! Luckily, he 
heard an old wives’ tale stating 
that all he needs to return to 

human form are 
some simple 
ingredients and 
a cauldron — 
personally I’d 
have thought 
he’d be happier 
as a monkey, 
but there you 
go. 

Needless to 
say, the 
gameplay 
involves 
swinging through the trees and 
collecting things in yet another 
platform-and-ladders game. 
Standing in your way is the local 
wildlife, who you must ‘stone’ to 
death — so much for Tarzan 
the animal lover! You can fall 
any distance, but platforms 
already cleared of animals will 


SKY HIGH 
STUNTMAN 

Code Masters, £3.99 


I f there’s one thing I can’t 
stand in computer games, 
it’s when the accompanying 
instructions are wrong. It’s 
extremely unprofessional, and 
there’s no excuse for it. Yes, I 
know it’s easier to write one set 
of instructions to cover all 
formats, but that’s their 
problem — ours is we’re told 
we start the game in a biplane, 
when it’s actually a helicopter. 

So what are you actually 
doing in that helicopter? Well, 
you’ve been hired by movie 
director Steven Squealburgh 
(!) to complete a series of 
stunts for his latest action 
movie. Crash too many times, 
and you’re fired. And what are 
these stunts you may well 
ask? Flying your plane, balloon 
and helicopter into ‘enemy 
territory’ and blowing away the 
opposition, that’s what. 

Sounds familiar? It should 
do — Sky High Stuntman is 
little more than an ordinary, 
everyday shoot-’em-up with 
the ‘stuntman’ theme adding 
nothing to the gameplay 
whatsoever. ‘Ordinary’ would 
be a fair description of the 
entire game — ordinary 
graphics, ordinary sound, very 
ordinary gameplay — in short, 
there’s nothing at all to 
distinguish it from any other 
shoot-’em-up, and they’re 






ZZAP! 64 JANUARY 1 992 • NUMBER 80 




restock if they go off the top of 
the screen. 

The first thing I noticed about 
Tarzan Goes Ape is that the 
main sprite looks nothing like 
Tarzan or an ape — in fact, it 
looks more like a jelly baby in a 
nappy. The animation is 
unremarkable. He shakes his 
behind when climbing, and his 
feet wobble when he walks, but 
that’s about it. Even when 
leaping you still see the same 
frontal view. 

For all its faults, the game is 
fairly entertaining, and 
extremely addictive. The music 
is lively, the action easy to get 
into, and it has that just-one- 
more-go quality that far too 
many games lack. 

Recycled gameplay meets 
free licence on a cheapo budget 
game, but it works — just. 

OVERALL 79% 

INTERNATIONAL 

SPEEDWAY 

Code Masters, £3.99 

I ’ve never understood the 
appeal of speedway. The 
start seems to be everything in 
a race, as there isn’t much 
overtaking after the first bend. 

Although this isn’t the case in 
the Code Masters version, the 
action is realistically simple. All 
you have to do is steer around 
the left bends while holding 
down the fire button to 
accelerate — you can easily get 
round without easing off the 
throttle. The only problem is 
how to get past the other three 
computer riders: bumping into 
them slows you down. They get 
faster and more awkward to 
pass on the tougher of three 
skill levels. But as you never fall 
off, there are none of the 
spectacular crashes of the real 
sport. 

The only surprise the game 
has to offer is the 3-D, behind- 
the-rider race perspective — a 
pleasant change from the usual 
Code Masters overhead view of 
the whole track. Not that the 
graphics are much to look at: 
just a crude brown track and 
undetailed, colour-coded bikes. 
Sadly, the 3-D view eliminates 
the possibility of multi-player 
games; instead the solo 
challenge comprises three 


Zeppelin, £3.99 

W akey wakey! Don’t go to |T ? 

sleep yet, ’cause this is a 
goodie! The novel concept involves 
following your sleepwalking Uncle 
Silas around his dilapidated house, 
making sure he doesn t wake. 

You guessed it, the many rooms are littered with footballs and 
bricks to trip over, falling chandeliers, noisy ghetto blasters, alarm 
clocks, skateboards and tacks. Then there’s the really dangerous 
stuff like raw electric cables, holes in the floor and sticks of dynamite! 

And how do you stop Silas bumping into these? Do you carefully 
clear them away? No such luck. You have to step into them yourself 
to get battered, electrocuted or blown up! Each of these 
consequences is excellently animated and accompanied by good 
sound FX — I especially like the hopping around after treading on 
I * tacks, and 

' dynamite blowing 

I * ... you to a pile of 

w , <[if • ashes* 

k : Pjjj! Lucky old Silas 

l ® 1 doesn’t suffer as 


tSCORE 

tOOOSOO 


| ' hazard he just 

Atfk briefly yawns 

I 301 before returning 

to his slumber. 

I Trouble is he can 
only do this a number of times before he wakes up for good, causing 
mental trauma — and game over. Within the time limit you have to 
guide him back to bed by standing in his way to make him change 
direction — though the stupid somnambulist has a mind of his own 
and seems intent on heading straight for the hazards! 

Of course, you have to find the old git first; the house is huge with 
several floors. It can be frustrating when you lose track of him and 
he keeps bumping into things — an on-screen map would’ve been 
helpful. 

Nonetheless, it’s all great fun in a masochistic sort of way, even 
though most of the entertainment is from the humorous ‘special 
effects’ rather than the game itself. 


mmmm 

V L 

•• } V7:La<,L\> i ^ k r:^ n -r 


progressively more 
difficult league 
championships to 
contest. It’s 
reasonably playable 
for a while but, yep, I 
still think speedway’s 
dull. 

OVERALL 58% 

PHILEAS 
FOGG'S 
BALLOON 
BATTLES 

Zeppelin, £3.99 

U tter dirge! If Phileas Fogg 
had a balloon as 
uncontrollable as this he’d never 
get round the world in 80 
years, never mind days! 

You see, Zeppelin have 
devised this wonderful new 
control system where you 
move your balloon up and 
down to catch the right wind 
to move you diagonally 
across the scrolling map. A 
little meter shows your 
height, and which direction 


attractive shaded graphics 
and smooth scrolling. But only 
the very patient and 
understanding will get any lift 
out of it. 

OVERALL 40% 

S HARD 
1 DRIVIN' 

The Hit Squad, £3.99 
f Rerelease) 

H ard luck if you buy this load 
of tripe. It must rank as one 
of the worst coin-op 
conversions of all time. Even 
the 20% it got in Issue 68 
seems more than a bit 
generous! It was so bad it was 
never released on full price, 
instead appearing on two 
compilations ( Wheels Of Fire 
and TNT). 


H*-: '3 :• v 

rMMLXwat 






JL 

Jr ispr 


the wind is blowing at each of four 
levels. This would be tricky 
enough but the wind keeps 
changing direction, sending you 
the wrong way, inevitably into one 
of the hills, birds or the barrage of 
enemy fire — losing you one of 
three balloons. 

If you can keep in control long 
enough, the aim is to drop bombs 
onto enemy shacks. But let’s face 
it, you may as well be blowing in 
the wind (hur hur!), you haven’t 
got a hope. In fact, you can’t even 
reach some shacks on the edge 
of the map, as the screen refuses 
to scroll far enough! 

Otherwise, the game is 
technically okay with some 


Remember the Hard Drivin’ 
coin-op with fast solid 3-D and 
probably the most realistic 
driving action ever? Well this is 
nothing like it! 

Not only are the graphics a 
pain on the eye with their 
disgusting blue and yellow 
colour scheme, they’re 

unbelievably slow moving — 
as Robin put it, ‘It’s almost 
like Freescape!’ 

The basic game content is 
here with other vehicles to 
dodge, gear changes, the 
‘fast’ (snigger) Speed track 
and the Stunt track with its 
loop-the-loop. But it suffers, 
as Robin noted, from 
‘oversensitive steering, 
dodgy collision detection — 
the other cars have no 
sides! — and the general 
sluggishness making it 
unplayably tedious... You’d 
have more fun pushing a Fiat 
Panda up a steep hill!’ 

That about says it all! 

OVERALL 1 3% 

ROBOCOP 

The Hit Squad, £3.99 
(Rerelease) 

S erve the public trust, protect 
the innocent, uphold the 
law... strong stuff! The sort of 
things box-office blockbuster 
movies are made of, not to 
mention the inevitable spin-off 
computer game. 

Gameplay is incredibly 















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SNARE 


RETROGRADE HEATSEEKER SUMMER CAMP CREATURES 


CBM 64/1 28 CASSETTE £1 6.99 DISK £19.99 

Five more smash hits bringing you the very best from Thalamus 
during 1990-91. “The original HITS is reputed to be one of the 
best-selling compilations ever,” said New Computer Express, 
“...How can Thalamus follow that? Easily... The HITS 2 is a 

compilation not to be missed.” 






ZZAPl 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 




varied, featuring horizontally 
scrolling scenes in which you 
blow away all the bad guys, an 
Op Wolf - style bit where you 
must shoot a hostage-taking 
thug without hitting his 
unfortunate captive, and even 
an early version of Ocean’s now 
obligatory puzzle sub-level. Full 
marks to Ocean for making sure 
the game closely follows the 
film plot too — I hate games 
that sell on a film licence 
but do sod all with it. 

RoboCop scored a 
massive 89% in Issue 47, 
surprising since neither 
Gordo or Maff was that 
gushing with praise. Two 
years on the game looks a 
little dated. The 
backgrounds are well 
drawn, but garishly coloured 
and they sometimes hide 
the bullet sprites. 

Incorporating the ‘jump’ 
function into the same 
controls as ‘fire upwards’ 
was a mistake, but you 
quickly get used to it. Far more 
worrying is the occasionally 
wonky collision detection, which 
sometimes leaves you unsure 
of whether you hit your target or 
not. 

For all its faults, though, 
RoboCop is still a damn good 
game. The main sprite is very 
well drawn, and animates 
perfectly. The action is non- 
stop, and the game’s toughness 
makes you want to keep on 
playing rather than give up in 
frustration, while the sheer 
variety of it all should keep you 
interested for some time to 
come. 

OVERALL 77% 

FI TORNADO 

Zeppelin Games r £3.99 

T ired of arcade shoot-em- 
ups? Looking for something 
new and exciting? Well bad 
luck, FI Tornado is strictly for 
blow-’em-away freaks only! 

Zeppelin have done it again 
— yet another polished piece of 
programming on a game that 


features no new ideas 
whatsoever. Fortunately, the 
concept behind FI Tornado is 
so old that most similar games 
disappeared ages ago, and 
playing this one is like greeting 
a long lost friend. (Ahhh...) 

Those who visit their local 
coin-op arcades will probably be 
familiar with the old classic 
Scramble — it’ll be in the 


darkest corner where they put 
all the battered lOp-per-game 
machines of yesteryear. Well FI 
Tornado plays just like that! You 
have eight-way movement on a 
horizontally scrolling screen, 
and must shoot the hell out of 
everything you see — my sort of 
game, that! 

This isn’t as simple as it 
sounds. Enemy battleships block 


a fair portion of the playing 
screen, leaving you very little 
flying space. Ship- and ground- 
based field guns try to blast you 
out of the sky, as do squadrons of 
marauding enemy aircraft. 

These fly in fairly predictable 
patterns, but are far from easy to 
shoot down. Due to the horizontal 
scroll, the enemy are soon on top 
of you, leaving you dodging 


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furiously in a desperate attempt 
to stay alive. Some take 
several hits to destroy, too. 

You can temporarily increase 
your firepower by picking up 
power-up icons left by blitzed 
helicopters, giving reverse fire, 
triple fire, extra speed, heat- 
seeking missiles or cluster 
bombs. There is only one type 
of icon — a display in the 
bottom right-hand corner of the 
screen toggles between them, 
and you select the weapon of 
your choice by pressing fire. 

Needless to say, at the end 
of each level, there’s an 
unfeasibly large piece of 
military hardware to trash. 

FI Tornado is one helluva 
game. The side-on-view, 
dodge-and-fire approach may 
be overused, but when was the 
last time you saw it done with 
such simplicity? Long time ago, 
wasn’t it? Games such as UN 
Squadron are all very well, but 
I for one welcome a return to 
the no-frills straightforward- 
ness we have here. 

The sprites are tiny, allowing 
for fast scrolling and very 
responsive controls, and the 
graphics are colourful and 
uncomplicated, if a little 
blocky. The bullets are large 
and clearly defined — nothing 
worse than the dreaded 
‘disappearing bullet syndrome’. 









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Sadly, there’s no crash 
routine. You don’t come to 
grief in a ball of flame or 
explode in a mid-air orgy of 
twisted metal, you just 
disappear and return to the top 
left-hand corner of the screen. 
This can be hellishly 
confusing, especially if you’re 
shot while glancing at the icon 
display without realising. Which 
brings me on to my next 
point... 

The method chosen for 
power-up selection is very 
annoying. No-one likes to play 
a shoot-’em-up with one eye on 
the status display, especially a 
game as fast and involved as 
FI Tornado. I realise 
Zeppelin’s intention was to give 
the freedom to choose the 
weapon enhancement you 
wanted, but it doesn’t really 
work. 

Zeppelin have a reputation 
for playable, well-programmed 
games that are hellishly 


ZZAP! 64 JANUARY 1 992 • NUMBER 80 



I magine being behind the 
wheel of a car that does 
0-60 in two seconds, with 
nitrous fuel injection and 
specially developed ‘sticky’ 
tyres. You’re on a race track 
that resembles a roller 
coaster, but you appear to 
be racing in a wedge of 
cheese with wheels. Well 
you can’t have it all. 

Your cheese follows the 
road automatically, unless 
it’s airborne. The dashboard 
displays your speed, lap- 
time and distance from your 
opponent. At the top of the 
screen is a crack that 
lengthens with every crash. 
Your aim is to win through 
four three-driver divisions — 
each with two new tracks. 

Stunt Car Racer first 
blasted onto the scene in 
Issue 56, gaining a Sizzling 
94%. Phil went as far to 
say, This is one of the most 
exhilarating games I’ve ever 
played.’ Robin gushed, 
'Stunt Car Racer provides 
immense fun as you can 
leap over obstacles, jump 
gaps and burn around 
corners with no thought for 
safety — great fun.’ 

It‘s just like riding the 
Corkscrew at Alton Towers! 
A supremely playable 
game, unmissable on 
budget. 

OVERALL 95% 


unoriginal. FI Tornado is no 
exception — despite its dated 
appearance it’s a blimmin’ 
good game. Nostalgic coin-op 
fans will love it. 

OVERALL 83% 


STUNT CAR 
RACER 

The Hit Squad, £3.99 
(Rerelease) 


INTERNATIONAL 

5-A-SIDE 

FOOTBALL 

Zeppelin, £3.99 

F oul! Another pathetic 
attempt at simulating footy. 
This time the ‘action’ takes 
place on a horizontally 
scrolling concrete pitch, which 
is probably why you can't do 
sliding tackles (ouch!). No, 
you just run into the ball to 
steal possession. The main 
trouble lies in selecting 
which player to control. 

Rather than automatically 
controlling the nearest to 
the ball, you have to press 
fire to cycle through all 
your players — some are 
off screen! It gets even 
more confusing when the 
ball ricochets off the side 
wall, hits a player’s legs 
and zooms off again in the 
opposite direction. 

At least dribbling’s easy 
enough with the ball glued 
to your foot. Pressing fire 
gives you a straight kick of 
set strength, so there's no 
room for subtle passing — 


not that you’d be able to select 
the right player quickly 
enough! No, play consists of 
simply dribbling up the pitch a 
bit and shooting diagonally at 
the wall so the ball ricochets 
into the net — don’t worry 
about the automatic goalie, 
he’s as thick as a screenshot 
technician! (We’re talking 
brain-donor material here 
people!) 

This makes two-player 
games as predictable as 
playing against the computer 


(two skill levels). Graphics 
complement the gameplay 
perfectly, resembling the 
ancient International Soccer. 
As well as the bland grey 
pitch, the players look 
uncannily like Corky Caswell, 
ie blocky with slow, jerky 
animation! (Not to mention the 
drooling and lumps of food 
that drop for his mouth! — Ed) 
Even an eight-team 
international league can’t save 
this embarrassing own-goal. 

OVERALL 43% 








ZZAP! 64 JANUARY 1 992 • NUMBER 80 



The Italian's most trusted €64 
(fames mag continues its 
illustrious history with yet 
another bite out of the reviews 
market in its own, inimitable style® 
The fantastic issue 81 is an essential 


»«» 


• GRIBBLY TAKES A DAY OUT AT ZZAP! 

Just for you, and you, and yes, you too! All ZZAP! readers, in 
fact, will be getting a copy of Grihbiy's Day Out on 
Megatape 25. This stonking mega-game announced Andrew 
Braybrook’s entry into the C64 world as a major talent. A 
unique and innovative game which rivals Paradroid for 
playability, C64 fans just can’t be without this game. 

There’ll also be another brill game and some great demos. 
If you want great gaming as well as superb reviews, 
ZZAPi's the one and only! 


• CARTRIDGIZATION! 

ZZAP! goes inside the fabulous world of carts, finding out 
how and where they’re made, what difficulties they cause 
software houses, and what benefits. Plus a round-up of the 
best carts C64 newcomers shouldn’t be without, and a look at 
some of the red-hot new ones on the horizon! 


• The unique, splendiferous ZZAP! 64 is jam-packed, as 
ever, with the nation’s funniest and most informative letters in 
Rrap, the best tips in It’s Corky (expanding next ish!), 
competitions to make you salivate, a plethora of super-detailed 
budget reviews and all the latest news and previews in Stuff! 


MY FAVOURITE BRITER-THAN-BRITE 
TOOTHPASTE 


• The one and only ZZAP! Test is applied to stacks of new 
games including Blues Brothers, Captain Planet, 
Devious Designs, Famous Five, Oops Up!, 
Rolling Ronnie and Winter Camp. 


• And for those readers who, like Phil, aren’t that fast on their 
feet any more, why not place a reservation for ZZAP! Issue 
81 ?, on sale 23 January. Catch it before it sells out! 


G Dear Newsagent, I would 
be emotionally, 
intellectually, yes, even 
spiritually indebted to your 
good self if you could find 
in your heart to reserve me 
my very own monthly copy of that ever- 
wonderful, living, growing games-playing bible 
ZZAP! 64, starting with the February issue, on 
sale 23 January. 


MY NAME 


MY ADDRESS 



managing editor 

stuart wynne 

production editor 

phil king 

- *-.-*» - t A 

siiiii wfiiifi 

alan green 
lloyd mangram 
paul mellerick 
claire morley 
ian osborne 
adrian pitt 
contributor 

Willi ■■rwiwc 

mark ‘corky’ caswell 

mark kendrick 

art assistant 

paul ‘Charlie’ Chubb 

systems manager 

ian chubb 

screenshot technician 
michael parkinson 
reprographics 
rob millichamp 
publisher 
roger kean 
managing director 
Jonathan rignall 
circulation manager 
david wren 
advertisement sales 


sheila jarvis 

advertisement sales 
executive 

george keenan 

production manager 

jackie morris 



jo lewis 

editorial & advertising 

EuroPress Impact Ltd, ZZAP!, Ludlow, 
Shropshire, SY8 1JW 
Tel: (0584) 875851 
Designed and produced at EuroPress 
Impact using Apple Macintosh II computers 
running Quark Xpress and 
Adobe Illustrator 3.0. 

■feM&eefti asai 

priming 

BPCC Business Magazines (Carlisle) Ltd 
Newtown Trading Estate, Carlisle, 
Cumbria, CA2 7NR 

tends **ee 

aasvrmuTion 

COMAG, Tavistock Road, West Drayton, 

Middlesex 

No material may be reproduced in part or in 
whole without the written consent of the 
copyright-holders. We cannot undertake to 
return anything sent into ZZAP! — including 
written and photographic material, hardware 
or software — unless it is accompanied by a 
suitably stamped, addressed envelope. 
Unsolicited written or photographic material 
is welcome, and if used in the magazine is 
paid for at our current rates. 

ISSN 0954-867X 
©EuroPress Impact Ltd 1991 
cover by 
oli trey 

subscriptions and back issues 

enquiries 

EuroPress Direct 
PO Box 2 
Ellesmere Port 
South Wirral 
L65 3EA 
Tel: 051 357 2961 
mail order 
EuroPress Direct 
FREEPOST 
Ellesmere Port 
South Wirral 
L65 3EB 

_ Tel: 051 357 1275 
competition rules 

The editor’s decision is final in all matters 
relating to adjudication and while we offer 
prizes in good faith, believing them to be 
available, if something untoward happens 
(like a game that has been offered as a prize 
being scrapped) we reserve the right to 
substitute prizes of comparable value. We’ll 
do our very best to despatch prizes as soon 
as possible after the closing date. No 
correspondence can be entered into 
regarding the competitions (unless we’ve 
written to you stating that you have won a 
prize and it doesn’t turn up, in which case 
drop us a line at the normal address). No 
person who has any relationship, no matter 
how remote, to anyone who works for either 
EuroPress Impact or any of the companies 
offering prizes, may enter one of our 

competitions. 




C64 

Repairs 


If something is wrong with your Amiga 500 
or C64, who better to turn to than the 
Commodore National Repair Centre. 

For all repairs to your computer, one low 
payment covers diagnosis, repair 
(including parts and labour) and delivery 
back to you. 

The experience and expertise of our 
technicians ensures that your computer is 
repaired to a high standard at a low cost. 
And most repairs will be carried out in 12 
working days! 

To schedule a repair simply call Michelle 
or Audrey on 0733 391234. 

Please be ready to give your name, 
address, computer type, serial number 
and the type of fault. 



The cost is £57.45 for an Amiga 500 and 
£47.45 for a C64. Payment can be made 
by cheque, postal order or credit card. 


Commodore 
National 
Repair Centre 
0733 391234 



£57.45 

COVERS 

ANY 

REPAIRS 


FMG House 

Newcombe Way, Orton Southgate 
Peterborough PE2 0SF 











mbine to 
inversion 



*22 j 


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